
A co-op cleaning game where you have to clean and rearrange a dungeon before the next adventurers come to complete it again.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 12 → 0.8/day in the week after.
About

Have you ever wondered what happens after completing a dungeon, how it is restarted or, better yet, who is in charge of doing it? In Goblin Cleanup, you assume the role of a professional cleaner hired by the dungeon manager to clean and prepare the dungeon for the next adventure. You can perform this task alone or with up to three companions, cooperatively or maybe not so cooperatively!

Be careful because the dungeons are dark and full of terrors, although as a professional cleaner this is not a problem, just don't step on a trap, and keep the monsters fed, you don't want them to eat you, or any of your friends.

You can clean the dungeons with three more employees, just watch what they do, because if they die you will have to clean their pieces and blood, the heroes already leave everything very dirty to make things worse.
Clean the dungeons in cooperative games for 4 players online.
Goblin Maid: What better way to clean up than doing it like a pro? Play as a goblin alongside other goblins.
Clean: It's your job to clean up the mess, so clean it up you shall! Use your Slimop, mimic, and slime dispenser tool to help you remove all that blood from the floor and ceiling!
Restore Objects: To ensure the dungeon returns to its original state, you must restore objects and place them back in their original positions.
Restore Traps: What kind of dungeon would it be without traps? You'll need to restore and reactivate them. Be cautious; there might be traps that weren't triggered by adventurers and are still active.
Creatures: You'll also need to respawn creatures and dispose of their remains. Additionally, some creatures might not have perished.
Loot: You'll also need to refill chests with items.
Dynamic Dungeons: Each dungeon is filled with unique challenges...and hazards!
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99−35% | 2.4Kreviews | 88% | — | $1.4M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Originally bought this game early 2026, I did not refund because was hoping to see good progress. We are now late in 2026, and unfortunatly have not really seen much meaninful progress. Compared to games like Viscera cleanup and crime scene cleaner there is not really much to do, I think this comes to how easy the game is. Basically the early stages have 3 parts, but there is no real strategy to it. You can get rid of organics, clean up blood, or replace furnature. Any order works unlike and there are no consequences for choosing a wrong order. Unlike Viscera and crimescene, choosing to leave blood and clean up organics often lead to bloody footprints that had to be cleaned up later, while cleaning up blood first might dislodge organics which make further mess. This add some kind of strategy and interest in "how do I clean this mess?", where this game is the same thing kind of over and over. Clean 1, clean 2, clean 3, done move-on. Also the mana charging thing although an attempt at making the game interesting which is great, ends up being more meh than yeh. In the first level, there is a gate you can charge/uncharge which is cool, however the rest of the level progresses to charge 10 torches across 3 zones, which is very much not interesting. I also really like the inclusion of the tree, however, it very much is not implimented well, the branches raise which should be an indicator its going to attack, however, it seems to have another 10 or so seconds of lag before it visually resets before it will attack again, which is a bit annoying. Overall, I dont think this holds up as a solid cleaning game, compared to the games already released in this genre.