
Glitchhikers is a surreal journey through the spaces between places. A late night drive, a deserted airport lounge, a moonlit walk through an empty park, a quiet carriage on an overnight train. Who will you meet? What will you talk about? Where will the journey take you? Find yourself along the way.
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About

Glitchhikers: The Spaces Between is an introspective freeform game where the player chooses from four late night journeys, slips into a liminal space, and has a unique experience travelling into their own thoughts, guided by the characters they meet along the way.

The hikers you meet on each journey will travel with you for a time, offering thought-provoking conversations, and questioning your place in the universe. Who will you meet? What will you talk about? Were they real or just a figment of your imagination?

Bask in a freeform experience that holds space for you and your thoughts – you decide on the direction, the conversations you have are always open ended, and play sessions can be as short as 30 minutes or as long as you like, with many options for replayability. Talk to passengers on a train, walk through a park with your music player, sit with your thoughts on the endless open road, or even fly through a lonely airport terminal.

Discover an extensive original soundtrack full of chill grooves, upbeat wonder, dreamy synths controlled by your movement through space, and that one busker who makes you feel right at home: each journey has its own feel.

Expanding upon the original conceptual short game released in 2014, Glitchhikers: The Spaces Between offers returning players and newcomers even more to experience. This is a game that is here for you now, and in the future, whenever you need to find some spaces between the everyday flow of life.

Silverstring Media are a vital and vibrant voice within narrative indie games, creating a string of short experimental titles and working as narrative guns for hire on indie darlings including Celeste, Crypt of the Necrodancer, Where the Water Tastes Like Wine, Manifold Garden and Wandersong.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
VERY mixed bag. As long as you want to treat it as a relaxing, kind of contemplative game, it's good enough. On one hand, what it attempts to do thematically by touching on subjects such as death, loss, societal shortcomings etc is cool. The subjects it gets into are interesting, and it does offer you lots of subjects to look up if you are so inclined. The concept of just talking with some characters on different journeys and experiences was intriguing, in the sense that I think the game attempts to help you, the player, process and think about all these subjects on the spot, to consider whether what's being said and perhaps broaden your views on it. The gameplay is... sort of weird? The train level and the in between stop are really tedious to play compared to the others, due to the movement control being clicking, while all others have WASD movement... That being said, I enjoyed the other three levels as far as exploration went, I can see myself playing them to unwind and not think about my day while listening to music or an audiobook. Speaking of music, this game has a great soundtrack if you want to relax. Art direction was cool too. Now as far as negatives go, truly for a game so dependent on its dialogue you'd think the writing would have been better. The themes are there and they're great, but the way everything is being discussed feels very unnatural at times, and takes away from the immersion. This is somewhat character dependent; I find the writer person to be the worst culprit, while I think death and the artist have some relatively better written things to say. It's not super bad or anything, just lackluster at many points. And, again, the control system is somewhat messy. Each minigame has you relearn the movement system. It's odd and feels underthought by the game designers. I think it's worth a try if you're looking for something relaxing that feels cozy and friendly, though do beware the subjects discussed get rather heavy at times. Manage your expectations on the writing though.
While I think a lot of the added content detracts from the simplistic abstract charm of the first game, The Spaces Between still carries such a unique dreamlike quality that reminds me just how much I love unobstructed motion through the dark. Now, not just on a highway, with the lights of other cards blinking in and out in the distance, but also on trails, in an airport terminal, and on a train. The dialogue can feel a little, I don't know, "fake deep" sometimes, in the way that it doesn't feel wholly natural because really there is no natural way to ask random people you've just met these existential questions without sounding kind of like a stage play character talking and responding to themselves. I still think there's something here, it needs some work, but I can still see myself booting up the original Glitchhikers for a quick drive in the dark with my headphones on. Or maybe at this point I should just travel more, last time I took a nice night drive was mid-quarantine when I was depressed and needed the space.
As someone who is currently going through a lot of things mentally, this game fills a niche that most others could not. Sometimes, it takes an external perspective to re-frame preconceived notions about an individual's situation, and this game's writing seems designed to provide just that. In the right context, what might seem like schlocky, one-note dialogue between characters becomes a powerful vehicle to break out of negative feedback loops. While this is not a game that you would frequently come back to in order to get all the achievements or play for hours on end, it can be a powerful tool for pulling oneself out of a bad situation - or at least help to re-frame one's thinking.
This game is an emotional journey, very fitting for the setting. The topics are deep and complex, navigated in a beautiful manner of brief encounters with others. I really appreciate the fact the game has the ability to toggle content warnings, checks in on you as you play, and provides resources if you arent doing well. This game very much is worth exploring, though be prepared to be emotionally affected by deep complex topics like death and existence
when you play this game, you have to be in the mood to read, when you arent, you will find this game boring and horrible, but i do enjoy it, i first played it for like 10min, hated it, a bit later i started again, in the mood to read, and i indeed like it, and it did made me think more... even when its mostly about maps now TwT
emotionally impactful yes yex
i had one story. I could really feel it on an emotional level
made me cry. slow paced and contemplative
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soothing or stimulating or both
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, Simplified Chinese
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