
Hypersensitive Bob is roguelike sky-platform crawler where Bob fights his myriad forms of allergies. Some extreme situations may require Lobotomy or Surgery - even Laxative may prove to be necessary for Bob's survival. Loot vaccine vials, discover crazy item combos & encounter waves of enemies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hypersensitive Bob — это аркадный платформер, главный герой которого - аллергик Боб, который путешествует по миру в поисках лекарства от своей "аллергии на все". Со стороны создаётся впечатление, что игра лёгкая и быстро проходимая, но это не так. Гемплей довольно динамичный. Разновидностей врагов не так уж и мало. А самое главное, что после прохождения каждого уровня нам дают на выпор 1 из 3 рандомных бонусов, делающие каждое прохождение уникальным. Есть 3 персонажа и каждому прилагается небольшая, но приятная кастюмитизация. 10 пчёл из 10
Muito legal, recomendo pra quem ta sem o que fazer 8/10
[i]Develpers SIEIDI are still highly involved in updating the game at the time of writing, so gameplay and presentation elements may change after this review.[/i] [quote][i]If you would prefer to read the online version of this review with screenshots, click [url=https://www.bobmanbob.com/games/hypersensitive-bob-review/]here[/url][/i][/quote] [b]Premise & Presentation:[/b] Poor Bob is allergic to everything, but one day he decides to step outside and overcome his affliction by travelling the World and blasting anything that moves with his Inhagun 2000, so he can develop inoculations. Immunity won't develop during the course of gameplay however, so everything that moves is a threat. Unfortunately, this backstory is only available by reading the product description. I'd love to see a short intro sequence with some artwork and text. Instead, you are abruptly dumped into Bob's living room without any intro or explanation. Graphics are cute, chunky, cartoony and bright, kind of like a more colorful Gunheimm. A good deal of attention has clearly been given to the characters and animations, which are quite detailed. Some levels feature extra little pieces of detail like hidden creatures and the lighthouse's rotating rays casting a warm light over the level. [b]Gameplay & Difficulty:[/b] Hypersensitive Bob is easy to pick up instantly and just have some fun with. Bob travels between one tiny arena-like level after another in his rocket. The journey is complete when you beat them all (approximately 20) and there is no saving in between. Mid-level, you will be given the opportunity to purchase 1 of 3 random bonuses, which boost or change your abilities for the duration of the journey. Bonuses range from common types, to rare to epic to legendary. They really help to add variety and make each adventure a bit different. Enemies are all based around some type of animal or creature e.g bees, skunks, turkeys and snails. Each one has it's own attack pattern that you'll need to learn. Touching an enemy or getting hit by a projectile docks you 1 life. Lose them all and you're back to the start of the whole adventure, unless you've collected enough points (from defeated enemies, loot, treasure chests or rare "vaccine machines") to respawn at the start of the level. I was surprised at the level of challenge, but I found that pacing yourself and not trying to get too many shots in at once was key. I also found that I progressed much farther when I got lucky with +HP and +damage bonuses popping up between levels. [b]Controls:[/b] Movement is in 4 diections and so is shooting. You can fire in one direction while moving in another, but this will slow you down as Bob has to do a little turn before each shot. Keyboard users can press spacebar to fire in the direction they are facing, but that's not as useful. You have to line your shots up and judge the distance too. The controls may be a sticking point for some people. Movement is sort of slow (Bob waddles rather than walks) and shooting leaves you stationary for a moment that really leaves you open to getting hit (there is a random bonus that reduces this movement penalty though), so timing your shots and knowing how many times to fire before retreating is crucial. Judging by the comments in the discussion area, smoothing out the controls seems to be the #1 priority the develoeprs are working on right now. [b]Other Comments/Suggestions:[/b] [list] [*]The characters are really likeable and I'd love to see some custscenes and/or artwork to flesh out their personalities a bit more [*]The living room area is really cosy. You'll notice 2 unlockable characters sitting down and more waiting to take up the empty seats. There could be other secrets to this room and I think it'd be great to see souvenirs from your journeys displayed here. Perhaps this is already possible? [*]I haven't unlocked any yet, but the masks and accessory items look like a cool way to deck out the already cool characters. Some kind of co-op exploratory mode would be a cool way to show of your customized characters. [/list] [i]I was provided with a copy of this game to give feedback during the beta phase. I decided to post a review here also. The opinions expressed above are my own and were not influenced by anyone else.[/i]
