
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.9Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An actual masterpiece. Can be frustrating at times but everything was worth it in the end
物語的には万人に評価されるとは思うが、好みがはっきり分かれるのではないか。 人狼ゲームをひたすら繰り返し、イベントを回収していく部分は苦痛に感じ、投げたくなる人も出てくると思う。 しかし、クリアすればこのプレイヤーの感情もゲームで設計された一部であると理解できる。物語の中の主人公と感情を同期させているのだ。 真エンディングの解放方法を理解すれば、この結論に至る理由はわかるはず。物語とシステムが同期する形で設計し没入感が出る様、細かい部分で工夫されている。 アニメを観れば物語は分かるが、タイムリープものは主人公の主観視点で語られる事が多いので、没入感の高いゲームの方が驚きと感動を味わえるのではないかと思う。 もし、折れそうな人がこのレビューを見ていたら「もう少しだけ頑張ってみて!」と声をかけてあげたい。 一つだけ苦言を呈するならば、クリア後に素敵な絵が観れるのだから、クラウドセーブに対応していつでも観れるようにはして欲しかった。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
人狼ゲームは一度も遊んだことはなく、ルールが複雑そうなイメージがありました。 しかし、実際に遊んでみると丁寧なチュートリアルや要所要所で説明があってとても分かりやすいです。一度に必要な役職やシステムを導入するのではなく、段階的に追加・その都度ルールの説明が入るのは親切で有り難かった。 グノーシアでは議論で得た経験値を貯めて、自身の能力値を上げたりスキルを習得するのですが、どの能力にどのくらい割り振るのかはプレイヤーが自由に選択出来ます。 [spoiler]能力値の一つに『直感』があり、値が高くなるほど議論において相手の嘘を見抜きやすくなるという利点がありますが、[/spoiler]初心者である自分は周りの発言や投票先を鑑みながら推理していく方が覚えていきやすいかなと(人狼ゲームの良い練習になりそう)思い、ステータスを調整して遊びました。オールマイティに上げたり、反対に一つの能力を尖らせたり、色々な遊び方が出来て面白いです。 また、プレイ中において『あの人は⚪︎⚪︎と△△を庇っているからシロっぽい』『あの人は最初から××に投票してたからクロだと見抜いたのか?いや、ただの好き嫌いで入れているだけかも?』といった具合に、際限なくじっくり悩んで選択出来るのもシングルプレイの利点だなと感じました。これが本当の対人だといつまでも悩んでる訳にはいかないと思うので…。 スチルやキャラクター毎の表情のパターンも多いのも満足度が高かったです。あとBGMも素晴らしい!単体で聴くのはもちろん、場面毎の使い分けでこうも印象が違うのか…と感銘を受けました。 面白くて連続で何度も遊ぶ→考えすぎて疲れて一旦休む→またゲームを開く→休む…の繰り返しで熱中出来るほどおすすめです。 皆様にとって、良い旅になりますように!
True ending cinema
é bom demais amo todos
I find the gameplay and story really engaging and enjoyable. As a nonbinary person who loves among us and mafia I feel like this game was made for me, I really reccomend it!! Also the artstyle is super pretty :3
这npc的逻辑真有点过于弱智了,你可以不信我,但是我都铁好人了你还投我????
Absolute cinema VN, Also not actually traditional VN game Recommend watching anime too, and play the game either. They are giving different experience so from my bias I might recommend to play game first.(Cause it really gives you unique experience that anime can't give it to you) If you felt stuck on gameplay or naturally low on sense of playing social deduction at some point, anime actually gave you a bit of tips how to observe some of details that you might look over. [spoiler]except episode 6 and 9 trick if you had watched you knew what I mean lol[/spoiler] Amazing that I enjoy the non-linear(btw this is not the branch type of VN ) storytelling this much. It's kinda more like single player werewolf that using RPG element(and hidden value too) to make all of AI in this game has its own personality and difference playstyles as difference roles that really amazing work fr. Once you are out of tutorial zone, you can't be help but to face to frustrated stuck on losing stakes. Until you gain your weapons(skill) from EXP that you start to get out of hopeless loops and the game its gonna be easier and more enjoy from now on. More short, how this game is giving unique taste isn't only main plot and world-building themselves but you have to learn all of crews story outside conference along with their own habit when they are on meeting. All of music and sfx are so great and fews give you jumpscare(in a good way) when it wants too. Setsu absolute my top 3 best girl in my life. Always put Raqio to cold sleep. Being girl so you have Sh-ming licking your boot 70% of time. Also don't forgot to claim your role.
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410.6K | 5.9K | 98% | $1.99 | |
| — | 0 | — | — | |
| $1.3M | 19.6K | 97% | $1.99 | |
| $491.6K | 3.5K | 92% | $4.99 | |
| $6.9K | 21 | 86% | $16.99 | |
| $136 | 4 | 50% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 2.3K | 91% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 | |
| $3.6M | 10.4K | 91% | $13.99 | |
| $3.7M | 4.6K | 79% | $24.99 |