
Kratos and Atreus embark on a mythic journey for answers before Ragnarök arrives – now on PC.
Modeled estimate, not a reported figure. How we estimate →
About
From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes God of War Ragnarök, an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go.
The sequel to the critically acclaimed God of War (2018), God of War Ragnarök picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin’s forces in Asgard prepare for a prophesied battle that will end the world.
Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarök grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms.
Atreus seeks knowledge to help him understand the prophecy of “Loki” and establish his role in Ragnarök. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs.
The Leviathan Axe, Blades of Chaos, and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. Kratos’ deadly Spartan skills will be tested like never before as he battles gods and monsters across Nine Realms to protect his family.
Journey through dangerous and stunning landscapes as Kratos and Atreus search for answers.
Available right at launch with your purchase of God of War Ragnarök is access to the God of War Ragnarök: Valhalla DLC for no additional cost!
Accompanied only by Mimir, Kratos embarks on a deeply personal and reflective journey that pushes him to master mind and body as he is confronted with the challenges of Valhalla in an unravelling, replayable adventure that blends the beloved combat from God of War Ragnarök with brand new elements inspired by the roguelite genre.
Kratos’ journey continues as he enters Valhalla, a new location in the God of War Norse saga. Faced with echoes of his past, he fights to overcome the trials within himself and walk the path laid out before him.
The beloved combat from God of War Ragnarök with fresh and experimental twists inspired by the roguelite genre. Valhalla will push you to master different aspects of Kratos’ arsenal during each attempt as you face new combinations of enemies and some surprises along the way!
Death is never the end. Kratos will have access to his weapons, skills, shields and abilities, but each new attempt will reset his Stats, Runic Attacks and Perks. As Kratos progresses through each attempt, you will be presented with choices between rewards that will help you push deeper into the mysterious depths of Valhalla while building resources toward persistent upgrades.
Partnering with Jetpack Interactive once again, God of War Ragnarök on PC will harness the power of the platform to deliver an exceptional experience.
Unlocked framerates and the option of true 4K resolution expand the full potential of our cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms.¹
Behold enhanced reflections, lighting, and higher fidelity shadows, as well as increased geometric detail.²
Full integration with NVIDIA RTX™ Deep Learning Super Sampling (DLSS) 3.7, AMD FidelityFX™ Super Resolution (FSR) 3.1, and Intel XeSS (Xe Super Sampling) 1.2 will allow you to reach higher graphical settings and output resolutions.
Utilize NVIDIA Reflex low latency technology allowing you to react quicker and hit harder combos with the responsive gameplay.³
Enjoy the breathtaking beauty of the Nine Realms in panoramic widescreen with 21:9 ultra-widescreen and 32:9 super ultra-widescreen support!¹
Play your way. With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers, a wide range of other gamepads, and fully customizable bindings for mouse and keyboard, you have the power to fine-tune every action to match your playstyle.
Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.³
Take advantage of highly accurate, spatial 3D Audio; hear enemies approaching from any direction, including from above and below you.⁴
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¹ Compatible PC and display device required.
² Compatible PC and graphics card required.
³ DualSense™ controller and wired connection required to experience the full range of in-game controller features.
⁴ 3D Audio via analog/USB stereo headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +10 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 700 reviews with recorded playtime.
Reviews
Themes across 697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
крутяк, один п и д о р а с
O bom de guerra, nao quer mais guerra.
