
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
奔着狼人杀来的,毕竟是伪太空狼人杀新鲜劲过了就坐牢,美术好漂亮呀水彩太美了,立绘非常个性鲜明看得流口水了,能把太空科幻和狼人杀都优化一下推个进阶版出来吗我还想玩。总之,记住:先刀高玩。
玩了两年才陆陆续续玩完并做完全成就,刚开始玩的时候觉得比较新奇,和电脑玩狼人杀,但是玩多几次后,就容易感到无聊,容易被投出去,其他人也不听你的,你也不知道谁是好人谁是狼。所以中间就弃坑了,后来看到攻略,大概知道怎么玩了之后,先把数值刷了上来,那体验明显就不一样,虽然玩多了还是容易腻,但是有数值玩起来感觉差别还是挺大的。数值刷起来了,就基本上要每个人的情报解锁的七七八八了,再根据攻略查缺补漏,最后还是艰难把结局打出来了(bushi)。总的来说8/10吧,结局的故事还算可以,也自圆其说了,扣的两分就是是游戏性一般,就是不断循环重复,真的容易感觉无聊。打出结局只是因为我想打出全成就,不然大概不会回坑吧。。。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 913 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PC端游戏后台打开,对键盘依旧有相应,在微信上回条消息直接把存档删了,还没有存档恢复和steam云复原存档。本来游戏内容重复度就高,删了一次重新来就算了,还不止一次。
简单有效的剧情,游戏在反复轮回中有稍许枯燥,但在如此画风的加持表现下可以给一个相当不错的评价,回头再看看动画的表现应该会有所不同。
一个卖玩法的文字冒险游戏。 狼人杀玩法其实还不错。 中间重复内容有点多,切身感受到了无限轮回的痛苦。 剧情上开始和结束的因果衔接有被惊艳到。 [spoiler]“我在这里,你在那里”,玩之前真的没想到会有meta,也没想过会这么有后劲,结局和真结局之后主界面的变化真令人感慨[/spoiler]
非常好游戏,要是人物语言能更随机一点就好了
계~속 하고싶었는데 부모남이 허락 안해주셔서 못하고 스트리머들 겜방만 겁나 돌려보고 고3 되어서 드디어 했는데도 넘 재밌고... 눈물나옴이... 만약 연애이벤트 스포 안당한거 그거만 생각하고 고민하고 있다?? 그냥 하세요!! 저도 렘난, 시피, 샤밍 이벤트 볼라고 깔아서 했는데 모두 사랑둥이로 제 맘 한구석에 영원히 남게 됐어요
퍼블이 항상 정해져 있는 게임
¡GNOS! ¡OH SACRED GNOS! BE A GNOSIA AND SEND HUMANKIND TO SALVATION BUY IT BUY IT BUY IT BUY IT BUY IT BUY IT BUY IT BUY IT BUY IT
すみませぇん…全スチルが見られるアートワークスの発売とか…ないですかね
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.7K | 79% | $59.99 | |
| $3.6M | 12K | 95% | $9.89 | |
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 12.3K | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410.6K | 5.9K | 98% | $1.99 | |
| — | 0 | — | — | |
| $1.3M | 20.1K | 97% | $1.99 | |
| $666.6K | 4.7K | 90% | $4.99 | |
| $6.9K | 21 | 86% | $16.99 | |
| $136 | 4 | 50% | $0.99 |