
Kratos and Atreus embark on a mythic journey for answers before Ragnarök arrives – now on PC.
Modeled estimate, not a reported figure. How we estimate →
About
From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes God of War Ragnarök, an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go.
The sequel to the critically acclaimed God of War (2018), God of War Ragnarök picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin’s forces in Asgard prepare for a prophesied battle that will end the world.
Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarök grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms.
Atreus seeks knowledge to help him understand the prophecy of “Loki” and establish his role in Ragnarök. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs.
The Leviathan Axe, Blades of Chaos, and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. Kratos’ deadly Spartan skills will be tested like never before as he battles gods and monsters across Nine Realms to protect his family.
Journey through dangerous and stunning landscapes as Kratos and Atreus search for answers.
Available right at launch with your purchase of God of War Ragnarök is access to the God of War Ragnarök: Valhalla DLC for no additional cost!
Accompanied only by Mimir, Kratos embarks on a deeply personal and reflective journey that pushes him to master mind and body as he is confronted with the challenges of Valhalla in an unravelling, replayable adventure that blends the beloved combat from God of War Ragnarök with brand new elements inspired by the roguelite genre.
Kratos’ journey continues as he enters Valhalla, a new location in the God of War Norse saga. Faced with echoes of his past, he fights to overcome the trials within himself and walk the path laid out before him.
The beloved combat from God of War Ragnarök with fresh and experimental twists inspired by the roguelite genre. Valhalla will push you to master different aspects of Kratos’ arsenal during each attempt as you face new combinations of enemies and some surprises along the way!
Death is never the end. Kratos will have access to his weapons, skills, shields and abilities, but each new attempt will reset his Stats, Runic Attacks and Perks. As Kratos progresses through each attempt, you will be presented with choices between rewards that will help you push deeper into the mysterious depths of Valhalla while building resources toward persistent upgrades.
Partnering with Jetpack Interactive once again, God of War Ragnarök on PC will harness the power of the platform to deliver an exceptional experience.
Unlocked framerates and the option of true 4K resolution expand the full potential of our cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms.¹
Behold enhanced reflections, lighting, and higher fidelity shadows, as well as increased geometric detail.²
Full integration with NVIDIA RTX™ Deep Learning Super Sampling (DLSS) 3.7, AMD FidelityFX™ Super Resolution (FSR) 3.1, and Intel XeSS (Xe Super Sampling) 1.2 will allow you to reach higher graphical settings and output resolutions.
Utilize NVIDIA Reflex low latency technology allowing you to react quicker and hit harder combos with the responsive gameplay.³
Enjoy the breathtaking beauty of the Nine Realms in panoramic widescreen with 21:9 ultra-widescreen and 32:9 super ultra-widescreen support!¹
Play your way. With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers, a wide range of other gamepads, and fully customizable bindings for mouse and keyboard, you have the power to fine-tune every action to match your playstyle.
Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.³
Take advantage of highly accurate, spatial 3D Audio; hear enemies approaching from any direction, including from above and below you.⁴
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¹ Compatible PC and display device required.
² Compatible PC and graphics card required.
³ DualSense™ controller and wired connection required to experience the full range of in-game controller features.
⁴ 3D Audio via analog/USB stereo headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +10 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 700 reviews with recorded playtime.
Reviews
Themes across 697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
peakkkkkkkkkkkkkk
After I fully completed the first game I just couldn't wait for this game to have a discount on it. I liked this game even better then the last one. Amazing boss fights, fantastic gameplay and a great story.
明明叫战神,但战斗环节除了让人火大还剩下什么?堆怪粪怪,从各种死角攻击的远程怪,会瞬移有霸体的小怪,永远无法启动的连招,玩着让人无聊又恶心。 支线BOSS不想着好好设计外观招式,一个劲的复制粘贴,提高难度的方式就是在BOSS战里招小怪,哈哈。那我也要怀着最恶毒的恨意问候圣莫妮卡全体员工的老冯。
PEAK
"You are cruel, and arrogant, and selfish... But you are more than that." "You have always... been more than what others saw." "..." "You are more than that."
крутяк, один п и д о р а с
O bom de guerra, nao quer mais guerra.
