
Step into the role of a hands-on mayor and build your town from the ground up. Plan neighborhoods, automate logistics, and grow your community—all while juggling workers, infrastructure, and day-to-day chaos to create your dream town. Play solo for total control, or bring friends for co-op mayhem.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 2.14/day in the week after.
About
You’ve landed the dream job - mayor of a picturesque town rife with potential. Congrats! The spec promised rolling hills & friendly locals. What it didn’t mention was that the place is a total fixer upper.
So, roll up your sleeves and take charge as a hands-on mayor on the go. Plan neighbourhoods, place buildings and transport routes, welcome visitors, and turn them into happy, productive residents.
Watch your town grow and blossom, then keep it running when things get busy, messy, or go wonderfully sideways.
Lay down your streets, then place businesses, homes, and services where they’ll thrive. Welcome tourists, keep them happy, and give them plenty of reasons to stick around and make your town their home. Hire workers, keep shops stocked, and make sure the money keeps flowing, then upgrade, expand, and unlock new ways to help your town flourish.
Tailor each business, industry zone and building configuration to suit your wants and needs. Assign workers, optimise supply chains, set-up logistics networks and watch your systems go from strength to strength. Will you let automation do the heavy lifting, or will you be the Mayor of Micromanagement?
As mayor, you deserve the perfect place to call home. Dive into immersive house customisation with full 360° placement and a handy colour picker, so every corner looks exactly the way you want it. Need a new look while you work? Step into the Change-O-Tron. Your mayor. Your style. Trinicorncycle optional (but encouraged).
Play solo for ultimate control over your town, making every inch exactly to your liking, or team-up with up to four mayors in online co-op, mixing local and online play for just the right amount of teamwork and chaos. Chat, emote, and ping your location to rally help when things get busy. Just don’t spend all your time running each other over.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.39−20% | 2.8Kreviews | 93% | — | $2.8M |
| $26.99−10% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
최종 목표 : 마을 자동화시키기 자동화 시켜놓으면 나는 잉여마냥 배송트럭정수리에 무단탑승해서 마을 빙빙 돌면서 구경만 하고 있음. 게임이 되게 바쁜거같은데 안바쁨 해도 그만, 안해도 그만인 작업들 천지임 물건은 뒤지게 안팔리고 재고는 뒤지게 쌓이고 트럭에 올려다놓고 빙빙 돌다 돈쌓이면 여기 저기 돈써주고 끝 이상하게 방치형게임느낌이 강함. 근데 탈것도 다양하고 멀티로하면 "이거바랑~ 나 이런거 타고 다닌당~"이러면서 귀엽게 놀 수 있음. 혼자하면 하품 찍찍하면서 지갑만 죙일 쳐다보게되는게임.
J'ai rarement accroché aussi vite à un jeu. J'en suis à plus de 50 heures de jeu et pourtant je n'ai toujours pas fini, parce que je prends mon temps et il y a toujours quelque chose à faire. La direction artistique est vraiment réussie. Le jeu est beau, coloré, agréable à regarder et il a beaucoup de charme. C'est le genre de jeu où on lance une partie pour 30 minutes... et finalement on y passe plusieurs heures. Les développeurs continuent de l'améliorer et sont à l'écoute des retours de la communauté, ce qui donne envie de continuer à y jouer. Si vous aimez les jeux de gestion et de construction avec une ambiance cozy, je vous le recommande sans hésiter. Personnellement, je ne regrette absolument pas mon achat et j'ai hâte de voir ce que les prochaines mises à jour apporteront.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 41.67/day in the week to Jul 17 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Korean, Thai, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Dutch, Indonesian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 568 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超级好玩欸...尤其是联机模式!
非常休闲,画风优秀。但是鱼油的产量不高,且在工厂开启后消耗量巨大更不上需求。此外强烈建议加一个沉浸式第三人称功能,去近距离体验在建好的城镇街道穿梭的感觉。
game yang menarik untuk anak-anak di bawah 40 tahun.
