
Afflicted by severe amnesia, you drift deep into the Common Dream. You scour for the lost pages of the Necronomicon, while clinging on to any little purpose you have left. Faced with mad dreamers, horrible abominations and eldritch deities, you feel drawn to the dark Abyss deep within.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nice awesome excellent incredible perfect good make me ♥♥♥
I liked the atmosphere and the music but the stamina ruins everything.
Pretty quick and fun each run, EXCEPT THAT LAST BOSS I NEED TO KILL TO THE ACHIEVEMENT SCREW THEM (finally dead after all this time), but yea I like this game
(I have a lot more time playing this through PortMaster than my steam time indicates) The game feels like what if Bloodbourne was Limbo and it played like Dead Cells. With the best and worst results imo. I love the vibe of the game and it feels good to play. It's dreamy and has simple mechanics that are fun to use; basically a simplified Bloodbourne moveset in 2D, top hat and pistol included. Similarly, the story is told through item descriptions, the environments, and vague NPC dialogue like Bloodbourne. But I say it's like Limbo bc it looks like it with the morose vibes instead of horror. But the downside is the decision to keep the stamina bar. I think it was an interesting idea, but it kind of makes it a chore to play. You are often fighting multiple enemies with projectiles who don't attack in sequence. So often you'll die due to running out of stamina to dodge/parry while trying to take the enemies out. And it being a roguelike with perma death, randomized enemies, and minimal permanent upgrading it can be frustrating. I wouldn't say it's that hard but it can make the progression a slog since you have to always be aware of this and can never be at a point where you can barrel through the initial areas. I do think the game is worth the price as it's clearly a passion project by a solo or small dev and has a unique and interesting atmosphere. But I wouldn't say to play it for a roguelike fix.
,
It's a hard but rewarding game. You get better by getting familiar with the items (relics) and figuring out the movesets of the enemies. The bosses are extremely well made and fair. If you like subtle story telling and minimal tutorials where you piece things together each playthrough, then you'll probably like this game. Oh and the biggest advice that I can give is don't dismiss the gun just because the first one sucks. Try different guns/upgrades/items. This isn't like Bloodborne where your gun is just an afterthought. Your gun can be your main weapon on certain runs.
neat little roguelike
I like it
我承认我手残了
** Played on Steam Deck Gloom is a cool and easy going roguelike that will cause you to die a lot but not rip your hair out at the same time. You catch on quick to how it works and then you’re off to the races. You can pick it up, do a run, get out. I had a blast with it and recommend it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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