
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 8.4Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is amazing! I’ve always been a huge fan of the Thief series, but would always play them and wanted more in terms of rewarding the player for looting extra. Gloomwood fixes that where you could find extra items for “crafting” other items, or finding items that’ll open an optional passage. They also fixed the save spam that I would end up doing in Thief with specific save locations, this helps me play the game as it was intended by actually using all options when getting caught if things didn’t go to plan. Been playing this since the initial release and love going back to replay when they add a new location and change or add new features. Keep up the good work devs!
I like immersive sims
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
what a good game
One of the best immersive sim/stealth games ive played in a long time. Despite it not being complete yet, it is very promising and I have no doubts this will get completed.
Зовут доктором, а в итоге калечу людей (интересная была бы ачивка "не навреди" (пройдите игру не нанеся урона ни одному существу))
this is dookie, just play thief or dishonored
Probably the best stealth game released in the 2020s, and it's only a bit over halfway finished. Gloomwood is a chimera of design, primarily combining Resident Evil-style survival horror/action with the first-person stealth of classic imsims (think Deus Ex, Dishonored, Thief). In classic fashion as a New Blood game, Gloomwood will be fully released When It's Ready, but if you want to watch a team of well-paid, super-talented developers construct a game's style and sauce in real time, this is an easy purchase. There's roughly 8-10 hours of content as of the April update, more if you're taking your time, and it's really solid across the board. I've been playing since the first demo in 2020, and have basically nothing but good things to say about Gloomwood. With regards to constructive feedback: particular early levels (Coastal Paths, Underport) should almost certainly be re-worked/expanded as development progresses. I would also be expecting some revamps/upgrades of certain major elements between now and release, particularly looking at research (which is too time-consuming), shops/loot (which are too generic), and enemy AI (which is charmingly stupid right now). I also hope Gloomwood gets the same sort of art pass that ULTRAKILL received near its final development stretch, as texture quality, eye tracing, and overall 'flatness' (for lack of a better term) varies pretty wildly from room to room. Some areas lack that distinctive imsim 'planning' sightline/position early in the level, which allows you to get your bearings on the upcoming area layout and notable locations. Don't listen to the complaints about The Hive though, it's the best level in the game. It might be another couple of years until Gloomwood is at the precipice of a full release, but I've adored my time with it up to this point and have loved returning once or twice a year to see the new areas. These sorts of systems-driven games are becoming rarer outside of the indie scene, which is why it's important to support ambitious, creative projects like this early. If you can spare ~$20 and enjoy video games as a medium, Gloomwood will delight you. Thank you to Dillon and the cretins at New Blood for this game.
My only nitpick(that honestly may be solved very soon) is that there isn't a bolt action rifle yet, in a game that appears to be set in the late/very late 1800s
great game
БОГ ИММЕРСИВНЫХ СИМУЛЯТОРОВ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 4.2K | 73% | $29.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 8.3K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $2.7M | 3.1K | 93% | $29.99 | |
| $3.5K | 14 | 29% | $7.99 | |
| $1.3K | 4 | 100% | $12.99 |