
Goblin of galantis has been lurking for ten thousand years. In preparation for their revenge, the last hope of the alliance between human beings and elves has been broken, and the mainland will encounter another crisis.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏价格便宜,发售第二天就改善了UI,态度很好。作为一个款小游戏有瑕疵是正常的,操作简单易懂(说难的是没见过毫无说明,更难操作上手的单机游戏吧?)塔升级时炮灰小人立绘也会变帅,细节赞! 缺点:剧情少,不够紧凑(考虑还在开发,且是序章,可以接受) 改善了UI还加强了哥布林。。。。。。。哥布林猎手60甲变100甲???是我的错觉吗? 小人攻击不能玩家自行选择要攻击目标,而是优先打高威胁目标,漏怪严重,可否改为优先攻击近距离,或者加一个小人优先选择攻击目标的面板选项。 (以上其实都是吐槽) 我重点想说的游戏平衡性极差,我玩的休闲难度,目前打到11关救龙。最后一波刷一大群哥布林大只佬和重甲哥布林大只佬??????重甲骑士被打出屎,弓箭手集群射击毫无卵用。。。。。。这休闲难度也太“休闲”了。噢是哥布林休闲,我实际是普通或者困难对吧!人类属性被哥布林完虐,“哥布林杀手”表示他救不了! 目前打算练高英雄等级再去刷关,这体验感让我想起辣鸡游戏“明日方舟”,问题那是骗氪手游,也能算塔防? 作为一个主玩单机游戏玩家,塔防玩得不多,但也不少。 “进击的哥布林”让我想起了童年回忆“圣眼之翼”,虽然游戏类型不同,确是一款好游戏。希望制作组加油,努力完善,期待游戏大火的一天(当然火了差评可能也会多,并不是泼冷水,只是提醒两位作者保持好心态)
A good tower defense who need to be update and polish keep going dev u did good work. :D
Its a great game but seems to stop after only 10 levels which is a small way fwd on a large map and still plenty of heroes to unlock, note to the game producer- is that all or will there be updates ?
好难,但是很好玩
слишком однообразна, хорошая модель персонажей
勉强能玩.塔防爱好者可以入.支持一下国创作者而已
画风和玩法都是我喜欢的,打不过的关卡也可以靠肝给英雄无限成长。目前打完了序章,两个新塔之后的的关卡还没打,英雄最后一个还没解锁。 英雄选择初始的盾娘和第三个法师,盾娘放路上抗怪根本死不掉,法师aoe爆发很舒服。英雄复活时间很长一定要注意血线。
还可以 你不差钱就买
非常に個性的で面白い要素もあるTD。ただ改善してほしいポイントも多い。 一部マップをみても、キングダムラッシュに影響された作品だと思う。 === この作品の面白い箇所は全てのタワーがユニットになってる点だと感じている。 具体的には、TDの遠隔攻撃タワーは一方的に攻撃するゲームがほとんど。 この作品は遠隔攻撃タワーであっても、人型のユニットがタワーから出てきて直接戦う。 ユニットの場所もタワー周辺の一定範囲内で好きに配置することができる。 当然HPも設定されており倒されたら一定時間後までいなくなる。 遠隔攻撃のタワーもユニットが出てきて戦うのは非常に個性的で楽しい部分であった。 === 文章は機械翻訳で不自然な日本語。文字被りや文字切れもある。わかるといえばわかるが…。 間違いやすいと感じたのは、一時停止画面の「帰る」「再開」ボタン。 「帰る」は現状の状態から再開するボタンであり、「再開」は最初からやり直すボタン。 日本人的には「帰る」→「再開」。「再開」→「最初から」or「リスタート」だろうか。 グラフィックはカジュアルで見ていて割と楽しい。 改善してほしい点も多々あるが、更新or次回作に期待がもてる作品。 現状ストーリー的にも完成した作品じゃないのは注意。
I'm not sure this game deserves a positive rating because it feels incomplete but a positive rating seems more suitable to me than a negative one. It is actually as much fun as it looks from the shop page video. However, it's really short and has probably the worst translation if have seen so far. I got roughly 8 hours of playtime out of it until completing all missions (with starting over once). Apart from the short experience it's a decent enough tower defense game that was obviously inspired by the Goblin Slayer manga. Then again... I'm hardly an expert on tower defense games. I bought it for the goblins and cute anime girls. The story is nothing exiting but it's cozy and I liked it (a bit simple but whatever, the translation is a much bigger problem here). Gameplaywise it's so-so. Good mechanics, even featuring a somewhat interesting upgrade tree for your units and a leveling system for your heroes. However, you are pushed through the missions fairly quickly and there aren't so many of them in total. In the beginning you get a new hero every map and most don't matter in the story at all anymore. The second half of the game is literally just fighting through a bunch of very similar forest maps without any story at all (for the most part). Some maps were really great and well thought out, like the dragon mountain or the farm that was overrun by goblins but somehow the development stopped a bit too early and they hardly finished what they have begun. I'm not sure if there will be more content at some point but I doubt it because sales seemed to have been rather low. Well, so overall it's fun enough for the low price but it's really unfinished and unpolished right now. It can also be quite difficult until you get the hang of it which I didn't mind. The problem is only that it gets easier after you start figuring out things that were never explained to you. Like how to use your hero skills or what units are needed to stop sneaky goblins (runners & ambushers). Or that you can replay maps over and over again to farm gold for training points. Sadly some heroes also just seemed to be much better to me than others due to their skills. Like the mage who can annihilate a group of goblins every 10 seconds or so (vs. your starting character for example who hardly deals damage and can only slow down goblins a little bit).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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