
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game, have missed too much sleep because of this game.. and yet.. It's almost like a game of chess at which you start off so grossly disadvantaged, a toddler newly learning from a skilled parent is slightly better than you by comparison. First off, you begin with a tiny swarm of flies on sh*t for stats compared to those of the remaining crew. Until you level up to decent enough stats (which means loops for ages), you're best to just STFU and passively agree with the majority.. yes, even if you know they're wrong. (-_-) Often the crew is either outstandingly clever or outrageously stupid.. both to nonsensical degrees. Until you build stats to influence any outcome, you can do nothing but nod like a dolt. However, just as their random out-of-the-gate choices can be pointless, they can also be right on the mark.. somehow. They'll know exactly who to pick and on frequent enough occasion. You? There's no telling what you've missed. It also seems they often pick on particular crew, in that the majority is quick to send certain of them off to a frozen slumber. As you play through loop after loop after 'good grief, will it ever end?', you come to realise there may be reason in why they do this, after all. It's a simple strategy, and although more often inaccurate, accuracy isn't necessarily the point of it. Their choice could include you, so you mustn't forget to shush if your stats are still too weak. Do make agreements, though. If you're too quiet, they might notice. Are you 100% certain of an enemy Gnosia but your stats are still weak? Too bad! As stated, hold your tongue unless multiple crew distrust said enemy and then agree, agree, agree.. passively agree. Don't try to be the hero and attempt to warn your crew outright, because.. "Why are you so loud?" Oh, and on rare occasion.. somehow, you needn't have made a peep for that to happen. (-_-) Lower your perplexed head as they send you off to your wintry beddy-bye. Are [b]YOU[/b] the enemy Gnosia, but one with weak stats? That's a quick freeze, friend. The game won't have begun before they suss you out as if you stink of foul, for seemingly no reason what-so-ever. Playing the Bug isn't much different in that respect. (If Gina isn't my friend, she's been the bane of my Bug existence.) Once you've been through a dizzying number of loops and built up decent enough stats, you and your Dopamine hits are finally in the game. Your warnings may succeed, as may your deceptions as an enemy. You'll have the confidence to be that hero, or that 'other'. You can't win them all, of course (especially if you permit another fool to sabotage you, as I've done. My fault! Should've known!). You will get more and more wins to further Lvl Up and acquire more Skills. To 100% Gnosia looks like a job to me. I won't lie. I'm enjoying the job even in every frustration. 100% for myself, I dunno about it. Surely, others have done. Whether 100% is a goal or not, I'd have to recommend the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $17.49−30% |
| 103ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
la verdad gnosia es una joya de las novelas visuales, la historia te engancha demasiado, llego un punto donde no podía parar de encariñarme con todos personajes, fue toda una experiencia jugarlo, te recomiendo jugarlo antes de ver algo relacionado del anime sin embargo si vienes de ver el anime con ganas de jugar esta joya igualmente es disfrutable, realmente me atrapo demasiado la experiencia de jugarlo siempre sera muy superios RAQUIO mi todo, mi angel, la luz de mi vida lo adoro