A solid, really simple, cozy city builder. Think Animal Crossing but with more focus on automation & city building, do not start thinking City Skylines/Sim City, this is on the ground, literal building out your city on the ground piece by piece. This is extremely family friendly. A great recommendation for family playing with children who show interest in games like Animal Crossing. Great customization, solid game feel, and so far great progression. The only thing I really, really do not like is how generic the music is. It feels like listening to a royalty free music for a youtube video to the point it actually moves the music from complimentary/background to annoying & standing out too much. You'll know it when you hear it. I also don't I don't like decorations not affecting score and visitor satisfaction. Even in comfy, slow builders like this It's annoying when placing things, it's a just for the player to notice thing. Town to City is the perfect example of where even little brushes and trees increase the general area's happiness. A more challenging mode where you would have to tend to plants, infrastructure, and other things like you do garbage would be nice for those looking for more bite.
I wasn't expecting to be as addicted to this game as I am. It's good. My first playthrough went really fast, which was fun but not quite as "cozy" as I would have liked. So I restarted, this time taking my time. Hiding the town goals as soon as they appeared, not progressing until I built everything from the previous tier, and taking the time to decorate around every building. That appears to be the way to go, as it is a lot more relaxing. The building/decorating is very Animal Crossing in how it's done. I would love there to be an easy way to see other people's towns, as well as "custom" roads and outfits and walls and stuff to make it more my own. What I don't like, that I hope will change in the future: 1. Being unable to drive with tools in your hands. There are some places, like the desert, where you have to bring your mining tool all the way from your mine. It is incredibly tedious. Just being able to bring a skateboard would help the frustration tons. 2. The museum is not integrated well. You start with the museum already built and no real tutorial about it, and it's very easy to just forget about it entirely. There is little motivation to collect anything. 3. Your townsfolk are lifeless. The tourists do things, but your townies just stay at their jobs. You never see them go home or hang around town. I want to see my citizens sleep at night. I want them to have needs. I suppose that would increase the difficulty and complexity of the game, which some people may not like. So maybe a mod? Workshop support? That seems cool. I suppose I am just tweaking for more Animal Crossing-like features plus more in-depth town management. Or at least something to keep me attached to the game after everything is unlocked, built, and explored. 4. It's bad game design to force the player to backtrack through "levels," and this game does that. For instance, there is a huge maze. Once you get to the end of the maze, you have to walk back out the way you came instead of leaving through another exit. If there was a quick teleport from the end of the maze or from the desert, that would be cool. But I can't stress enough how addicting this game is. It's fun. It's not really "cozy," unless you are like me and force yourself to progress slowly. There's no down time. But it is fun.
Yes! Yes! A thousand times yes! I love a citybuilder, and I love a cosy game with no pressure. I love automation, and this game is a perfect combination. It's super cozy! BUY IT!
It's fun! According to Steam reviews, the soundtrack is millennial trash, which must be why I like it so much. The upbeat music with the townies bopping their way through town is just a vibe. It sets the pace of the game, which is all about fast unlocks and progression. Numbers go up, make pretty town. There's a bit of exploration (the hedge maze was cool), but nothing amazing. I'm shelving it for now because the management aspect is just a little too shallow for my liking. I like numbers go up, but I like a management challenge to really sink my teeth into. The early game without couriers can be busy and somewhat tedious, transporting materials across the map, but once you get couriers, everything pretty much automates itself. I'm sure it gets more complex in terms of crafting trees, but it's ultimately gonna come down to making more stations and hiring more workers, which is all gated by tiered progression gates, making it feel a bit like I'm on a treadmill. Fun, cute game. I recommend it if you like the vibe from the screenshots and trailers and want a casual town builder with great decorating and light automation elements.
really like the premise, but far too overwhelming for a solo player. Yes, you can turn off your station and take your time, but its just too hard to manage solo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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