
Kratos and Atreus embark on a mythic journey for answers before Ragnarök arrives – now on PC.
Modeled estimate, not a reported figure. How we estimate →
About
From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes God of War Ragnarök, an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go.
The sequel to the critically acclaimed God of War (2018), God of War Ragnarök picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin’s forces in Asgard prepare for a prophesied battle that will end the world.
Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarök grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms.
Atreus seeks knowledge to help him understand the prophecy of “Loki” and establish his role in Ragnarök. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs.
The Leviathan Axe, Blades of Chaos, and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. Kratos’ deadly Spartan skills will be tested like never before as he battles gods and monsters across Nine Realms to protect his family.
Journey through dangerous and stunning landscapes as Kratos and Atreus search for answers.
Available right at launch with your purchase of God of War Ragnarök is access to the God of War Ragnarök: Valhalla DLC for no additional cost!
Accompanied only by Mimir, Kratos embarks on a deeply personal and reflective journey that pushes him to master mind and body as he is confronted with the challenges of Valhalla in an unravelling, replayable adventure that blends the beloved combat from God of War Ragnarök with brand new elements inspired by the roguelite genre.
Kratos’ journey continues as he enters Valhalla, a new location in the God of War Norse saga. Faced with echoes of his past, he fights to overcome the trials within himself and walk the path laid out before him.
The beloved combat from God of War Ragnarök with fresh and experimental twists inspired by the roguelite genre. Valhalla will push you to master different aspects of Kratos’ arsenal during each attempt as you face new combinations of enemies and some surprises along the way!
Death is never the end. Kratos will have access to his weapons, skills, shields and abilities, but each new attempt will reset his Stats, Runic Attacks and Perks. As Kratos progresses through each attempt, you will be presented with choices between rewards that will help you push deeper into the mysterious depths of Valhalla while building resources toward persistent upgrades.
Partnering with Jetpack Interactive once again, God of War Ragnarök on PC will harness the power of the platform to deliver an exceptional experience.
Unlocked framerates and the option of true 4K resolution expand the full potential of our cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms.¹
Behold enhanced reflections, lighting, and higher fidelity shadows, as well as increased geometric detail.²
Full integration with NVIDIA RTX™ Deep Learning Super Sampling (DLSS) 3.7, AMD FidelityFX™ Super Resolution (FSR) 3.1, and Intel XeSS (Xe Super Sampling) 1.2 will allow you to reach higher graphical settings and output resolutions.
Utilize NVIDIA Reflex low latency technology allowing you to react quicker and hit harder combos with the responsive gameplay.³
Enjoy the breathtaking beauty of the Nine Realms in panoramic widescreen with 21:9 ultra-widescreen and 32:9 super ultra-widescreen support!¹
Play your way. With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers, a wide range of other gamepads, and fully customizable bindings for mouse and keyboard, you have the power to fine-tune every action to match your playstyle.
Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.³
Take advantage of highly accurate, spatial 3D Audio; hear enemies approaching from any direction, including from above and below you.⁴
--------
¹ Compatible PC and display device required.
² Compatible PC and graphics card required.
³ DualSense™ controller and wired connection required to experience the full range of in-game controller features.
⁴ 3D Audio via analog/USB stereo headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +10 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 770 reviews with recorded playtime.
Reviews
Themes across 767 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
God of War Ragnarök Narrativa e historia: 8.3/10 Personajes y desarrollo: 8.6/10 Jugabilidad y combate: 9.6/10 Ritmo narrativo: 7.5/10 Exploración y diseño de niveles: 9/10 Apartado gráfico y dirección artística: 9.7/10 Banda sonora y sonido: 9.5/10 Nota global: 8.3/10 God of War Ragnarök me ha parecido un gran juego, pero también un paso atrás respecto a God of War (2018). Mejora claramente el combate, los escenarios y el apartado gráfico, pero pierde parte del equilibrio, la sobriedad y el ritmo que hacían que el juego anterior funcionara tan bien. La narrativa sigue siendo uno de los pilares principales, pero en esta ocasión siento que se han pasado. Está bien que un God of War tenga historia, diálogos y desarrollo de personajes, pero especialmente durante la primera mitad hay demasiados momentos lentos, conversaciones constantes y tramos en los que parece que el juego tarda demasiado en avanzar. El tono tampoco me ha convencido siempre. Hay escenas en las que la comedia aparece con demasiada frecuencia y algunos personajes parecen estar constantemente haciendo bromas. En ciertos momentos llega a parecer más un producto de Disney o Marvel que un juego de God of War, perdiendo parte de la crudeza y la seriedad que caracterizaban tanto a la saga original como al juego de 2018. Sin embargo, cuando Ragnarök se pone serio, especialmente desde la segunda mitad, cambia por completo. En esos momentos alcanza el nivel de obra maestra del juego anterior e incluso consigue superarlo. Las relaciones entre los personajes ganan peso, la historia se vuelve más intensa y la puesta en escena alcanza algunos de los mejores momentos de toda la saga. El combate es probablemente el mejor que ha tenido God of War. Es más variado, más rápido y ofrece muchas más posibilidades gracias a las armas, las habilidades, los escudos y las distintas combinaciones de ataques. Cada herramienta tiene una utilidad clara y los enfrentamientos consiguen sentirse más profundos y completos que en 2018. Gráficamente también es superior. Los escenarios tienen más variedad, los reinos están más trabajados y las animaciones y efectos alcanzan un nivel altísimo. La dirección artística sigue siendo espectacular y hay zonas que están entre las más impresionantes de toda la saga. El problema es que Ragnarök intenta hacer demasiadas cosas. Quiere ser más grande, más largo, más variado, más emocional y más espectacular que su predecesor, pero en ese proceso pierde parte de la precisión y la consistencia del juego de 2018. Hay momentos brillantes, pero también otros que se sienten demasiado alargados o excesivamente ligeros para el tipo de historia que está contando. En conjunto, God of War Ragnarök sigue siendo un juego excelente. Tiene un combate superior, un apartado audiovisual impresionante y una segunda mitad que alcanza un nivel altísimo. Pero su primera mitad, el exceso de narrativa y el abuso de la comedia hacen que, para mí, no tenga el mismo equilibrio ni la misma fuerza que God of War (2018).
nothing to complain great sequel
This game made me cry, multiple times. Highly recommend. Still not done with the side stuff.
爽
非常好玩,我认为是我这辈子玩过不后悔的游戏
.
Es un juego maravilloso al igual que God of War (2018) en todos sus apartados, la historia es increíble, llena de emoción y de sentimiento, con una narrativa bien estructurada de principio a fin. El diseño de arte, la música y la jugabilidad son excelentes y se combinan muy bien en esta entrega, llevando la experiencia de juego vertiginoso a un nivel bastante esplendido e inmersivo todo el tiempo. Lo recomiendo muchísimo siendo amante de los juegos cinematográficos de acción y aventura que van de la mano con una gran calidad técnica y audiovisual.
Gooooooooooood!
Kratos's EQ increased from 0 to 3 in this game, i love it
游戏是arpg,解密也占一部分,喜欢纯动作的,不太合适哦
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Manor Lords | $60.4M | 89.2K | 84% | $39.99 |
| The Isle | $60.1M | 116.8K | 80% | $19.99 |
| Age of Empires IV: Anniversary Edition | $60.1M | 94.6K | 86% | $39.99 |
| Call of Duty®: WWII | $60.6M | 46.5K | 70% | $59.99 |
| Days Gone | $61.1M | 115.8K | 93% | $39.99 |
| Grounded | $59.5M | 95.1K | 90% | $39.99 |