2.5d çizgi film tadında roguelike bir yapım biraz karışık bi yapısı var ama gideri var türe göre
I originally bought this because I saw a quote somewhere that said this is what Binding of Isaac would be like if Disney made it. Well, I have to say, while there are similarities between the games, this one certainly has created an identity for itself that is completely different from Isaac. I quickly realised that while it may seem bright and cheery on the surface (due to the cute graphics) there is definitely a darker undercurrent to the game. When I first bought this, I played maybe 15mins and hated it. I found moving very difficult and felt like the whole game was lagging somewhat. I tossed it in a corner for a few months until recently I decided to give it another shot. I'm so glad I did. I honestly don't know why people are complaining about the controls being clunky. Not only are the key bindings essentially the same as that of Isaac but the shooting and movement are fine for base stats seeing as there are actually items that affect these. Pros: - Easy to pick up - Nice graphics - I really like the Idea of using 'vaccine' to purchase items - replayability (each playthrough is different) - I also really like the vaccine machine and unlocking certain items through levelling it up - I like how you can have the same level layout but get different enemies appear either when respawning in the same playthrough or in different playthroughs What it still needs: - More enemies - More bosses so you don't fight the exact same bosses in every playthrough - more levels: if you play it a few times you start to see the same level layouts over and over, more variability in these at each stage of the game would be great. - more Items: because who doesn't think a game could use more items? - Maybe more characters you can play as? Overall, I'd give it an 8/10 and would definitely recommend it.
Normally I would sit down and spend a bit of time making an entertaining review even if the game is horrible. But in this instance I'm going to put as much effort into the review that the developers have put into this game. They didn't even bother with a main menu and the gameplay is as shallow a puddle. To call this a rogue-like is a joke since the only comparison is that you go to random platforms over and over, get random enemy spawns and choose power-ups after stage is completed. Go play something like Cargo Commander instead, at least they bothered to even <insert end of review here>
Análise a Hypersensitive Bob em vídeo. BOM! 7/10 https://www.youtube.com/watch?v=ruZAFb8APNI
Bob is cute, casual and surprisingly challenging. If you like the combat style of the Legend of Zelda games of old (2D old) you'll feel right at home fighting the waves of allergic reaction inducing creatures level after level. Gameplay is solid, and despite the occasional challenge levels don't feel unfair. I only had trouble with one boss that seems to have kept spawning enemies when it was not supposed to, giving the fight a tedious and lopsided feel. The devs said they'll fix it though, so it shouldn't be a problem for long. The powerups are fun if not too inventive, and mix up the gameplay on each sitting. The greatest charm of the game lies in its setting and visual design though - if you don't like those your experience will be markedly duller than mine. If you do, or you wish to get someone into classical styled gaming through the visuals, Bob is worth the 5€ for the casual fun you'll get from it.
O Jogo em sim é muito divertido, não muda muita coisa do gênero Roguelike, bem simples e curto, os controles são fáceis de e a visão do jogador é muito boa, jogabilidade bem legal também. Mas não se engane, o jogo tem uma certa dificuldade, você tem pouca vida e se não souber oque está fazendo fica sem itens e em dinheiro ! Cada Run leva entre 15 e 25 minutos mas é bem divertida, são 3 personagens diferentes e alguns Secrets bem legais no caminho, os bosses e minibosses são legais e bem feitos, existem muitas builds e combinações legais para se fazer no jogo. Eu considero um jogo muito bom, ainda mais pelo preço, eu paguei cerca de 1,50 na promoção e para mim vale cada centavo !
我居然会有一种在玩马可波罗的错觉
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Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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