beautiful
peakkkkkkkkkkkkkk
After 52 hours and all achievements collected, I still leave a negative review. The game is beautiful and fun to play, but I can't forgive what they did to the characters from GOW 2018. [hr][/hr] [b]Cons[/b] [hr][/hr] - Almost every character now feels like a parody or a cheap sequel version written by different, less passionate people. - In 2018, I constantly had funny moments during conversations between Kratos, Atreus and Mimir. In Ragnarök, I had none. Now they mostly speak about pain and feelings. The narrative is clearly made by different people for a different audience. - Kratos had problems comforting his own son after his mother died. Now he tells Freya: “You don't need to say it, I understand your feelings.” This is simply not believable. - Brok was smart, rough and emotionally closed. Now he is just a more polite version of himself, while his jokes fall flat. Sindri was shy and kind. In Ragnarök, he mostly shouts, cries and blames everyone around him. - Thor is fun at first, especially after everything we heard about him in 2018. Unfortunately, they turn him into a pathetic loser who is forced to quit drinking, and it becomes hard to look at him without pity. It feels like the writers wanted all confident and interesting characters to be villains, while boring, old and self-aware characters are shown as good. [hr][/hr] [b]Pros[/b] [hr][/hr] - The worlds are stunning, the fights are cool and exploration is pleasant. This is the main reason I collected all achievements. The puzzles are repetitive, but still enjoyable enough. - The villains are great. Odin is charismatic, smart and well written. He follows his path despite everything. Heimdall is a breath of fresh air: arrogant, perceptive and deliberately perfect at almost everything. - Valhalla also pushes themes of feelings and self-awareness, but it feels much more natural and believable. Its dialogues don't make me want to roll my eyes. [hr][/hr] This is why my review is negative. I don't think it is okay for the industry to force ideology into games. Games should be fun and don't always need to reflect the real world. It is good to have something to think about, but it should not be the central part of the game.
O excessivo numero de puzzles repetitivos atrapalha demais o jogo. Voce passa boa parte do tempo resolvendo puzzle chatos.
The original father-simulator since 2018.
Боевка вообще не чувствуется, бог войны, нет я повторюсь, БОГ ВОЙНЫ, вязнет в каждом мобе на 20+ ударов, а школьник с луком наносит больше урона балансу врага, чем оружие, убившее кучу богов. Кстати в игре отсутствует какая-либо вменяемость и индикация станлоков у врага, так что сраный драугр может посреди вашей комбухи влепить тычку на половину здоровья Враги нападают со всех сторон, вместо того, чтобы просто рубить всех в капусту, ты смотришь в левый нижний угол как бы к тебе со спины не подошли Рунические атаки не дают неуязвимости и кастуются три года, а любой пропущенный удар стоит половины здоровья. Сонигои скажут: "ну значит надо сначала застанить врага, потом в стан кастовать", а я скажу — сонигоям не в первой терпеть мочу на лице от игры, а нормальные люди хотят грамотный микс из реактивного и проактивного геймплея и ощущение того, что бой зависит от тебя и твоих решений, а не спарировать 20 атак от 15 драугров, чтобы потом нанести 10 урона (у рядового моба 100 хп) Ну и в целом ссал на лицо каждому сонигою, что тут, что в Цусиме, боевка отвратная, притом что цусиму даже слешером назвать нельзя. А я повелся и обе игры купил и прошел на харде, вот и думайте.
จากเกมที่คิดว่าจะเล่นแค่จบเนื้อเรื่อง กลายเป็นเกมที่อยากเก็บ 100% ทั้งเกมหลักและ Valhalla เนื้อเรื่องทำให้อยากเล่นซ้ำหลายๆรอบ ระบบต่อสู้สนุก มีอาวุธให้สลับใช้ตลอด บอสแต่ละตัวมีเอกลักษณ์ และคอนเทนต์หลังจบเกมก็ยังสนุกจนอยากเล่นต่อ ถือเป็นเกมที่คุ้มค่าทุกชั่วโมงที่ใช้ไป และเป็นหนึ่งในเกมที่ดีที่สุดที่เคยเล่นจริงๆ มันมาก แต่ข้อเสียก็มี เวลาป้องกันแล้วการ์ดแตกแล้วสโลว โดนตีแรงมากๆ
Es un juego maravilloso al igual que God of War (2018) en todos sus apartados, la historia es increíble, llena de emoción y de sentimiento, con una narrativa bien estructurada de principio a fin. El diseño de arte, la música y la jugabilidad son excelentes y se combinan muy bien en esta entrega, llevando la experiencia de juego vertiginoso a un nivel bastante esplendido e inmersivo todo el tiempo. Lo recomiendo muchísimo siendo amante de los juegos cinematográficos de acción y aventura que van de la mano con una gran calidad técnica y audiovisual.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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