
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I ♥♥♥♥♥♥♥ love this game Raqio the love of my life
미친게임
흥미로운 게임 컨셉과 여러 설정은 좋았으나 미칠듯한 반복 플레이로 게임이 점차 지루해지고 이 끝이 뭐일까 꾸역꾸역 참았지만 스토리가 그렇게 크게 와닿지는 못했음.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩 不過中後期重複感較重 結局雖平淡但收的算不錯
제가 선원들이랑 사귀는 게임이에요
Remarkable game in every respect, especially visually and ESPECIALLY musically. The only sore spot is the execution of the social deduction idea. In addition to that, progression is weird and partially random which can easily tire you out. But even within this there are lots of cool things. Each character has their own personality which is not only reflected in dialogue but also their stats and gameplay. As you play you learn more about the characters and their specific gameplay tendencies. Great game.
>Be silent for two days >Speak once >Everybody tells you to shut up because you talk too much
[h1]総評[/h1] とにかくストーリーがよくできてるしゲーム部分も本家人狼と違って気軽に短い時間でできるのでおすすめ。 コマンドで吊り先を操作できたり、土下座で縄回避できたり人狼と比べると色々アレだけど個人的にそこも含め新鮮でよかった。 [h2]ゲーム部分[/h2] ・村人 ・占い ・霊能 ・狩人 ・双子 ・人狼 ・狂人 ・狐 のスタンダードな人狼ゲームつきノベルゲームといった感じ。 自分の場合エンディングまでちょうど100ループくらいかかったのでそれなりに長く遊べるかと。 AI相手なので生身の人間相手の人狼のような戦略性などはないし、役職スライドやアーマーなどといった概念もないのであくまで昔ながらクラシック人狼といった感じ。 話し合いよりも投票先や、囲い、叩かれた時の擁護などから黒位置を当てる感じなのでガッツリした人狼を求める方にはあまりおすすめできないかなと。また議論中コマンドで相手に縄を寄せたり、あるいは自分の縄をそらしたり、挙句縄がきてもDOGEZAで一度だけ見送りにしてもらったりと本家人狼であったらやばいような要素もあるのでそこらへんも独自色。とくに自分への疑惑を相手にそのまま返す反論と一気に縄寄せできる同意を求めるの強さがえぐい。 難易度的なことでいうと、初日完全グレランのはずなのに頻繁に黒位置が吊られたり逆に狼陣営ではプレイヤー介入なしでも黒位置が吊り位置にあがることはなかったりと、解析などしたわけではないので気の所為かもしれないが基本的にプレイヤー陣営が有利になる補正が聞いてる気がするので極端な設定しない限りは脳死プレイでもない限り初心者でも大丈夫かと。 そもそも負けないと見れないイベントなどもあり、それがエンディング達成条件につながってたりするので途中から勝ち負けよりイベント見れるかどうか主軸のプレイになるとは思いますが(笑) [h3]グラフィック[/h3] スチルも多く、グノーシア化したキャラの変顔などもとてもコミカルで良かったです。 よくあるアニメアニメしたグラではなく、ユニークなタッチの絵だったことも新鮮でよかった。 [h2]ストーリー[/h2] 世界観的にも展開的にもとても引き込まれました。 当方ループモノ大好きおじさんですがこういう終わり方かーと感心。 これからアニメの方を拝見する予定です。 ・追記 ゲーム終わった後アニメの方を見ましたがそちらもとても良い出来だったので見てない方はとてもおすすめです。制作スタッフの作品愛がすごかった。 割と前のゲームで、他のレビューを見てもアニメから入ってくる人が多い感じっぽいですが。 [h2]UI/UX[/h2] ここはちょいむむっとなるところが多かったかな Enter押すまでマウスのクリックが反応しないバグであったり、Ctrlキーでセリフのスキップができなかったりとちょっと痒いところに手が届かなかった。 それとたまたま自力で見つけましたが、ゲーム中に初期ルールなどの確認するキーをチュートリアルで教えてほしかったなーと(見逃しただけかもしれないけど) [h3]余談[/h3] ボーカル曲の声に聞き覚えあるからデベロッパー検索したらメゾンド魔王出してたところとは…。 あっちも激ハマりしてたのでまた面白いゲーム出るの期待してます。
值得親自體驗,越玩越有感覺
Setsu is cute!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410.6K | 5.9K | 98% | $1.99 | |
| — | 0 | — | — | |
| $1.3M | 20.1K | 97% | $1.99 | |
| $666.6K | 4.7K | 90% | $4.99 | |
| $6.9K | 21 | 86% | $16.99 | |
| $136 | 4 | 50% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 2.4K | 56% | $39.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 | |
| $3.6M | 11.6K | 91% | $13.99 |