
Set in a post-apocalyptic setting, it’s up to your special team of God Eaters to take down god-like monsters devastating the world. With an epic story, unique characters, and all new God Arcs and Aragami, the latest evolution in ACTION is here!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 10Kreviews | 79% | — | $11.9M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love God Eater
Pretty underrated, was pleasently shocked to see a nice game.
セールにて購入。一通りクリアしての感想になります。 1・2を過去にプレイした身として、ゴッドイーター久々に楽しめて 良かったなーという感想です。ストーリーもクセの無い展開で、 個人的にはそこまで悪くなかった印象です。1000円以下で購入 したという前提もあるかと思いますが…。 1に関する内容が一部含まれている、3作目という事もあって敵が 複雑に強化されている、という事を考えると完全新規の方に オススメ出来るかと言われるとどうだろうな?と感じます。ただ別に 前作から繋がっているストーリーという訳ではないので、それでも 構わないって方は問題なくプレイ出来るかと思います。 衣装の素晴らしさは健在というか、むしろパワーアップしてくれて 良かった所かと感じます。カジュアルシリーズなんてよく通ったなぁ…。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打折入的,打灰域种像赤石一样。本身这玩意也不好打,队友还不太会躲捕食,有时候想输入指令让集合躲吧,这byd突然捕食。解放了伤害高的要死还回血,尤其是额外任务的佛像,究极折磨。这玩意以前也就玩过psp的爆裂,我感觉这个玩着还好吧。。就是这个追忆往事真不是人。开了我都不想打,臭长臭长的。。
oyun hakkında aklıma iyi hiçbir şey gelmiyo birisinin bu oyunu gerçekten isteyerek girip oynaması için bilgisayarının sadece bu oyunu açması lazım ama ben öyle bi konumda kalsam oyun oynamayı falan bırakırdım muhtemelen.
# 噬神者3 Steam评测:爽快感拉满的末世共斗,仍留遗憾的系列新作 《噬神者3》作为万代南梦宫旗下经典共斗游戏系列续作,登陆Steam后依旧延续了系列“高速狩猎、吞噬荒神”的核心特色,在末世废土的背景下为玩家带来了快节奏的动作体验,全新的武器、战斗机制让系列玩法有了新进化,但同时也存在地图、剧情、刷取体验等方面的短板,成为一款让系列粉丝又爱又恨,新玩家可浅尝的共斗作品。综合体验下来,给本作打**6.5/10**,适合喜欢二次元共斗、追求战斗爽快感的玩家入手,对画面和剧情要求较高的玩家则需谨慎。 ## 亮点:高速爽快的战斗,系列玩法的全新进化 本作的核心魅力依旧集中在**快节奏的战斗体验**上,相较于系列前作和同类共斗游戏,这份“爽感”做了不少升级。武器系统新增噬咬双刃、沉重圆月等全新神机,8种近战+枪械的可变武器组合,让玩家能自由切换战斗风格,双刀的高速连击、重月轮的蓄力爆发各有特色,配合垫步闪避、战盾突进的高速位移,整场战斗节奏紧凑,完全区别于《怪物猎人》偏策略的狩猎方式,更偏向纯粹的动作爽感。 全新的**解放技艺(爆裂技)** 是战斗的点睛之笔,吞噬荒神进入解放状态后释放的必杀技特效炫酷、伤害爆表,一把武器可同时装备三种爆裂技,还能自定义附加效果,根据荒神调整配装的自由度拉满,命中弱点时的数值反馈也能给玩家极强的成就感。同时游戏的共斗体验也有优化,支持4人常规组队、8人强袭讨伐任务,NPC队友AI大幅提升,单机玩家也能顺畅推进剧情,缔约系统还能共享团队增益,让联机协作的乐趣更足。 此外,游戏的**二次元美术风格**和**荒神设计**也值得肯定,日系动漫画风贴合系列调性,人物建模相较于前作更生动,荒神则融合了兵器与生物的特色,全新的灰域种荒神不仅有独特的捕食进化机制,造型上从西方宗教风格的人面荒神到阿努比斯、九尾等动物形态,设计统一且极具压迫感,让狩猎的新鲜感拉满。游戏的配乐也是加分项,尤其是最终BOSS战的BGM,节奏与战斗完美契合,能瞬间拉满末世战斗的氛围感。 ## 槽点:短板明显,体验感被多处细节拉胯 作为一款换血开发的新作,《噬神者3》的短板同样突出,甚至部分细节让游玩体验大打折扣,这也是其口碑两极分化的核心原因。 首先是**地图与场景设计的敷衍**,尽管本作采用了全全新地图,但场景布置简陋,重复素材大量使用,地图内仅有可拾取的闪光点和回复喷泉能互动,狭窄的羊肠小道更是常出现与巨型荒神混战的情况,走位受限、视角卡顿的问题频发,对比同类共斗游戏的地图设计,差距十分明显。