
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 18 → 3.5/day in the week after.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 8.4Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Абсолютно
I suck still suck ass at the Thief games, but "thief with guns" is fun as hell. Patiently awaiting full release :). 10/10 (Hello New Blood, you guys make good games)
whatever man at least its 20 bucks
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game
PEAK
Great Game! I have very little to complain about that I couldn't apply to so many other games I have enjoyed. Some personal points: 1. Most of my discontent felt is likely due to things escaping the fishery almost dozen times. I don't think those complaints are really fair bcus they are things I've felt playing the game until I'm so bored I'm bored of it for eight months (DO NOT DO THIS, DO NOT RUIN THINGS YOU ENJOY). Or reloading, over, and over bcus I was experimenting with something. 2. You can definitely see the inspirations from other games if you've played them, and while some may be frustrated with that, I'm glad I get to trigger electronics with a dart gun again. 3. While I enjoyed the difficulty spikes and being mauled by Goat-men, that might not be your thing! Thank you, Dillon Rogers!
I played the first section from the fishery to the lighthouse. It was amazing, a wonderful blend of like thief sneakyness and dishonered combat. It was tense and thoughtful and atmospheric and fun.
great game, straight up glooming it
Мне очень понравилось но на кровавой луне я не почувствовал выживания, дифицита патронов и аптечек. Я был бы рад еслиб бы они добавили модификатор сложности который бы сокрощал количество боепрепосов, ценностей, аптечек итд.
Jeden z ciekawszych tytułów w jakie dane było mi kiedykolwiek zagrać. Mechaniki skradania się są bardzo przyjemne (mocno inspirowane serią Thief), etapy gry są świetnie zaprojektowane pod względem możliwości infiltracji (praktycznie każdy większy budynek/lokacja miał/a po co najmniej 3 sposoby). Wertykalność wraz z interkoneksją fragmentów świata stoją na bardzo wysokim poziomie i dodatkowo ilość drobnych mechanik i narzędzi takich jak wyrzutnia harpunów z liną, możliwość rzucania przedmiotami dla stworzenia hałasu lub przenoszenie skrzynek co pomaga wspiąć się na podwyższenia terenu oraz bonusy z badania zarazy w laboratorium sprawia, że opcji jest naprawdę wiele i można sobie fajnie przy każdym segmencie pokombinować. Otwarta walka też jest jak najbardziej opcją, tym bardziej jeśli skorzysta się przy tym z stworzonych przez gracza strzykawek do mutacji. Na koniec warto też nadmienić jak dobrze zrobiony został ekwipunek i generalnie interfejs. Dostęp do przedmiotów mamy poprzez otwieranie na ziemi walizki i wyciąganie ich z niej (oraz skróty klawiszowe w przypadku broni lub granatów), zdrowie i notatki widzimy wyciągając z kieszeni dziennik, a nasz poziom ukrycia w cieniu widzimy poprzez założony na naszym palcu sygnet, który świeci się tym jaśniej im bardziej jesteśmy widoczni, ilość amunicji w broni liczymy lub sprawdzamy np. otwierając bębenek, jak w przypadku rewolweru. A więc wszystko jest tu robione manualnie i nie ma ekranu zawalonego okienkami co uważam za plus. Minusem jest to, że gra nie jest ukończona i z tego co zauważyłem mija trochę czasu między większymi aktualizacjami, ale i tak czekam i polecam.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 4.8K | 69% | $33.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 10.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $3K | 12 | 25% | $7.99 | |
| $1.3K | 4 | 100% | $12.99 |