
Godfist is a single-player first person roguelike deck builder, where you have to punch enemies off the tower to progress. Your mission is to climb to the top of the tower and punch god in the face.
Modeled estimate, not a reported figure. How we estimate →
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About
Broken and betrayed by the very gods that you worship. You set out on a journey to punch god in the face. With the help of a mysterious benefactor you punch your way through the hordes of god's loyal servants in this slot building first person brawler roguelike.
Godfist combines slot/deck building with a unique twist. You start with three different abilities each will randomize every time you press one of the ability buttons. The ability that the slot lands on will be your next attack.
Godfist gameplay is inspired by the Super Smash Bros series in the sense that you don't lose health, but instead you gain pain. Every time you get hit, you become a little more unstable. Your objective is to climb the tower without falling off the edge and every hit will bring you closer to the edge. The same goes for your enemies, they cannot be killed by conventional means and must be thrown off the edge! So it's simple the more damage you do, the further the enemies will fly. Once they are knocked out of the stage they are gone.
Stage hazards
The world of Godfist is filled environmental hazards. Falling barrels and exploding lanterns can do massive damage if timed right.
Slot building
Godfist is all about building your own slot. Your character starts with three different abilities and three ability slots. Each time you activate an ability you'll also start the slot roll. The ability the slot stops in will be your next attack. During the course of the game you will find new abilities to build up your own custom slot machine. But be careful, each roll will cost you a few gold pieces.
Unlockable classes
You start as the Hoplite, which is a well rounded class that combines both balanced speed and attack power. As you progress you will be able to unlock new characters with different starting abilities and stats.
Leveling and upgrades
During battle enemies will drop both gold and experience, pick these up to buy upgrades and level up your character.
Hectic first person combat
Slot building mechanics, build your own arsenal.
4 different characters with different stats and starting abilities.
Procedural generated tower, every playthrough will be different.
Leveling system that gives you different perks and will improve your survival rate.
Challenging enemies, each with their own different quirk
No health, only pain! Damage will send you flying and the only way you lose is if you fall down.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Interesting idea of the usage of the Smash percentage mechanic and that of being thrown away. A good amount of different skills and enemies. The game has some nice concepts and it's overall solid. Even so I feel like giving a negative review due to the harshness of the Rogue like system paired with the RNG. This game is NOT a Rogue Lite; when you lose, you lose everything. The skill of the player (unless we talk about cheap tricks to cheese the game) is basically useless, and it all comes down to the RNG of which abilities you will gain and what the shopkeepers will sell. Losing ALL the progress every time in a game in which the only thing you can gain - your experience as a player - is almost useless, is too demotivating. Due to all of this, I feel unsure whether to recommend it or not for just a bit of fun even given its low price, but that's completely personal. If you find it on sale or if you don't care too much about 5 bucks, then you shoud give it a chance, especially if harsh Rogue Like mechanics are not an issue to you.
One of the most important video games of our time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 32 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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