
Horror Stories: PLEASE COMPLY is a short interactive horror experience with a dark twist on Maslow’s hierarchy of needs that will leave a long lasting chill down your spine. The only hope of escape its to comply. But how much are you ready to give up for a chance of freedom?
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A dark exploration of Maslow’s Hierarchy of Needs
An escape room you’re not sure you should escape
And the question of how far you would go if you thought there was a way out
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The main problem with this game is that it's not actually a game. An experience maybe, but not very interactive one too. For ten minutes or a bit longer you simply stay in one tiny location and do what you're told - touch one particular item. That's all of gameplay here. Not even the slightest hint at decision making that would affect the story. Not even a decent story is present as well, just some surreal artistic setting that lacks real horror and adds real annoyance. Besides, the visuals are of pretty low quality, the sound design is bad, the reason to 'play' it is just nonexistent.
Очень короткая и привлекательная игра, где нужно, находясь в комнате, выполнять указания, которые появляются на экране. Было бы круче, будь больше вариативности, как в Stanley Parable.
I finished the whole game in 16 minutes. There's a knock on the door and when you check it, there is a new task behind you. There are some words on the screen and you just do whatever the task is in the center of the room. You hang yourself in one section and you get killed in another. There are no challenges and there are no options. Waste of money.
Short but easily playable. Graphics, audio and in-game events: A+ Spooky: yes Would recommend: yes Gameplay appears to be driven by the player but also leaves some unanswered questions (making it more unnerving). Do/did you have a choice? Did you miss something? A nice taster. Interested to see what comes next in the series. Will you comply?
it is a less a game, and more of an experience. there is barely any "gameplay" all you do is click on items and do what you're told. The game explores Maslow's Hierarchy of Needs, and how far you would go if you thought there was a way out. While the concept is interesting, this game feels like wasted potential, and in my opinion, this idea could be executed in a better way. but for a 15 minutes experience, it is absolutely worth playing, for the concept itself.
Very short but interesting premise, simple yet effective visuals, and unsettling audio. Kudos to Mark and Valentina - looking forward to Welcome Home :)
主要是见过太多meta游戏了,本作在其中不算出彩。 稀松平常的一本道,无法给人带来任何波动。暗线疯狂暗示你dont comply,但是你根本没有能走进分支的操作。所谓的dont comply居然是傻等,毫无游戏体验可言,也没有解谜游戏的精巧。 游戏主要玩点其实是在没有guide帮助的情况下摸索全成就,但是本作的部分成就又非常蠢,比如开门的时候退出游戏,什么也不操作等20分钟,什么也不操作等到正好的时间。 然后优化还稀烂,就这么个小破场景把我5600xt跑到风扇满转。为什么大部分unity的游戏都这个毛病?
If you're into darkness and hopelessness this is for you.
Not really a horror game, also mostly boring and very short (first playthrough takes like 15 minutes; most of my "playtime" was idling 2 hours for an achievement.
Loved the game. Found it by chance and had it on my wish list. It’s decent for the price if the game hasn’t been spoiled for you already. I love the sense of dread and the ending. I mean I don’t love it I hate it but still!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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