
Since the press discovered multi-billionaire Bob Slayer’s best kept secret, the illegal Glacier Races, there are more applications than ever before for this deadly, crazy race. New contenders have entered the race, their vehicles are faster, stronger and equipped with new, experimental kind of weapons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even for such price and age, this is a quite bad deal
ИГРА ЗА КОТОРУЮ НЕ ШАРИТ 14-17 ШКОЛОТА, ХОТЬ И ГОНКИ, НО ♥♥♥♥♥
https://youtu.be/Tot7qhscuxY Missing basic features for setting input, UI elements, and even reasonable vehicle physics is a disappointing combination.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes.
Well. It´s a racing game. Mario Kart with Mad Max look. It was mediocre at best when it came out in 2010. And now it aged horribly. You can´t get a higher resolution than 720p, no controller support, the story mode simply doesn´t exist despite being in the main menu. And the only nice thing i can say about the game is the soundtrack. Definetely not worth 3 bucks and even when it´s on sale for less than a dollar i´d rather recommend to avoid it.
Glacier 3: The Meltdown is a combat-oriented arcade racing game developed by Team 6 Studios and published by Funbox Media Ltd, positioning itself as a high-octane blend of illegal street racing and vehicular warfare set against frozen, hazardous environments. The premise leans heavily into excess: heavily armored cars, over-the-top weapons, and perilous ice tracks where victory is earned as much through destruction as it is through speed. On paper, it evokes the lineage of classic combat racers, promising aggressive races filled with chaos, explosions, and constant pressure from rival drivers. The game’s structure revolves around earning money through races, upgrading vehicles, and unlocking more powerful equipment, attempting to create a sense of progression tied to domination on the track rather than clean racing lines alone. In practice, the driving model is one of the game’s most divisive elements. Vehicle handling feels deliberately loose, with exaggerated sliding and weight that can make precision steering difficult, especially during tight corners or high-speed maneuvers. While this slippery feel is likely intended to emphasize the icy settings, it often crosses the line into frustration, as cars can react unpredictably to even minor inputs. This lack of responsiveness becomes more pronounced during combat encounters, where aiming weapons while maintaining control of the vehicle can feel awkward rather than empowering. Instead of the fluid rhythm found in stronger arcade racers, the moment-to-moment gameplay frequently feels like a struggle against the physics system itself. Combat is a central pillar of Glacier 3, offering a variety of offensive tools designed to slow down or outright destroy opponents. Weapons range from machine guns to heavier armaments that promise explosive payoffs, and successful hits can dramatically swing the outcome of a race. However, the implementation often feels underdeveloped. Weapon feedback lacks impact, and the targeting mechanics can be imprecise, making it unclear whether missed shots are due to player error or mechanical inconsistency. As a result, combat rarely achieves the satisfying balance of risk and reward that defines standout vehicular combat games, instead feeling like a noisy distraction layered on top of already challenging driving mechanics. Visually, the game reflects its era and budget constraints. Environments are functional but sparse, with icy tracks, tunnels, and industrial backdrops that rarely evolve beyond basic set dressing. Texture work and vehicle models are serviceable but dated, lacking the detail needed to truly sell the fantasy of dangerous, high-stakes glacier racing. While the frozen settings do convey a sense of isolation and cold hostility, repetition quickly sets in, and the tracks blur together rather than standing out as distinct challenges. This sameness undercuts the excitement of progression, as unlocking new races does not always feel like stepping into a fresh or memorable location. The game modes attempt to provide variety through a story-style campaign and standalone races, but depth is limited. The narrative framing is minimal, functioning more as an excuse to string events together than as a meaningful driver of engagement. Progression largely revolves around accumulating currency to unlock vehicles and upgrades, yet the upgrades themselves rarely change how the game feels to play in a significant way. Without strong differentiation between cars or noticeable shifts in strategy, the sense of long-term investment weakens, and repetition becomes one of the game’s most persistent issues. Audio design does little to elevate the experience. Engine sounds and weapon effects are present but lack punch, and the soundtrack, while energetic at times, fails to leave a lasting impression. Combined with limited customization options—particularly in control and camera settings—the overall presentation can feel rigid and unpolished. The absence of meaningful configuration makes it harder for players to tailor the experience to their preferences, which is especially problematic in a game where comfort with controls is critical to enjoyment. Ultimately, Glacier 3: The Meltdown stands as an example of a strong concept that struggles under uneven execution. The idea of chaotic, weapon-filled races across treacherous ice fields has undeniable appeal, but the game’s inconsistent handling, shallow progression, dated presentation, and underwhelming combat prevent it from fully realizing that vision. For players with a high tolerance for jank or a curiosity about lesser-known combat racers, it may offer some fleeting amusement, particularly at a low price. However, for those seeking a polished, satisfying blend of racing and vehicular combat, Glacier 3 is more likely to be remembered as a missed opportunity than a hidden gem. Rating: 5/10
kuguçluğümün oynu ama oynar iken çocuggen aneminbu oynu bağa oynatır iken zorla yeirdiki petbör aklım gelio neyse 2 sene sorna şimidi lvller daha kolay gelmee başaladı.Benim ile oynacak arkaş yok :( arkaş aryom çünkü çoh zor geçemiyom::(::/getea beşde e sevdikim oynudur
I had this game in my account for years, I don't remember how I got it. After hearing this was the same team behind Flatout 3, I decided to give it a go, just for fun. I had no fun. This game worsened my depression, I swear. No option for screen resolution, forget about rebinding keys. The car handles like a brick tied to rope. I did not feel well enough to finish a single race. I always try to give a game a chance, but I don't think the developers made their part of the deal.
Ronnie Nelis has some explaining to do.
Spoko gierka taka stara trochę na początku trudna aple do ogarnięcia STEROWANIE STRZAŁKI ULTY to tez znaki na dole , . / nitro ctrl
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 153.9K | 84% | $6.99 | |
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| $24.5M | 17K | 93% | $69.99 | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $1.9M | 28.1K | 77% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32K | 192 | 48% | $5.99 | |
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| $31.9K | 213 | 90% | $4.99 | |
| $32K | 101 | 84% | $19.99 | |
| $31.9K | 217 | 75% | $6.99 |