"La culminación del amor es el duelo. Y aun así amamos a pesar de lo inevitable, le abrimos nuestros corazones. Cuando la pira se extinga y juntes mis cenizas, arrójalas de lo más alto de los reinos. Tu harás esto por mí. Un dolor profundo es haber amado con plenitud. Abre tu corazón al mundo igual que me lo has abierto a mí y encontrarás cientos de razones de seguir viviendo en él." -Faye
GOTY 2022 Sony Santa Monica's odyssey across the nine realms reaches its end with Ragnarok and it was one of the only games that I couldn't settle on how I felt when I first played it but after my PC playthrough I feel like it's one of the best games I've ever played. On the one hand, it has arguable the greatest melee combat system ever made, some of the best performances, some of the best world design, some of the best animations and some of the best lighting in a game, however, on the other has big problems with pacing and tone. I think God of War (2018) was a magnificent proof-of-concept that sets the stage for the knock-out of Ragnarok and it amazingly delivered on such high expectations. (+) This is arguably Sony's game of the generation and it's always a pleasure playing something that comes from a talented, dedicated developer that clearly loves their work. Everything is slick and stylish with a lot more attention given to sewing all the combat mechanics together. This has a lot of spirit from DOOM Eternal where you juggle your weapons, cooldowns and enemies as certain weapons debuff enemies allowing for another weapon to exploit that weakness. It's chaotic and a lot more rewarding. I really enjoy that God of War's fighting grants a lot of success in applying pressure and punishment with interrupting attacks and out-thinking the AI. The game's difficulty isn't artificial with enemies flailing and spinning around with inflated damage output but with its mechanics. This is a real fine-tuning of the engine and the game expects you to really dig into the guts of the combat. The game really has excellent set pieces and knew that it had to deliver in its spectacle. All the nine realms are explorable and are marvelously distinct and interesting. The main plot always has something up it's sleeve and really dwarf's God of War (2018) in terms of battles, bosses and arena's. The main complaint of God of War (2018) has been addressed and there are so many varied enemies and factions to fight that even after 46 hours, I would happily re-run through the game just to keep playing it. Christopher Judge again is a generational talent and it's true that without him the saga would not have continued and its through his performance the whole game clicks together. There is a lot of amazing talent in the game and I think the quintet of Kratos, Brok, Mimir, Thor and Freya make up for the short-comings from some of the weaker scenes with the B-plot. This is also the greatest depiction of Thor to date and, much like SM did with God of War (2018), spins the mythology in a really interesting and unexpected direction. Thor steals every scene he's in and amazingly lived up to the expectations set by his reputation in the first game. You get the Valhalla DLC bundled in here and its one of the best pieces of side content I've played. It focuses much more-so on combat and offers a lot of different perks and playstyles on top of a great homage to the classic trilogy and sets Kratos up for more adventures. This game was built for PC and is an excellent port. The frame rate never flinched even with the game firing on all cylinders which is a blessing. With a game so reliant on your investment in both story and gameplay, you will never be distracted by glitches, bugs or crashes as I had literally zero problems running this at max settings at 144 fps. I used a DualSense controller and the game has this in mind but does offer a total remapping of K&M controls so this is not a slopped out console port, this game really dazzles on a good rig. I always like a sequel that doesn't invalidate the original, this is a baton passing sequel that is a continuation rather than a re-imagining so the only requirement to play it is to have played one of the best games of all time in God of War (2018). (-) I think the biggest sin is in the butchering of the art direction. The feeling of this game's UI looking like a phone game never went away. God of War (2018) had such sharp art direction whereas with Ragnarok a lot of crates, armour pieces and menu prompts that glow so brightly that it really is in conflict with the stunning fidelity achieved in animation and lighting. Santa Monica also took a big risk and swing with sharing the spotlight with Atreus and it's such a shame that one of his levels is so shockingly infamous. Once you get past the second portion with Atreus he is given a good chunk of the games plot that is great but it feels like you've got to indulge the developer in a long, bloated section of unskippable plot that has some of the worst dialogue penned for a game in recent memory. The sickly influence of the MCU is to blame for some of the quipping in a few of the characters but that is nicely contained just to just plaguing Atreus second section. Overall, I have come to adore this game and I think it squeaks by being better than God of War (2018) which beat out RDR2 for Game of the Year in 2018. This goes to prove that Santa Monica have the chops to not only save a famous franchise from the dead but to also elevate it beyond and exceed already high expectations. It ticks every box and is 99% perfect. It is an outstanding port and solidifies a one-two punch of two of the greatest games ever made. I completed 99% of the game in 46 hours and I would absolutely recommend this game to everyone...only after they've played the first.
БОЕВКУ УЛУЧШИЛИ, СТАВЛЮ 10/10 СЮЖЕТ ТАКОЙ ЖЕ ИНТЕРЕСНЫЙ И ВСЁ БОЛЬШЕ УЗНАЕШЬ ПРО СКАНДИНАВСКУЮ МИФОЛОГИЮ
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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