
A roguelike dice-building game where the goal is to overcome an ever-increasing target score each round. Assemble a synergistic set of Cats and dice, go for crazy combos and try to attain as high a score as you possibly can. Master the synergy between cats and dice to win!
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About
Cats & Dice is a dice-building roguelike all about getting the right synergies to pull off crazy combos and attain as high a score as you possibly can.
The Cats (maneki-neko) are the mainstay of the game. Every Cat has its own passive ability that can affect how you approach a run. All Cats generate a dice unique to them at the start of each round (for instance there's a Cat that will create a dice with only four on all sides). There is no additional drawing of dice from your deck or the like. These dice are then played to get a score. Reach the target score and you'll win the round.
There are various Items that can be equipped onto the Cats you own. These Items can add onto or even alter your Cat's passive abilities. Some grant additional effects onto the Cat's dice and allow you to customize it to your liking. These Items are not permanently attached to your Cats, so feel free to experiment and change your strategy.

The dice play as important a role as your Cats. You can get bonus points out of specific combination of dice. There's a number of rerolls per round you can use to reroll specific dice until you attain the desired outcome. Some dice can also have special effects that help in various ways, from adding scoring multiplier to gaining more rerolls.

Over 90 Cats and 150 items, each with their own distinct ability that could potentially change how you approach a run.
A Boon/Bane system (akin to Boss fights) where you'll have to weigh the pros and cons of your selection.
More than 15 bonuses (unique dice combinations) that can further boost your score.
Tickets that will permanently aid your run, provided you can afford them.
More to come during early access!
Each stage of the game will ask for an increasingly higher score in order to win. Make it pass the final hurdle and you'll unlock endless mode where you can truly see how far your build can go.
The combination of Cats' passive abilities, dice effects, Items' effects and other game-changing choices you'd have to make during the course of a run makes for a deep roguelike experience with endless possibilities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is lovely, really fun and reminiscent of Balatro. However, it's in desperate need of rebalancing. It's currently way too difficult, even in the "normal" difficulty setting, to the point of making you a bit frustrated. Perhaps giving players higher income from the start would help. More cats / items that make the zeroes a viable game strategy would be nice, too. Furthermore, it's really annoying how, when you already own 6 cats and have no more item slots, if you want to trade one of your cats you necessarily lose all of its items. Fix this please. Also, add more cats (which is always good advice for anyone anyways)! These flaws are very understandable since I'm playing the early access version. I look forward to playing the final version of this game! All in all, it's extremely cute and already quite addictive, even now.
Some of the cat and item descriptions are a bit janky but you’ll soon figure out what they do. I was basically expecting balatro with cats (which this definitely is) but it’s also very much it’s own game and has way more interesting and original mechanics than I thought would be the case. Some of the cat/item synergies are incredibly cool and there’s an impressive number of viable builds to win a run even on brutal mode. Never felt like I hd to wait for certain cats or items, and always feel like I can see where I went wrong after a loss (despite the occasional rage at rng) Took me ten hours to beat a run on the hardest mode so good value for money if you’re in the mood to roll dice and watch number increase
i want to give this a good review but win you get stuck on hard and see its inposable to win the shop just dosent give you anything good it never give you the stuff you need then on top of that the game just screws you over hard in making you pick a boon with just ♥♥♥♥♥♥ your run up evertime this last round graded the reroll get -1 mutly and was dont to -100 mutly with 3 reroll so ya the game just ♥♥♥♥♥♥ with you so dont waste your money just buy that card game at lest there i have won hard mode 10 time here nope
