Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena. Improve, refine and repeat until you outsmart all your opponents and friends online. Features: - Create your own AI and watch your robots execute it in the arena - Fix it, improve it and repeat it until you outsmart all your opponents - Simple and powerful AI programming system offering millions of possible combinations (with no programming skills required) - Create and customize your robot crew - Single player campaign with hundreds of solo missions - Online multiplayer career mode featuring, ranked, unranked and private matches - 3 distinctly different game modes: elimination, domination and collection - Create and compete in tournaments - Asynchronous multiplayer - battle friends even if they are not online - Sandbox mode in which you control both teams to test your tactics - Rank up and earn points to unlock new robot skins IMPORTANT NOTE This free version is to be considered as a demo with limited features. You'll have to pay to unlock features. This game doesn't have any ads and is NOT pay-to-win! The in-app purchases allow you to buy in-game credits that you can use to unlock new skins for your robots. They are optional, purely cosmetic and don't give any gameplay advantages.
GLADIABOTS - AI Combat Arena has grossed an estimated approximately $5.3M on Google Play.
About approximately $5.3M gross, estimated range approximately $1.3M to approximately $21.1M — roughly approximately $3.3M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $1.3M – $21.1M. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score85% | approximately $5.3M |
| Steam | $14.99 | Score88% | approximately $599.3K |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Some windows are missing. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $5.3M | 37.4K | 90% | Free | |
| approximately $5.3M | 26.4K | 90% | Free | |
| approximately $5.3M | 3.6K | 82% | Free | |
| approximately $5.3M | 63.2K | 96% | Free | |
| approximately $5.3M | 2.7K | 68% | Free | |
| approximately $5.3M | 44.6K | 93% | Free |