据点陆上战舰的设计也毫无诚意,多数房间无实际作用,仅靠无意义的NPC对话引导玩家探索,通关后仍有未解锁的区域,能明显感受到制作的潦草。 其次是**刷取体验糟糕,后期内容匮乏**。游戏后半段的任务几乎是重复讨伐前期荒神,仅少量新增灰域种,新鲜感快速消退;武器强化的素材需要按阶段反复刷取,甚至换一把新武器要从低等级任务重新刷起,且武器升级仅为数值变化,模型基本换皮,外观党玩家很难获得成就感。同时荒神的攻击设计也有问题,部分招式前摇极短、非物理攻击判定模糊,战斗常变成“拼血硬刚”,而非技巧性狩猎,狭窄地形下被多只荒神连招秒杀的情况时有发生,体验十分烦躁。 最后是**剧情与叙事的拉胯**,本作将背景设定在2078年的灰域末世,主角作为被奴役的AGE噬神者,本有机会打造深刻的末世人性故事,但实际剧情俗套、逻辑牵强,主角团的核心矛盾从对抗荒神变成内斗,剧情与游戏性严重脱节。角色塑造也十分空洞,配角的成长经历高度相似,生硬的CG演出和尴尬的台词让玩家难以代入,哪怕是系列粉丝,也很难对本作的剧情产生共鸣。 ## Steam版优化:中规中矩,无明显硬伤 本作的Steam版优化属于日系游戏的常规水平,无严重的卡顿、闪退问题,低配电脑也能流畅运行,但画面表现力依旧停留在主机版的水准,纹理、光影效果较为一般,部分战斗特效过于华丽还会出现短暂的“光污染”,看不清战场情况。游戏支持键鼠和手柄操作,键鼠适配中规中矩,手柄则能获得更贴合动作游戏的体验,建议玩家用手柄游玩。联机方面,Steam版的网络连接较为稳定,无明显的延迟、掉线问题,4人组队狩猎的体验流畅。 ## 总结:系列粉丝可入,新玩家慎选 《噬神者3》是一款优点和缺点都极为鲜明的共斗游戏,它将系列“高速爽快”的战斗特色发挥到了新高度,全新的武器和战斗机制让狩猎荒神的过程充满乐趣,二次元画风和共斗玩法也精准戳中核心受众的喜好。但同时,制作上的敷衍、刷取体验的糟糕、剧情的拉胯,让它难以成为一款顶尖的共斗作品,后期的重复游玩体验更是大打折扣。 如果是《噬神者》系列的忠实粉丝,想要体验系列的全新玩法,本作值得入手;如果是喜欢二次元共斗游戏的新玩家,可在折扣期间浅尝,体验主线的战斗乐趣即可,不建议深度肝玩;而对画面、剧情、刷取体验要求较高的玩家,本作则并非一个好的选择。
O jogo podia ser maravilhoso, mas peca em alguns aspectos, mapas repetitivos até demais, personagem que sinceramente achei era um npc em vez do protagonista da historia, o Hugo consegue ser mais protagonista, e queria um pouco mais variedade de monstros, cansei de matar o mesmo bicho de cor diferente, tem vez que o mesmo monstro aparece até 5x no mesmo capitulo da historia, Oque salvou o jogo foi a historia que até interessante, as musicas que são boas e por fim os personagens que tirando o protagonista são bem explorados até. Nota final : 6.0/10
boobs
セール時の値段で買うなら充分に遊べる…が、遊べば遊ぶほど粗が目立ってくる。 携帯機からの操作を引き継いでるのか、同時押しの多い操作はやや面倒だけど慣れれば快適にアクションできるようになる。 中盤以降は難易度の上げ方が「狭い通路で複数体のボスと乱戦させる」一辺倒になり、この頃には餌場にダッシュで逃げ出すボスにも辟易しはじめる。 各個撃破だとヌルくなるから仕方ないけど、アクションゲームとしてこれらはストレスでしかなかった。 ストーリーは始まり方は悪くないのに、常にプレイヤー置いてけぼりでNPCの中だけで勝手に話が進んでいるような感覚がある。 多分、テンション上がるポイントだったんだろうけど終盤で[spoiler]自キャラが急に饒舌に喋り出して、今までは同意を求められて頷くか意味のない選択肢でしか意思表示しなかったのは何だったんだ…[/spoiler]と思った。 過去作から所謂看板アラガミも出てくるけどストーリーには直接的に絡んでこないので、アラガミさえもストーリーから置いてけぼりになっていて、「今、なぜこのアラガミと戦っているのか」が基本的に「仕事として倒す」か「任務の進行ルートにいたから倒す」以外の理由がない。(狩りゲーならそういうもんかとも思うけど、もう少しストーリーに絡めても良かったと思う) また、ストーリー上は人間同士で戦うデモムービーが何度も流れるけど、ゲーム的に対NPC戦のシステムは無いのでゲーム内容とストーリー内容があまりうまく噛み合ってない。 自分はゴッドイーターを熱心に追いかけているわけではないけど(TVアニメ版が特に好きだったくらい)、これはシリーズファンが見たいストーリーではないんじゃないかなぁ…と思った。 あとは、ゲーム外で調べればわかることではあるけど、アラガミ素材が誰のものなのかがわかりづらかったので、「武器強化画面からこの素材はどのアラガミから手に入るのか」「任務選択画面でこのアラガミはどういう素材を落とすのか」を確認できる手段が欲しかった。