《招骰进猫》的作者Yong显然从Balatro的成功中学到了不少,这套牌型组合通过被动道具的重复触发带来的数值爆发快感本身就令人上瘾,但是本作的开发者显然不满足于仅仅制作一个换皮,所以他在这个框架内加入了不少独特的构思。 游戏的基础规则框架不再是使用扑克牌,而是骰子,默认情况下使用的是标准的六面骰子,但是游戏的独特设计之一就在于此——获取的每只招财猫(可类比小丑牌)都会给你提供一组新的骰子,或许数字区间不同,又或许其骰面带强化效果,也可能契合对应招财猫本身的功能。而且招财猫在本作中和结算的骰子存在对应关系,有的招财猫的加成触发效果仅针对面前的对应骰子,而非所有符合要求的骰子都可以触发。 到这里就要引入本作另一个独特设计了:挂件,本作中,你可以给对应招财猫装备挂件,不同猫有不同数量的槽位,这也被用作一种强度平衡手段:即一般情况下,同稀有度的猫自身能力越强,提供的槽位也会更少,反之亦然。装备后直接绑定,不可拆下重新给其他猫装备,所以考虑好适配性很重要,比如某只猫可以为小数骰子加成,那么一个“为掷出一点的骰子添加强化标记”的配件就会比较适合它,同时也增加了玩家是否在过渡用猫上装备配件,以及是否要用一个效果更好的猫替换满配的普通猫等场景设计了更多的不可预测的权衡点。 游戏固定使用六颗骰子,除了基础的对子,三四五同,全同全异等基础牌型,游戏还允许玩家在商店购买牌型,比如全部四点以上的“高”,所有这些购买项目得增量设计让游戏的前期经济很难养起来,败于买不起好猫的残念局在我的游玩体验中占比极大。本作还有一个关于Boss战的独特设计,即游戏的赏罚系统,你只需要面对一个回合的debuff,就可以在本局余下的所有时间里获得该debuff绑定的对应正面buff效果,这个设计将局内强化的选择链接到了boss战难度的风险控制,想要最好的加强和影响最小的boss限制效果在大部分情况下自然不可能,要冒着重开的机会,为本局冲击一个潜力更大的可能性吗? 游戏的教程目前尚不够完善,我是摸索数次后才获悉一些基础设计的,除此之外,堆积加法的设计,比如要每局考虑骰子和猫对应关系进行手动摆放,不仅操作上不如balatro流畅,容易在局内就感到麻烦和怠倦,也导致游戏前期,你不得不面对一个坡度陡峭的学习曲线,反复阅读效果,而不是限制大部分的机制猫等待解锁,平缓地引导玩家在“熟悉 验证 解锁 熟悉”的循环机制中渐进学习,开发者还是要多学习一个啊。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
cool game. game is actually really fun. pretty hard at the beginning, but once you start to understand the hidden bonuses and effects it gets easier. had my first win on normal after 6 hours. would be happy if they would add even more cats to unlock.
Fantastic game, good balance of RNG vs control. Cute, lots of different build options. Felt like I had control most of my runs. And to 100% all of the achievements in the perfect amount of playtime. Little rough around the edges UI wise, but you've got a base 8.75 game here that will become a 9.8 in time. Loved.every second of it
Fácilmente uno de los mejores juegos que he probado, es tan así que es el único juego donde he hecho reseña. Desde la demo (que ahí llevo sus 17 horas) es un absoluto juegazo. Ahora bien, si decides desbloquear Serotonina 2, compra la versión completa que lo vale en su totalidad, con nuevos gatos y modos de juego que lo hacen aun mas disfrutable, ademas de tener mas combos con los gatos. 10/10. Volvería a hacer la build con gatos naranja otra vez.
Cats & Dice, developed and published by Yongjustyong, is a charming and strategic roguelike that manages to blend whimsical aesthetics with surprisingly deep dice-based mechanics. It takes the familiar thrill of roguelite deck-builders and fuses it with dice rolling, transforming luck into a tactical playground. At first glance, its premise seems simple—you collect cats, customize dice, and chase high scores—but within minutes it reveals a layered system of risk and reward that constantly tempts players to push for just one more roll. It’s a game that looks cute enough to disarm you, but beneath its soft exterior lies an addictive cycle of planning, probability management, and the pursuit of perfect synergy. Each run in Cats & Dice begins with the selection of several cat statues, each representing a unique ability or modifier. These cats determine your starting dice and the way your rolls will interact with various systems. As the game progresses, you acquire items that alter your dice faces, manipulate rerolls, or trigger chain effects when certain numbers or symbols align. What sets the game apart from other dice roguelikes is the flexibility of its buildcrafting. You’re not simply at the mercy of random rolls; instead, you actively shape your odds by tinkering with dice combinations, cat pairings, and special bonuses. Every cat you choose influences the kind of strategy you’ll employ—some reward consistency and safe play, while others thrive on chaos and high-stakes risk. The interplay between these systems creates a satisfying balance of control and uncertainty that defines the entire experience. The core gameplay revolves around chasing increasingly challenging target scores across multiple rounds. You roll your dice, plan your moves, and attempt to hit the required thresholds while juggling limited rerolls and resources. Each round becomes a puzzle in itself—how to extract maximum value from your current setup while preparing for the next stage. The scoring system encourages experimentation; sometimes it’s better to take a small, consistent gain, while other times gambling on a risky combination can yield massive payoffs. This constant weighing of options creates a satisfying tension that mirrors the best aspects of roguelike design. Even in failure, the game rewards curiosity, prompting you to try new cat combinations and item synergies on your next attempt. What begins as a lighthearted exercise in rolling dice quickly transforms into an engrossing tactical challenge. Visually, Cats & Dice is as endearing as it is efficient. The pixel-art presentation bursts with color and personality, from the animated cat statues to the clean, readable dice designs. Every aspect of the interface feels purpose-built for clarity, ensuring that players can easily track bonuses, face values, and modifiers