
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 18 → 3.5/day in the week after.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 8.4Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even though the game is not yet finished at the time of this review, the purchase was already worth it. I think the game is great and i can't wait for the next update.
Wow, nice game!
s'a good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В свое время я много достаточно играл в Dishonored, поэтому мне игра зашла. Не только из за знакомых гемплейных механик, но еще из-за своей атмосферы. В игру просто приятно играть с чисто эстетической точки зрения.
The game is really good id recommend playing the hardest difficulty once your used to the game since it really tests you like stealth/survival horror games should BUT the new steam deck update does not run well it crawls to 40-30 fps when looking at certain lights very suddenly and not even the scource of it if that room is lit and for whatever reason itll drop but not all lights so hopefully real soon its patched
This game so freaking cool an EPIC! 😂😂😂😂😂😂😂😂😂😂😂
My gateway drug into the imsim genre
If you are a fan of stealth focused imsims or the gothic horror genre, I cannot recommend this game enough. Every level is an immaculately crafted masterpiece of design, absolutely dripping with atmosphere. Fully diegetic UI, a timeless art style, a darkly beautiful and horrifying world brimming with mystery and environmental storytelling that rewards player curiosity. Despite the early access status I would argue what's been released is well worth the price of admission. Of all the bangers New Blood has put out, I think this one is their best yet.
It meets all the criteria of a survival horror with a fairly well rounded stealth engine but doesn't really execute well on it. The game provides you with way too much ammo to really qualify as a sneaker however the thief games didn't lack in arsenal either. The difference being in thief I rarely used any of it at all. I started in the thief genre with the release of the thief 2 demo and that game was life changing for me, literally. Once my friends saw it for the first time, all had to have it and we started playing hide and seek in the dark with guards and loot on a 5 acre heavily wooded property, a moment in time a simple PC game actually reshaped the course of our summer weekends. This game has it's own vibe, I love that. The victorian noir possibly mythos inspired aesthetic set on a costal city has a really great feel and even scratches an itch in a way. It has it's flaws, I think the world setting overall is too well lit? If I were to reimagine this setting I would lean much heavier into a grueling horrifying Bloodborne-esq environment that is much more visceral but maybe that just doesn't fit the vision of this game. The creators leaned heavily in to the late 90s feel and while it draws wonderfully on that in the low poly models and low-fi texture pallet, it seems too just bright overall in the city areas I've been too thusfar. What made thief easy on the eyes back in the day is that it just wasn't in your face. You had to squint to make out the finer details of a thing, with respect to what a finer detail entailed circa 98. Then again, entirely different game, and comparing the 2 is honestly difficult for me. I absolutely love that the creators draw on so much inspiration from the early thief games and would even love to talk shop about with them about how their experiences with them shaped their vision for this, but, I'm losing track of the thief vibes in this game and it is steadily turning in to a shooter. I just laid waste to I believe 8 supposedly scary creatures in the hive area with plenty of ammo to spare and the place is now as quite as a church attic. While survival horror is the technique that lead me to collecting all that ammo, there is no sneaking left to do in the area from what I can observe. Thief was the same way, you had the choice of going in and demolishing everything, killing every guard then cleaning the place out while making enough noise to wake the neighbors but I would at least start a mission compelled to complete it the right way. In the case of Gloomwood it is simply: ##crunch glass## "so anyway, I started blasting", and you never look back. Is that a bad thing? Not really ... I always had the option of being a better sneaker but I failed, the issue is I wasn't really punished for it in the way thief would. What I am anticipating at some point is to eat my words. Am I coming up on an area where I wish I had all that ammo? That is actually what I'm hoping for, so I'm hopeful for this game to maybe come in to it's own, be it's own thing instead of a love letter, it's just Gloomwood and makes me want to come back that same way thief has done seemingly countless times over the years. 8.5/10 absolutely yes.
игра стоит своих денег однозначно. Обидно что в раннем доступе, но игра стоит ожидания
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $3.9M | 9.3K | 77% | $29.99 | |
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| $1.3K | 4 | 100% | $12.99 |
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| $3.7M | 6.9K | 82% | $14.99 | |
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| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 10.6K | 92% | $19.99 |