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 31 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, German, Spanish - Spain, Simplified Chinese, French, Dutch, Korean, Polish, Russian, Traditional Chinese, Portuguese - Brazil +1 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]6時間プレイした感想[/h3] 6時間ほどプレイした時点での感想としては、正直なところ、[b]現状のクオリティではあまり面白いとは感じられず、プレイを終えたときの達成感もほとんどない。[/b] ゲームとしての方向性や独自性は感じられるものの、それ以前に「プレイヤーに気持ちよく遊んでもらう」という部分がかなり欠けているように思う。 特に気になった点を3つ挙げる。 [hr][/hr] [h3]理由1:ソロプレイヤーにあまりにも不親切[/h3] まず気になるのが、[b]マップのレベルデザインが明らかに複数人でのプレイを前提としていること。[/b] ソロでプレイすると、段階を踏んで作業を進めるためにかなり長い時間を拘束される。それだけならまだしも、途中でゲームを終了すると、それまでの進捗がリセットされてしまう。 つまり、「今日はここまで進めたから、また次回ここから再開しよう」という遊び方ができない。 結局、途中で辞めたくなった場合は一度戻ってタイムカードを切り、[b]強制的にクリア扱いにして終わらせる必要がある。[/b] これはゲームをじっくり遊ばせたいというより、[b]プレイヤーに「最後までやれ」と強制しているように感じてしまう。[/b] 特にソロプレイヤーにとっては、かなり大きなストレス要因になっている。 [hr][/hr] [h3]理由2:罠やミミックによる即死が理不尽[/h3] このゲームの特徴の一つとして、マップ上に肉片が落ちており、それをミミックに食べさせるという要素がある。 しかし、このミミックがかなり厄介。 ミミックの前にプレイヤーが[b]ほんの少し近づいただけでも容赦なく噛みついてきて、そのまま即死する。[/b] しかも死ぬと新たな肉片をばらまいてしまうため、プレイヤーからすると「何かを掃除するために来たのに、掃除するものを増やされた」という、なんとも間抜けな状況になる。 さらに、ミミックを設置できる場所も限定されているため、「ここに置きたいのに置けない」という場面が何度も発生する。 罠については、危険な場所に不用意に近づいてしまった結果として死ぬのであれば、まだ理解できる。 ただ、[b]そもそも自分がマップを掃除する立場なのに、なぜ掃除のために即死級の危険物を扱わされるのか[/b]という疑問が残る。 特にミミックは、ゲームとしての緊張感を生み出すというより、現状では[b]単純にプレイヤーの行動を阻害している[/b]印象が強い。 せめてミミックについては、[b]即死しないように設定できるオプションを追加してほしい。[/b] 難易度を上げたいプレイヤーは即死あり、ストレスなく遊びたいプレイヤーは即死なし、と選択できるだけでもかなり違うと思う。 [hr][/hr] [h3]理由3:レベルクリア報酬のバフ・デバフにメリットを感じにくい[/h3] レベルをクリアすると結果画面で3枚のカードを引き、そこでバフやデバフを受け取るシステムがある。 一見すると、次のレベルに向けてキャラクターを強化したり、プレイスタイルを変えたりする面白そうな要素なのだが、[b]現状ではその効果をほとんど実感できない。[/b] 次のレベルをプレイしてみても、「このバフを取ったから明らかに楽になった」「この効果のおかげでプレイ方法が変わった」と感じる場面が少ない。 せっかくレベルをクリアして報酬を獲得しているのに、その報酬によってプレイ体験が大きく変化しないのであれば、[b]何のために頑張ってクリアしたのか分からなくなってしまう。[/b] 現状では、バフ・デバフがゲームを面白くするための報酬というより、[b]単に結果画面でカードを3枚引いているだけの要素[/b]になってしまっているように感じる。 [hr][/hr] [h3]総評[/h3] 6時間遊んでみたが、現時点では「もっと遊びたい」というより、[b]「ようやく終わった」という感想のほうが強かった。[/b] ゲームのアイデア自体は悪くない。しかし、ソロプレイヤーへの配慮、即死による理不尽さ、そしてクリア報酬の実感の薄さが重なって、プレイしていて爽快感や達成感を得にくい。 特に「頑張って進める → 死ぬ → 進捗がリセットされる」という流れが続くと、プレイヤーが感じるのは達成感ではなく疲労感になってしまう。 現時点では、[b]面白さを楽しむためにゲームをプレイしているというより、ゲーム側から課された作業をなんとか消化している感覚が強い。[/b] 今後のアップデートでこのあたりが改善されることを期待したい。
進捗状況は保存できます。 (メニュー ➡ セーブしてやめる) それから、マルチプレイにおいて、ホストよりゲストの方が有利です。 ステージのアンロックに関わることなので、ホストを交代するのが良いでしょう。
PLEASE for the LOVE OF GOD add GRAPHICS SETTINGS that are MORE than just 3 PRESET OPTIONS. I am BEGGING YOU that should be STANDARD. I get this is early access but What Do You MEAN I cant adjust specific graphics settings????? The game keeps freezing on strange intervals for an entire minute or two at a time, presumably because it keeps adding layers of shaders during gameplay and its literally making it unplayable. *Literally* literally. It keeps freezing entirely and not responding, and it's unavoidable. Honestly, it should be STANDARD for video game development to have a decade old device, or at least one that only has specs achievable at the time, to test the game on, and if it struggles significantly the GAME should CHANGE to COMPENSATE for that. GRAPHICS SETTINGS SHOULD BE A MINIMUM REQUIREMENT BEYOND "HIGH/MEDIUM/LOW" BECAUSE THAT DOESN'T MEAN ANYTHING WHEN THE USER IS NOT INFORMED WHAT THAT DOES. I'm going to go play Viscera Cleanup Detail while I wait for this game to function properly.
