
Two years following the Second Great War, the Osirian Empire wrestles with finding a new ruler. While each faction sees a different future for their people, decisions are made by strength, not through ideals, and only the dead have seen the end of war.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
I'm not going to do numbers or exhaustive breakdowns, since I prefer to just do things flow-of-consciousness style. The graphics and music are good for an rpgmaker game, but it's the small bits that really stand out to me; for instance, when your character changes armors, their sprite changes to reflect the new armor, too. Same with weapons. The game can be grindy at times, but I've come to expect that from any game that has a reasonably in-depth crafting system. If you obsessively gather every resource you see, you probably won't even need to buy potions for the first few hours of your run. The rolls feel a bit punitive at times, and this is a game where you're rolling dice for about 90% of the things you do; so it's definitely a game that requires patience. When it comes to combat, you also need to take your time and Read The Damn Guide (or help menu, in this case). From what I've seen of things, the world is fairly fleshed out and it's fun, for me, to go around hunting out bits and pieces of lore, and stringing it all together into a bigger picture. The one thing I really need to mention, though: bugs. This game has issues. In fact, just yesterday, I ran into what I was certain would be a run-ending bug after about six hours of binge-playing. However, in only a few hours after posting to the Steam forums about it, the developer reached out to me with a solution; I sent them the broken save, they fixed it and sent it back to me--I got the fixed save the very next morning; and everything was working as it should. Game breaking bugs like that are a real joy-killer, but the developer's absolute dedication to fixing the problem--and improving the game--is exactly the sort of thing that deserves commendation. All in all, if you like rpgmaker games, I think this will be worth your money and time.
Loving it. Really pulls ya in, the combat is fun and storytelling is interesting. Not bad, a hidden gem.
I've been playing for 14 hours and I just can't recommend this game. I don't pretend to know anything about building a game and I know the creator has put his heart into it. All I know is what I like and don't like. I don't like a game where the majority of blows on the enemy nets you 1 point of damage over and over and over. The battles are excruciatingly long and boring. I have good weapons, good augments, am a master as a fighter. And I supposedly have one of the greatest fighters in the osirian nation at my side, yet he can only hit for 1 damage either most of the time. I'll try the game some other time and see if I change my mind.
One good game, which combine D&D and JRPG games into one amazing game, still need pulished but has a good future.
bugland
I haven't played enough to give an informed review on the whole game but I can't resist reviewing the music: amazing!
Game has a helpful fanbase, frequent updates, and is packed with content.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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