without getting overwhelmed. The minimalist backgrounds help focus attention on the dice and cats, which are the real stars of the show. The charm of the presentation complements the game’s strategic depth perfectly—its visual softness makes its mathematical underpinnings feel approachable, even to those who aren’t normally drawn to number-driven games. The soundtrack matches the atmosphere, delivering upbeat, catchy tunes that keep the pace energetic without becoming intrusive. Together, the visuals and audio create a cozy but engaging environment that makes each run feel rewarding, even during moments of defeat. As with most roguelike systems, variety and progression play a crucial role in maintaining interest. Over time, you unlock more cats, dice patterns, and items, expanding your tactical options with every playthrough. Early Access players have already praised the range of possibilities available, with over ninety cats and a hundred and fifty items to experiment with. The sheer number of combinations encourages creative play and ensures that no two runs feel exactly the same. One session might focus on maximizing rerolls and critical bonuses, while another might build a snowballing combo engine that multiplies points exponentially. This flexibility keeps the experience fresh and gives a strong sense of discovery, as players are constantly uncovering new synergies that change how they approach the game’s challenges. That said, Cats & Dice is still in Early Access, and its current form reflects both promise and limitation. The foundation is solid—the mechanics are satisfying, the systems are smartly designed, and the overall pacing hits the sweet spot between casual and cerebral—but some aspects remain underdeveloped. The progression structure can occasionally feel repetitive once you’ve explored a large portion of the available cats and items, and the score-based runs, while addicting, may lack narrative or long-term goals for players who crave deeper motivation. Some minor balancing issues are also apparent, as certain cats and items offer significantly higher utility than others. Yet these shortcomings feel more like growing pains than fundamental flaws, and the developer’s roadmap suggests an active commitment to expanding content and refining balance over time. Despite these imperfections, Cats & Dice already succeeds in what it sets out to do: create a system where luck becomes strategy and strategy becomes art. Every roll of the dice feels meaningful because of how much control the player has over shaping their outcomes. The combination of charming presentation, tight mechanics, and emergent depth makes it a rare find among indie roguelikes. It’s the kind of game that invites both casual players, who will be drawn to its aesthetic and simplicity, and hardcore strategists, who will stay for the intricate optimization possibilities hidden beneath the surface. Few games manage to make rolling dice this satisfying or intellectually engaging, and even fewer do it while maintaining such a whimsical tone. Cats & Dice is, at its heart, a love letter to the thrill of chance and the satisfaction of mastery. It’s a reminder that even simple mechanics can yield rich, complex experiences when executed with thought and passion. Yongjustyong has created a game that feels cozy yet challenging, playful yet precise, and it’s easy to lose track of time chasing just one more roll. While it still has room to grow, its foundation is strong enough to suggest a bright future ahead. Whether you’re a fan of roguelikes, deck-builders, or just cats in general, Cats & Dice is an unexpectedly delightful gem that proves strategy and charm can coexist—and that luck, when guided by the right hands, can be just as powerful as skill. Rating: 7/10
All you need to know is that it's like Baltoro but with Cats and Dice and it has very good and quite a few combinations for how small the game is so far. It also has different types of dice that combine with the cats, mutlipliers, things that add to your score, things that add to your multiplier, and it's pretty hard compared to Baltoro which is a good thing. I don't see why people are complaining. It's like if I complained about Bingle, that games extremely hard to understand but that's literally the whole point of the game. This is easier to understand, but some of the people make it sound like rocket science, im not sure why. I give it a 10 out of 10 and their will only be more cats from here!
A Balatro inspired dicebuilding roguelike that ramps up the decision-making of Balatro to 100. This is a complex game but is filled with interesting ideas and mechanics! https://youtu.be/HjlCPNKst08
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