Theres 12 levels so far it seems... which is one tower! and theres 4 more to come? I'm excited how much content this is going to have. Keep it up! So far so good game :D It seems i joined a few days late and missed the free twitch drops which is the only sad part
I get to mop with a slime, use a cute little dragon in a snow globe, feed a mimic, and go through fun different worlds while also being a cute goblin maid and dress up in different outfits? HOW IS THIS NOT MORE POPULAR!!!!!
Maybe this game is fun if you have friends and all of you love to mess with each other instead of actually playing the game and doing objectives. Otherwise, I am not so sure. The models and cosmetics are ugly, to be honest. The movement is slow and simple accessibility options like sprint toggle are absent. Mechanics are not explained well, but they are also more clunky than difficult. Cleaning itself is not very satisfying, the end result is hardly feel better than initial chaos. Sometimes it feels and look worse, at least for me personally. And don't get me started on moving objects you supposed to restore around. Now, this is Early Access game and all of the issues are ones that can be fixed in the EA time. But from the things that are actually changed in about a year time I am paying attention to the game - it does not look like problems I experienced are even considered to be problems by developers. And I am not even sure if they have a clear idea what they want this game to be or if that they do - that this idea is the same as it was in the beginning. One of the last update changelog was talking about multistage boss fight. In cleaning game where you are cleaning after adventurers party. Could even work being "second wave of adventurers", I guess. Except first half of the game levels already existing does not support that idea in the slightest. Overall feels like a mess with pretty random development direction. I would recommend to wait another year or so and to check where this game will be and then to decide if that is what you want.
this is one of my favorite games to play by myself and just chill. Its fun and addictive and great to watch anything (like YouTube or Anything honestly) highly recommend to anyone!
Touch the keyboard and you die, every single square foot of map is covered in instant death traps. One of the main tools for cleaning also kills you. If your friends don't have eyes then stay away. I get that it's a dungeon, but I was expecting to occasionally laugh at squishers and spikes every once in a while, not every single time someone attempts to go literally anywhere. Your reward for putting that skeleton back together? It now lightly swipes at you which instantly causes you to explode. Oh look at mr smartypants who turned the bridge on under the parkour challenge, now the single parkour platform juts out and stops you on top of a swinging blade. Sometimes the skeleton you need to release just floats in the air above the trapdoor you were supposed to drop it through. Sometimes items fall through the whole map. The devs can thoroughly tongue clean my turd cannon and my grundle in under a minute and MAYBE I will consider doing a speedrun challenge in a cleaning game. This is not a chill work sim, this is a rage game.
while the game was fun to play, I had a blood stain stuck on the wall that was so high I couldn't get not clean it and get 100%. Reached out to help and they don’t appear to be as accommodating as semiwork at fixing the issue. Also feel in the game that collision detection needs working on so the traps successfully hit you when they do. Also either have something to make it easy to tell which part of the item you have to interact with or make all the item interactable. for example not a certain spot on the organic matter or blood stain.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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