
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 8.4Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perfect
Got this cheap in a bundle and it's way over-hyped for what it actually is: janky lo-fi original Thief 1 wanna be that comes nowhere close. Muddy textures, poor lighting and audio, predictable and boring enemy AI. Fumbling in the dark at all times. I would rather be playing Quake 1 (1996) or Thief 1 (1998). Those were fun to play. For a good immersive shooter, I would recommend Skin Deep (2025).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An amazing homage to Thief series but with its own twist.
BUY THIS, I NEED MORE OF THIS
Texture and sound design so sexy I wanna marry it
doctor doctor big hat tall hat top hat
Excellent game, perhaps the best immersive sim in the 2020s. Hopefully the devs can finish it someday.
This game is amazing! I’ve always been a huge fan of the Thief series, but would always play them and wanted more in terms of rewarding the player for looting extra. Gloomwood fixes that where you could find extra items for “crafting” other items, or finding items that’ll open an optional passage. They also fixed the save spam that I would end up doing in Thief with specific save locations, this helps me play the game as it was intended by actually using all options when getting caught if things didn’t go to plan. Been playing this since the initial release and love going back to replay when they add a new location and change or add new features. Keep up the good work devs!
One of the best immersive sim/stealth games ive played in a long time. Despite it not being complete yet, it is very promising and I have no doubts this will get completed.
Gloomwood is a decently made survival horror FPS, with great atmosphere and wide enough exploration not just for secrets but for alternative ways for completion. The game is also challenging, which might seem like a roadblock at the beginning or at certain areas, but if you can get use to it and figure out the mechanics of the game, I think it's manageable. As a survival horror it works fine, there is an inventory system which is usually never enough to take everything. Resources can be scarce if you not playing accordingly, and occasionally enemies can surprise you, not even mentioning the different types you will face. The game gives a basic tutorial about how to play and to learn about basic mechanics, but in general it's up to the player to uncover the rest, which can be a mixed experience, but in my case I enjoyed it. Gloomwood's story starts out foggy and hard to figure out and throughout my playtime I'm still not sure about what is it about, but it's mystery and also the environment and atmosphere is a motivating factor to learn more about it. Gloomwood is still an early access title and additional content is still being made, which for me gives a difficult position to review this game. I understand there is more to come, but currently there are mechanics and even certain areas which could be expanded. I do not want to spoil anything and talk about what exactly I mean here, but those who have played will know surely. Additionally, some of the mechanics are getting introduced later, and that's the moment when you realize that certain loot had more use, which you abandoned all over the place. All I'm going to say, do not forget what think you put to where. Also, some of the enemies can be easily cheesed, but in other times the enemies' detection is way wider then what it seems and you can get easily caught. It can be inconsistent. I really enjoyed Gloomwood and I could easily recommend to anyone who is interested in the genre, but as of now it's incomplete, which bothers me in some way but I also understand that a project can't be rushed, so just keep this in mind. If you are interested in the genre, give a try with this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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