
A roguelike dice-building game where the goal is to overcome an ever-increasing target score each round. Assemble a synergistic set of Cats and dice, go for crazy combos and try to attain as high a score as you possibly can. Master the synergy between cats and dice to win!
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About
Cats & Dice is a dice-building roguelike all about getting the right synergies to pull off crazy combos and attain as high a score as you possibly can.
The Cats (maneki-neko) are the mainstay of the game. Every Cat has its own passive ability that can affect how you approach a run. All Cats generate a dice unique to them at the start of each round (for instance there's a Cat that will create a dice with only four on all sides). There is no additional drawing of dice from your deck or the like. These dice are then played to get a score. Reach the target score and you'll win the round.
There are various Items that can be equipped onto the Cats you own. These Items can add onto or even alter your Cat's passive abilities. Some grant additional effects onto the Cat's dice and allow you to customize it to your liking. These Items are not permanently attached to your Cats, so feel free to experiment and change your strategy.

The dice play as important a role as your Cats. You can get bonus points out of specific combination of dice. There's a number of rerolls per round you can use to reroll specific dice until you attain the desired outcome. Some dice can also have special effects that help in various ways, from adding scoring multiplier to gaining more rerolls.

Over 90 Cats and 150 items, each with their own distinct ability that could potentially change how you approach a run.
A Boon/Bane system (akin to Boss fights) where you'll have to weigh the pros and cons of your selection.
More than 15 bonuses (unique dice combinations) that can further boost your score.
Tickets that will permanently aid your run, provided you can afford them.
More to come during early access!
Each stage of the game will ask for an increasingly higher score in order to win. Make it pass the final hurdle and you'll unlock endless mode where you can truly see how far your build can go.
The combination of Cats' passive abilities, dice effects, Items' effects and other game-changing choices you'd have to make during the course of a run makes for a deep roguelike experience with endless possibilities.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is lovely, really fun and reminiscent of Balatro. However, it's in desperate need of rebalancing. It's currently way too difficult, even in the "normal" difficulty setting, to the point of making you a bit frustrated. Perhaps giving players higher income from the start would help. More cats / items that make the zeroes a viable game strategy would be nice, too. Furthermore, it's really annoying how, when you already own 6 cats and have no more item slots, if you want to trade one of your cats you necessarily lose all of its items. Fix this please. Also, add more cats (which is always good advice for anyone anyways)! These flaws are very understandable since I'm playing the early access version. I look forward to playing the final version of this game! All in all, it's extremely cute and already quite addictive, even now.
Some of the cat and item descriptions are a bit janky but you’ll soon figure out what they do. I was basically expecting balatro with cats (which this definitely is) but it’s also very much it’s own game and has way more interesting and original mechanics than I thought would be the case. Some of the cat/item synergies are incredibly cool and there’s an impressive number of viable builds to win a run even on brutal mode. Never felt like I hd to wait for certain cats or items, and always feel like I can see where I went wrong after a loss (despite the occasional rage at rng) Took me ten hours to beat a run on the hardest mode so good value for money if you’re in the mood to roll dice and watch number increase
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i want to give this a good review but win you get stuck on hard and see its inposable to win the shop just dosent give you anything good it never give you the stuff you need then on top of that the game just screws you over hard in making you pick a boon with just ♥♥♥♥♥♥ your run up evertime this last round graded the reroll get -1 mutly and was dont to -100 mutly with 3 reroll so ya the game just ♥♥♥♥♥♥ with you so dont waste your money just buy that card game at lest there i have won hard mode 10 time here nope
cool game. game is actually really fun. pretty hard at the beginning, but once you start to understand the hidden bonuses and effects it gets easier. had my first win on normal after 6 hours. would be happy if they would add even more cats to unlock.
