
Cavity Busters is a roguelite toothpunk bullet hell where you bite and chomp cavity infested enemies. Run on the walls, dodge through bullet filled rooms and stomp baddies. Collect power ups, contract powerful diseases, and carve your way through a bloated body kingdom.
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About

Take control of Gummy The Soft, whose fall from The Great Gob was far and hard. Chomp your way through tough as teeth enemies and face the dreaded Pearly Knights, a true test of your enam-mettle. Collect upgrades AND diseases to enhance your agility and control over your one and only tooth. Brush and floss daily.

317 upgrades to aid or hinder your run. Take a diseased upgrade and risk being able to cure the disease to keep only the positive effects
10 playable characters all with unique abilities
Boss fights with multiple phases and attacks to keep you on your gums
Hundreds of handcrafted rooms and a new body to explore every time you die
Challenging rewarding skill based combat. No permanent stat upgrades
Slow motion
Accessibility options
So much bodily fluid
More teeth puns then you can shake a tooth brush at
More fun then going to the dentist
Cheaper too
....unless you have insurance
or you know someone


Use the agility and stickiness of your little gummy to run on walls to escape bullet hells. Jump high into the air to get a better view or to dodge an impossible amount of bullets. While your in the air, why not take the time to reflect on your life. The purchase you made....WAIT! That enemy is stunned! JUMP ON IT!!! As a kid, did you ever try to re-insert your baby tooth back into its gummy cavity? No? Well now's your chance! Shoot your tooth and suck back! Time it just right to inflict extra damage.
Diseases
Contract diseases as you play. Diseases are powerful but come at a price. Do you risk the poison of diarrhea for the speed and urgency it creates in you? Leave the disease behind, and the body will consume the disease increasing the difficulty. Take entamaphobia to give all doorways a powerful laser. However, doors now cause damage by going through them. There's a creature that can administer a cure. But where and when you find him is unknown.
Bosses
The Pearly Knights wont go down without a fight. Face bosses that will fight tooth and tooth to guard their... little rectangle room... But they love it and it's theirs so beware!

