
Godfist is a single-player first person roguelike deck builder, where you have to punch enemies off the tower to progress. Your mission is to climb to the top of the tower and punch god in the face.
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About
Broken and betrayed by the very gods that you worship. You set out on a journey to punch god in the face. With the help of a mysterious benefactor you punch your way through the hordes of god's loyal servants in this slot building first person brawler roguelike.
Godfist combines slot/deck building with a unique twist. You start with three different abilities each will randomize every time you press one of the ability buttons. The ability that the slot lands on will be your next attack.
Godfist gameplay is inspired by the Super Smash Bros series in the sense that you don't lose health, but instead you gain pain. Every time you get hit, you become a little more unstable. Your objective is to climb the tower without falling off the edge and every hit will bring you closer to the edge. The same goes for your enemies, they cannot be killed by conventional means and must be thrown off the edge! So it's simple the more damage you do, the further the enemies will fly. Once they are knocked out of the stage they are gone.
Stage hazards
The world of Godfist is filled environmental hazards. Falling barrels and exploding lanterns can do massive damage if timed right.
Slot building
Godfist is all about building your own slot. Your character starts with three different abilities and three ability slots. Each time you activate an ability you'll also start the slot roll. The ability the slot stops in will be your next attack. During the course of the game you will find new abilities to build up your own custom slot machine. But be careful, each roll will cost you a few gold pieces.
Unlockable classes
You start as the Hoplite, which is a well rounded class that combines both balanced speed and attack power. As you progress you will be able to unlock new characters with different starting abilities and stats.
Leveling and upgrades
During battle enemies will drop both gold and experience, pick these up to buy upgrades and level up your character.
Hectic first person combat
Slot building mechanics, build your own arsenal.
4 different characters with different stats and starting abilities.
Procedural generated tower, every playthrough will be different.
Leveling system that gives you different perks and will improve your survival rate.
Challenging enemies, each with their own different quirk
No health, only pain! Damage will send you flying and the only way you lose is if you fall down.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
The gameplay feels like SUPERHOT mixed with Smash Bros, the more you get hit, the more chance you have to get knocked out of ring, Amazing challenge and awesome soundtrack. I would love to play this in VR someday.
This game was gifted to me by a friend. Feel like for such a low price, this could be a good game for you if you like combat, maneuverability, and RNG applied to your abilities. It's cool for what it is, might not be for everyone, but if it's for you, I'm sure you'll like it
Very fun game. It takes a while you get the controls, but once you do, it gains much more flow. There is a variety of enemies, and the bosses are perfect to give a break of the usual enemy gauntlet.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 32 reviews with recorded playtime.
Bingus
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Godfist is a roguelike in which you must climb a tower to get revenge upon the Gods for killing your family. Entities in this tower are in the Gods' Domain, so they are immortal (including you), so the only real way to defeat enemies (and to lose) is to get knocked off the tower. This leads to health being calculated like Smash Bros. with a percentage meter showing how much knockback you will take. You can either inflict damange with basic punches or with special abilities assigned to Q, E, and R. These abilities randomly roll into another one once you use it. You start with 3, and get more through chests that will add more to your pool. I think this is a fun enough premise, but the problem I'm having is that the combat isn't very interesting enough. Spam your basic bunches to (slowly) add percentage on, or spam your abilities (and the starting abilities do not feel particularly good). Overall I think this game just needs more *oomph* to be good.
Extremely difficult with satisfying physics and opportunities for fun builds. Took me about seven hours to unlock more classes and I enjoyed every minute.
infuriating, but a rather solid game. its controls are simple, you can move, jump, punch, or use rng based skills.
Boring game with bare bones gameplay. Terrible for controllers and the ai for enemies stops working after floor 1.
非常好的游戏,使我的拳头旋转,就是内容太空洞,可以无聊时玩
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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