《招骰进猫》的作者Yong显然从Balatro的成功中学到了不少,这套牌型组合通过被动道具的重复触发带来的数值爆发快感本身就令人上瘾,但是本作的开发者显然不满足于仅仅制作一个换皮,所以他在这个框架内加入了不少独特的构思。 游戏的基础规则框架不再是使用扑克牌,而是骰子,默认情况下使用的是标准的六面骰子,但是游戏的独特设计之一就在于此——获取的每只招财猫(可类比小丑牌)都会给你提供一组新的骰子,或许数字区间不同,又或许其骰面带强化效果,也可能契合对应招财猫本身的功能。而且招财猫在本作中和结算的骰子存在对应关系,有的招财猫的加成触发效果仅针对面前的对应骰子,而非所有符合要求的骰子都可以触发。 到这里就要引入本作另一个独特设计了:挂件,本作中,你可以给对应招财猫装备挂件,不同猫有不同数量的槽位,这也被用作一种强度平衡手段:即一般情况下,同稀有度的猫自身能力越强,提供的槽位也会更少,反之亦然。装备后直接绑定,不可拆下重新给其他猫装备,所以考虑好适配性很重要,比如某只猫可以为小数骰子加成,那么一个“为掷出一点的骰子添加强化标记”的配件就会比较适合它,同时也增加了玩家是否在过渡用猫上装备配件,以及是否要用一个效果更好的猫替换满配的普通猫等场景设计了更多的不可预测的权衡点。 游戏固定使用六颗骰子,除了基础的对子,三四五同,全同全异等基础牌型,游戏还允许玩家在商店购买牌型,比如全部四点以上的“高”,所有这些购买项目得增量设计让游戏的前期经济很难养起来,败于买不起好猫的残念局在我的游玩体验中占比极大。本作还有一个关于Boss战的独特设计,即游戏的赏罚系统,你只需要面对一个回合的debuff,就可以在本局余下的所有时间里获得该debuff绑定的对应正面buff效果,这个设计将局内强化的选择链接到了boss战难度的风险控制,想要最好的加强和影响最小的boss限制效果在大部分情况下自然不可能,要冒着重开的机会,为本局冲击一个潜力更大的可能性吗? 游戏的教程目前尚不够完善,我是摸索数次后才获悉一些基础设计的,除此之外,堆积加法的设计,比如要每局考虑骰子和猫对应关系进行手动摆放,不仅操作上不如balatro流畅,容易在局内就感到麻烦和怠倦,也导致游戏前期,你不得不面对一个坡度陡峭的学习曲线,反复阅读效果,而不是限制大部分的机制猫等待解锁,平缓地引导玩家在“熟悉 验证 解锁 熟悉”的循环机制中渐进学习,开发者还是要多学习一个啊。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Fácilmente uno de los mejores juegos que he probado, es tan así que es el único juego donde he hecho reseña. Desde la demo (que ahí llevo sus 17 horas) es un absoluto juegazo. Ahora bien, si decides desbloquear Serotonina 2, compra la versión completa que lo vale en su totalidad, con nuevos gatos y modos de juego que lo hacen aun mas disfrutable, ademas de tener mas combos con los gatos. 10/10. Volvería a hacer la build con gatos naranja otra vez.
Fantastic game, good balance of RNG vs control. Cute, lots of different build options. Felt like I had control most of my runs. And to 100% all of the achievements in the perfect amount of playtime. Little rough around the edges UI wise, but you've got a base 8.75 game here that will become a 9.8 in time. Loved.every second of it
A Balatro inspired dicebuilding roguelike that ramps up the decision-making of Balatro to 100. This is a complex game but is filled with interesting ideas and mechanics! https://youtu.be/HjlCPNKst08
[b] I Adore this game!!!! [/b] Played the demo and was itching for more playtime, bought the early access on day one. I waited to give my opinion so I could fully digest my feelings on the state of the game as it is right now. Off the bat, here are the good things: ITS FUN! Like, SO fun. This game was inspired by Balatro, and while the influence is clear- in its capturing of that casual yet edge-of-your-seat vibe- Cats & Dice easily stands on its own in this sphere. I am such a huge fan of the added elements of cat & dice augmentation. It makes runs wholly unique and synergies very interesting to calculate. (Its also got me brushing up way more on my math skills which I appreciate as an added element) Its also adorable! The art is clever and (while it may be temporary) the updated soundtrack in the early access release is such a pleasing and upbeat experience that complements exactly how this game should make you feel. I absolutely cannot wait for the full release! Now, as it is early access, there are a few things that I think could be improved. There are some optimization things, even on my higher end setup the game can freeze sometimes. The Win/earnings screen for each round feels a bit long; it might benefit from a "click to skip" or game speed options. However, my biggest gripe with the game is that in its current state it doesn't advertise the game's best features in a clear way. From my perspective I think Instructions on how the cat's items actually effect play is a bit unclear at first- each description reads "Y-item: on equip dice face [X] gains [Z]" and I took this to mean All X dice on the table get such an upgrade, which led to a lot of confusion and many game losses when it didn't actually work this way; the items affect only the Cats special die (and its faces) in the pool, so I feel that if the rule were written as "[i] cat's [/i] dice face gains Z" it would be easier to understand up front. Regardless, these are small quality of life improvements and not necessary to still enjoy the game. It just took a moment for the game to finally click, and when it did, it was incredible. [b] HIGHLY recommend everyone jump on it while its in early access to support for the full release. [/b]
想法不错,不过这东西借鉴的小丑牌平衡就很差,这个更是一坨
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