Do you hate rogue-lites or need a more chill experience? There's options to make the game more forgiving! Want to start the game with a bunch of health? Want to give yourself a little power boost? There's more subtle options that no one will notice if you use. This wont block off content though. You play how you want.
At first glance, Cavity Busters looks like your run of the mill roguelite. However the game has some unique mechanics. If you'd like something new in the genre, I believe you'll have a deep, rewarding experience!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game scratches my binding of isaac itch better than binding of isaac itself. the gameplay is so smooth and tight, it's a total blast even when I'm losing. also super impressed with how quick the bugs get fixed, I brought up an issue I was having and a patch was pushed within a matter of hours. this game genuinely deserves so much more love and attention with how much passion was put into it and how active the creator is in the community.
I will leave this review because I think this game is very underrated and deserves a lot more attention. If you think it seems like Isaac, you are partly right, but it also does it's own things; notably the movement tech which on paper is simple but takes a while to master. Also it's in the human body instead of a house. Multiple difficulty levels, lots of unlocks, secrets, characters, it's all there.
Dear reader, allow me to describe the run I just finished. I got an upgrade for the shotgun that let me shoot rockets instead of bullets. The explosion could hurt me too, but I figured I would just keep my distance if I used the shotgun. Then I got more bullets per shotgun shot, and increased this number to the point that if I shot a single shot with the shotgun, the explosion was so large and so loud that the game's audio glitched itself out of existence. I looped my run. I then picked up an upgrade that makes shotgun bullets bounce off the walls. I thought nothing of it, as this upgrade is generally good for any type of shotgun ammo. It only occurred to me after picking it up that I had effectively created a room full of nukes bouncing off the walls, exploding at any moment. The screen filled up with bullets and explosions and lasers. The bullets flying around were being shot faster than they despawned, so at a certain point the room looked less like a chaos of yellow bullets and more like a solid yellow backdrop I could ignore as I looked for the enemy bullets I was supposed to be dodging. At a certain point, though, I'm pretty sure the game stopped rendering the final boss' bullets to make space for my bullets. Either that, or I couldn't see the attacks through the explosions. Not the hardest game ever, but the gameplay feels fresh for a bullet hell roguelike and it's damn fun.
Very fun game, extremely reminiscent of Isaac! If only I cleaned my own teeth with such passion...
Isaacクローンの中では独自要素を入れつつも割と良く出来ていると思います。一時的に壁に張り付き、攻撃や回避を行うボンバーマンで言う、みそボン的な行動、高ジャンプで攻撃を回避、敵を踏みつける手段や、IsaacのRedkeyの様に、本来なら何もない場所に部屋を作成・・・というより隣の部屋を開通してアイテムの捜索、ショートカットを試みる事も出来る。 一見、弾幕が凄そうなゲームに見えるが、無敵状態で攻撃を回避できるダッシュが優秀で、割りと大雑把に回避しても被弾しなかったりする。しかも一部の敵の攻撃はダッシュで当たれば敵へ撃ち返し可能、返した弾も割りとダメージソースにもなるので、慣れてくれば、自ら弾幕にダッシュするようになります。 歯を敵に飛ばしてダメージを与え、引き戻すみたいな攻撃方法で、序盤は感覚的にはソードオフショットガン撃ってる感じになります。強化アイテムは結構癖が多いというか、後々シナジー効果を望めるものの、被ダメに直結するデメリット付きの強化アイテムも結構あるので、なんでも適当に取得してたら、自分の首を締める羽目に。一度は取得してみないと効果が分からないので仕方はありませんが、治療法やアイテムを捨てさる施設もあるとは言え、安定してクリアするなら取得しない方が良いかもしれない。 みそボン化やジャンプシステムについて 正直な所、みそボン化は無理に使わなくても良かったりする。それよりも壁際で壁の方向へとダッシュするとみそボン化する仕様が厄介で、敵の攻撃を普通にダッシュで回避しようとしたら、壁に張り付いたっていう、行動ミスが結構多発するからです。 ジャンプは、回避手段としては優秀ですが、踏みつけはダメージソースとしては物足りないので、この2つの要素は、独自要素ではあるけど、それほどゲームを面白くするシステムでも無いのが残念というか、ダッシュで弾幕回避しながら歯を飛ばす基本システムだけでも十分に楽しめる。 Isaacの様にDLCが積み重なったボリュームのあるゲームと比べるのは酷ではあるが、アンロック要素を開放しつつ、真のラスボスや高難易度モードをクリアを目指すと、25-30時間は遊べるかと思う。もうちょっとプレイ時間伸びても良かった気がするけど、大雑把な回避でもなんとかなる為、腕前の向上に躍起にならずとも、ある程度クリア出来る点が満足してプレイを終えてしまった要因かもしれない。
Comparisons are always a dangerous thing; but this one is a special case because of the genre. You cannot talk about modern roguelikes without mentioning the binding of isaac (The older one) and how that made an everlasting impression on the rest of the games that followed. After some years of becoming something akin to what it now represents said game, Cavity Busters came along to bring forward even more improvements to the genre. Now you don't have such an over-reliance on tank/twin-stick movement, the first thing that you see is that the usage of mouse + keyboard is necessary to play this one [i](it also has an adaptation to controller, yes)[/i], and the pace gets increased due to the possible accomodations that this brings forward. Another notable mention is the skill expression aspect that a whole new layer of movement also adds, this game has a bullet parry and a dash with I-frames to allow the skilled player to traverse much more efficiently many challenges, [i]there is even a mention and acknowledgement of the inspirations inside of the game if you look for this in particular[/i], these two combinations already give it a whole new set of qualities and layers of mechanics to enrich both the experience and difficulty. Now, onto the gameplay itself, there are still many more wonders to encounter, a system that rewards aggresive and explorative players the most, a fast-paced way of dealing with everything and an exquisite mode of implementing upgrades and such things to boost progression for whoever can withstand the given task. It is an amazing game, and it has enough content to give the player perhaps hundreds of hours before becoming repetitive; and as always, it has enough alternative modes to offer completely different ways to enjoy the base gameplay! TL;DR I'm happy I was able to finally buy it, I enjoyed playing it while it was in beta and now get the enjoy quite a polished finished product. If you want to give something a try, this one is, sadly, a hidden gem.
Really fun and unique game.
WOW, Taking a 2-d game and making it so dynamic and versitile in the gameplay mechannics is epic. The endless ways to play and chain moves. wall run, to jumping on heads, to charge shot, deflection boomering vacume shots. Just scratched the surface and can see myself enjoying this more then binding of issac. Way better boss's and enemies and gameplay. Art style is EXACTLY what I'm looking for. Music's amazing too, kinda donky kong jungle beats. This is hella UNDER RATED.
nice game and it is still updating
Tooth caves fight back hard Micro heroes drill through pain Decay meets its match
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