The game is really short and barely has content compared to its predecessors, though having gone back to it recently after replaying the previous ones I do appreciate some stuff it has going for it. + Obviously it's easier on the eyes graphically, both character and aragami movements flow better than before. Funnily enough you can kinda see how stiff the old monster movements were when you fight them next to the new GE3 monsters. + The two new weapon types are pretty fun to use too, in addition to the old weapon types. + The addition of Diving to quickly navigate the map is a GODSEND. It feels like the natural next step for a fast-paced game like this. + I appreciate how they make the story more "dynamic" even though it's still confined to the usual hub-to-mission cycle. It does feel like an adventure at times with the moving base. The story is also quite the reboot so I guess it could serve as a good entry point to the series for those unfamiliar. - Really short campaign, I think even Resurrection had more than this? - This is more a complaint for the series overall, but the skills you find are mostly pretty useless. The general-use skills like Burst attack up or Stamina up is nice, of course. I'm talking about the weirdly specific stuff like entering full burst when a male teammate dies. Or the interesting stuff like getting a boost to your step move when your skill level reaches 5, but the skill level also caps at 5. Like what is the point? Never mind the amount of RNG slop you have to go through to actually get the decent skills... - Basically, don't expect MH-level of fun skillbuilding like adding iframes to your dodges, raising attack when you're inflicted with something, more crits, more attack against enraged monsters, etc. Just get the generic skills you need, the rest of the fun comes from the weapon types, BAs, ATs, and Engages. 7/10, it's a neat action game that probably won't hold up to other games of its kind nowadays, but the gameplay still feels snappy and the story setting interesting enough to keep you going. I'm personally enjoying it now that I'm replaying it after quite some time. Worth a try on a sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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