
A drafting roguelike focused on synergies and scaling, with short enjoyable runs. Recruit Gods from different mythologies, buff and upgrade them, arrange them in perfect formation, and fight cosmic Horrors in no-RNG autobattler combat to defend the Earth!
Modeled estimate, not a reported figure. How we estimate →
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About
Gods vs Horrors is a drafting roguelike focusing on synergies, scaling, and positioning. You'll need to adapt to the choices offered and enemy compositions. Recruit and dismiss Gods, reroll your options, increase your devotion level to get access to more powerful Gods, and fight Cosmic Horrors in automated no-RNG battles.

Take synergies and scaling to another level. Each roll could deliver the final piece for your build or enable a crazy change in your composition.
Spend your divine essence to strengthen your army now or use it to increase your devotion level and gain access to more powerful Gods later. Balancing short-term survival with late-game power is key to creating an unstoppable build.
Position your Gods to counter the enemy's formation and composition. Combat is automatic, easy to follow, and deterministic (no RNG). It can be sped up or slowed down as desired.

Create unique builds with 170 gods from 10 mythologies, 90 blessings (in-run buffs), and 30 relics to customize your runs. Unlock options through play, increasing the variety of available choices without power creep (horizontal meta-progression).
Fight against 6 different bosses, each with their cast of allies and environmental effects, requiring you to devise specific strategies to beat them. Once you've mastered them you can play the Unknown Calamity mode to face against a mix of horrors from all campaigns.
Apply difficulty modifiers to challenge your decision-making.
Game inspirations: Hearthstone's Battlegrounds mode, Slay the Spire, Super Auto Pets, Teamfight Tactics, Balatro, Magic the Gathering drafting.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Catalan**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不錯玩! 推一個
Encountered a few bugs on steam deck which were kinda annoying but other than that it is a chill game that does what is advertised. It's fine. Buy on sale.
God denle dinero a este tio pa que haga más movidas que están guapas
I really want to like this game. So much content and so little will to actually go through it. It always feels like, every time I manage to build a team that feels good to play, I'm right before the boss fight. Endless mode should've helped with this, however, the difficulty increase is so broken that you can at most fight 2-3 more rounds before it's game over.
一半以上的遗物和神都是没用的,能不能平衡一下! 还有敌人那些吃了十斤伟哥一样的特效我打你吗?
Surprisingly good, just also pretty hard and frustrating bashing your head against the bosses. The UI and tactile response is very well implemented, feels great to play and drag tiles around, and the game has more decision making than you may expect. Losing to a boss a dozen times in a row despite differing strategies because you couldn't pull the right piece to get the deck above the hump sucks a lot though and feels less like a punishment for skill and more like a punishment for commiting to a deck type that the game didn't feel like giving you the pieces for anymore after you're long past pivoting.
一开始是被神话+克苏鲁题材吸引的,实际玩下来比预期要好。核心玩法有点像炉石+自走棋的结合,但体系和构筑思路又不太一样,不是简单抄作业。
神话题材的卡牌游戏,玩起来还不错。卡牌设计有点像炉石,不过又自成一派,没事搞一把还挺爽。
这怪身上的剧毒不是纯纯弱智属性吗,一页6个怪4个带剧毒,就不让养大哥玩呗 卡上的词条说明更是乱七八糟了,总之很粗糙,不建议买
muy perfecto
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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