总的来说:5.0/10 这是个非常需要对电波的游戏,优缺点都非常鲜明,对不上电波的玩家,体验会非常非常坐牢。 对剧情和人物设定有浓厚兴趣,对galgame极度喜爱的玩家会很喜欢,狼人杀爱好者和推理游戏爱好者谨慎选择。 后者可以直接看动画,体验会比玩游戏好10倍,应该说这游戏动画化是一个无比英明的决策。 优点: 肉鸽单机版狼人杀,很不错的创意,平均水平以上的人物塑造,“据说”很不错的剧情(弃坑了所以无法知道)。 缺点: 糟糕的游戏节奏,重复度很强的游戏体验,游戏全程缺乏有效指引和提示。 弃坑前游戏总时长12个小时,前2个小时是当成真正的狼人杀来玩的,认真思考认真盘逻辑,但在经历了游戏AI一系列高血压的无逻辑操作之后,对狼人杀部分的游戏体验已经无法抱有期待了。 中间6个小时,意识到这是个狼人杀题材的galgame,需要提升数值快速通过狼人杀来解锁新的剧情,也就是解锁人物的性格条目。但这个条目的解锁条件,在游戏内没有任何提示,而且很多条目的解锁包含了巨大的随机性,导致了两个直接的问题,第一个是剧情推进节奏很不稳定,有时候10局游戏下来一个新条目都解锁不了,有时候同时出现2个新条目但只能二选一,选了一个另一个完全不知道什么时候会再出现。第二个是剧情的展开极度碎片化,解锁的人物性格顺序完全随机,对猜测剧情真相几乎完全没有帮助。 最后4小时,是看着攻略努力解锁新条目力图通关的过程,发觉有些条目的解锁条件过于苛刻,在粗略计算了解锁概率之后,产生了数学上的绝望,从而不得不放弃游戏。看了一下评论,普遍通关时长至少要25小时,我只剩下6条性格了,但条件太苛刻,为了这6条再熬12个小时,实在不能接受了。 这12个小时,对我个人而言,可以用度日如年来形容,特别是作为一个狼人杀和推理游戏的爱好者,在游戏中几乎既没有体验到狼人杀的乐趣,也没有体验到推理的乐趣,在漫长而又高度重复的一局局狼人杀当中浪费时间。这12个小时拿去打逆转裁判也就是一个案子,但我完全不会觉得漫长,哪怕逆转的UI设计那么不好操作。 如果玩家能对上电波,觉得在这几百巨重复而枯燥的太空狼人杀中,不断随机的解锁一些剧情碎片,完善人物性格是一件有趣的事情,能熬过这中间的20小时,抵达那个评价很高的结局,那应该是很不错的体验。否则的话,整个游戏过程十分坐牢。
レイジングループのようなものを期待していると痛い目を見る。 個人的に世間が持ち上げすぎた感があると思った。ストーリー、エンドはどれもとても面白かった。 ストーリーを読み進めるにあたって同じ作業を何回も強いられる、ゆえにノベルゲームとしてのテンポが今まで遊んできたゲームで一番ひどかった。 私は今まで人狼ゲームに触れてこなかったのだが1人で人狼ゲームを楽しめるという点ではまあ革新的で面白かった。しかしレベルを上げなければすぐに無根拠に吊られ、殺されるのがイマイチだった。 レベルを上げれば勝てるわけではなくストーリー進行度合いによって他キャラクターも強化される点がゲームとしてバランスをとれていてよかった。 ADVノベルゲームに慣れていれば慣れているほどノベルゲームとしては退屈を感じると思う、沢山の選択肢を楽しむゲームではないし、話が全く進まない。 キャラゲーとしてはキャラ各々に魅力があり没入感があった。 ノベルゲームにしても人狼ゲームにしてもあと一歩惜しい感じがした。 もっとストーリーを増やすことと、何も発展しない作業の時間がなければ個人的に超絶神ゲーだった。
This, without any doubt, is one of my favourite games of all time. This game features an amazing cast to learn much about, a story that is delivered in such an interesting way, and a soundtrack that fills my ears with euphoria. This game features two non-binary characters, which is representation I enjoy seeing, especially because of how natural they feel in the game- it adds to the odd but lovable cast and has helped me feel more comfortable with my identity too. The gameplay loop - pun intended - is very enjoyable, and it's always satisfying to get it right! There's even the ability to give self-imposed challenges with the loop settings in the game. I adore the fun interactions that give me a chuckle as much as I am enthralled by the ones that hit you hard in the feels. This game is an experience I must advise you to go through, or you'll be missing out. Truly, after playing this game for so long I fell in love with Setsu...I thank this game for creating such a sublime and splendid character and I shed a tear at the true ending. This game fills me with memories I will not forget.
先说结论,7分左右的水平,并没有吹的那么神。属于不算平庸但也绝对算不上优秀的作品。 游戏剧情其实还可以,人物也塑造的不错,但是游戏性实在太糟糕,游戏过程就像坐牢,堪比折磨王。尤其是不能当成推理游戏玩。 这游戏,表面太空狼人杀,实则RPG,能否取胜很多时候并非取决于玩家操作,而是和属性点有关,属性高了天天杀人也没人怀疑,属性不够的时候,怀疑某人也没人信。 好在这游戏也不用刻意练级,经验值还是比较高的。 就推理来说,每局的事件都大体相同、偶有支线的区别,只能靠台词推断出谁狼谁人,但人物台词其实也大同小异,往往需要等个几天,用上排除法才能逐渐知道谁是凶手,所以实际上推理成分相当弱。 为了达成结局,必须靠事件刷够所有人物词条,但这就产生了另一个问题。 每局人物阵营都是随机,事件也随机,有的新事件强制要求某些人物存活,或者干脆就是凭概率触发,而且这个概率也很迷,有的人打到很后期才刷出相关事件。 游戏不仅随机性大,而且只在通关后才有读档功能,没通关前就只能一直重开。 制作组为了拖玩家时间真是费尽心思啊,我是打了两百多个回合才凑齐全事件。话说“排除全员”这个技能真的难刷,谁试谁知道。 想解锁新剧情还要看脸,运气不好就老是重复的剧情。这就导致刚开始有点新鲜感,但玩上两小时以后,面对一直循环的剧情,很容易让人感到崩溃,少量的支线完全无法弥补整体内容的单调乏味。 游戏的画风还算有点意思,但也仅此而已。 总结,我个人觉得这游戏可以一玩,但性价比非常低,最好等足够折扣时再入手。
アニメ完結記念レビュー 先に言っておく。 アニメの出来が良過ぎます。 もはやゲームやる必要ないんじゃないかと思うレベル。 アニメ視聴済でもっともっと深く知りたい、という人に向けてオススメしておきます。 ちなみにゲームはパッション人狼で論理破綻していようがコイツ許せないという気持ちの問題でコールドスリープになります。わかった?
Gnosia is, essentially, a Mafia game with plenty of twists to the formula. It might seem a bit random at first, what with roles randomly assigned every time and the dialogue during debates being a series of stock dialogue, but once you figure out how to maneuver through this web, you'll come to appreciate the way the whole game is set up. A memorable hidden gem. Perhaps not so hidden anymore thanks to the anime, but still!
"There's something fishy about Otome" caught me off guard, you can come up with character builds that work with unlockable skills, good stuff, got nearly 4k exp in game after finally getting an achievement, logic stat comes very clutch when the skills pop up you go puzzle the answer while avoiding unwanted attention :D so they don't end the loop for you
Gnosia is like a social deduction game without the stupid and annoying people, ergo much better than most social deduction games!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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