
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《古诺希亚》:来和AI玩一场太空狼人杀吧[/h1] [h1]前言[/h1] 狼人杀应该是一种多人游玩的推理游戏,因此我很难想象到除了联机和桌游以外,究竟怎样做才能让一款无法连接网络、而且玩家可以随时读档重来和看攻略剧透的文字游戏变成狼人杀。而针对这一点,只是以狼人杀为题材的《人狼村之谜》似乎没有做到,但被改编成了动漫的《古诺希亚》做到了。 [h1]快餐式文字游戏[/h1] 由Behaviour Interactive发行的《镜杀》是一款需要玩家在一张狭小地图中找到并提前杀死自己克隆人的快节奏推理游戏,由于这一玩法能扩展的内容非常少,因此《镜杀》也就成为了一款单局甚至不到一两分钟就能结束的碎片化“快餐”游戏。 而为了将文字游戏变成一场真正可供玩家游玩的、充满不确定因素的“狼人杀”,《古诺希亚》也采用了相同的处理方式。玩家要在游戏中需要通过投票揪出哪些人才是会杀掉其他角色的“古诺希亚”,而最终,不论是人类一方胜利还是失败,游戏都会进入下一个轮回,也就是开启“下一局”。 就像前面提到的那款独立新作一样,《古诺希亚》的玩法设计需要玩家不论输赢地不停在游戏中反复重复变数越来越多的狼人杀流程。在此期间,每局最后结算的经验值可以帮助你永久提升角色在投票阶段的能力值,但由于游戏本身是趋于“无限循环”的,因此你的目标并不是尽可能多地获得狼人杀的胜利,而是尽可能多地拿到“钥匙”来结束轮回。所以理论上,“收集信息”才是本作的首要目标,而为了达成这个能够让游戏迎来结局的目标,你甚至可能需要游玩“上百局”狼人杀。 [h1]完全随机的视觉小说[/h1] 当然,回到一开始的问题,在视觉小说这种一般来说剧情固定、因此玩家可以在知晓剧情后随时读档重来的游戏形式中,究竟怎样做才能将游戏从固定剧情的文字游戏变成真正可玩的“狼人杀”?《古诺希亚》采取的方式就是编写了一套脚本程序,将每一次轮回中的狼人身份都随机安排给了不同角色,也就是说《人狼村之谜》的剧情可能是固定的,但《古诺希亚》每一个玩家的一周目结果都可能完全不同。至于游戏的剧情,则是被作为不同的剧情对话安插进了每一次轮回的投票间隙。 虽然由于角色在大部分情况下都只会说一些几乎没有什么改变的固定套话的缘故,游戏对话所能提供的信息非常有限,玩家很难真的通过推理直接找出真正的狼人,而且要想解决狼人,你还需要通过角色的能力值在投票阶段成功说服其他角色将票投给真正可疑的人的几率。因此相比起推理游戏,本作的玩法更像是运气与策略,以及一点简单的策略推理元素的结合。 当然,像这样一款每局轮回时间都非常短的文字游戏自然不可能只靠将幸存者与狼人身份随机排列来扩充十几个小时的游戏流程以及上百场的轮回。在《古诺希亚》中,玩家每次开启新轮回,游戏都可能会将之前没有端出来的新角色拉到玩家面前,使其参与新一轮的随机狼人杀。而且为了降低玩家的难度,增加游戏的策略属性,本作还加入了可以查杀狼人的“工程师”身份、能够保护一次暗杀的“守护天使”身份以及人类绝不会说谎的设定。 所以即便《古诺希亚》的载体是视觉小说,其十分成熟的狼人杀体系还是能够让玩家为了那个最后的真相而在其中投入漫长的反复推理时间。 [h1]后记[/h1] 因此,最后总结来说,作为一款优秀到比《人狼村之谜》还早拿到预算改编成动漫的狼人杀题材视觉小说游戏,尽管游戏中各种固定对话看上去确实有点招人烦,但《古诺希亚》能够不断向玩家提供悬疑感与新鲜感,玩家也可以在这样一部单机作品中,感受到真正的推理所带来的体验。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
decent
Don't mistake sha-ming for shaming
还是动画好啊,去除了游戏中无用的游戏部分,只保留了最精华的剧情部分。
I'm gnot a Gnosia, I'm a gnome!
一款让你重新认识自己的游戏。
A social deduction game with an interesting overarching plot. I was sceptical at first how you could tell a story with such a short format as every "loop" takes maybe 5-10 minutes depending on the "player count" and how quickly you paint yourself as the main target. They did a great job tho and the unfolding events keep it fresh. Without going into any further spoilers I'm looking forward to watching the anime now that I'm done.
十分燒腦
고마워. [네] 가, 그곳에 있어 줘서.
没有逻辑,重复性太强了,玩不下去
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410.6K | 5.9K | 98% | $1.99 | |
| — | 0 | — | — | |
| $1.3M | 20.1K | 97% | $1.99 | |
| $666.6K | 4.7K | 90% | $4.99 | |
| $6.9K | 21 | 86% | $16.99 | |
| $136 | 4 | 50% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 2.4K | 56% | $39.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 | |
| $3.6M | 11.6K | 91% | $13.99 |