
Build your heroes, loot the kingdom, and discover rare treasures. Corvos Dynasty is an RPG inspired by old-school classics. Will you be the legendary hero who saves the princess or the conquerer who burns the monarchy to the ground?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[b]Note: The game is not fake, the reviewer below ran into a bug where a guard blocked them in early in the game. It is easy to not get affected by this bug. Save before the guard portion so that if you run into this bug by getting caught by the guards then you can reload and try to not get caught next time.[/b] Pros: - Tons of skill crystals dropped by monsters which you can customize your characters with. - Tons of passives stat crystals you can customize your gear with. - The dungeon layouts are pretty interesting Cons: - Some bugs such as the minimap background not always loading. - The random non important NPCs in the first town all say the same 3 lines which hurts immersion. This is an early review, I'll update it as I go.
A level-your-way up type of linearly structured RPG with crafting, magic, equipment and customisation. This JRPG looking game may trigger halcyon memories of Chrono Trigger and Final Fantasy IV. The turn based combat and stats will feel familiar if you've played Dragon Quest, Ni No Kuni etc... Outside of combat, there is no time pressure, explore, craft and loot at your leisure. Your teenage protagonist is woken up by his mother, you train and then clear the kitchen of rats, while you frantically loot the rooms of your family and other residents of the castle like a mad klepto. If Final Fantasy-style combat and 16-bit chip-tune trigger a pleasure node in your brain, then this game is for you as it delivers a pleasing, chill ever-advancing game experience.
I am now 8 1/2 hours in the game, chapter 2 and I'll delete the game. Off course done with RPGMaker this one is heavy on old school RPG. That means grinding. There is crafting..but you need the material for it. And once you dig/chop it ... well it's gone. But you also needs crafting books and early on there are one a few. So the only things interesting is making keys (to open doors and chests). The fights are boring and it takes usually 2 hits to kill an enemy. In between there are some action tasks like spikes or rolling boulders in the dungeon. The reason why I stop playing this is...well after all the effort you start from 0 at a new chapter. The characters are lvl 10 but even a group of simple bees and rats can kill them. I just don't have the patience like I used to (40 years ago) to go through something like that (and it will probably repeat itself in the next chapter). Since I bought the game for 79 cents, I can still say that I enjoyed it.
I tried... I swear I tried to continue, but I simply couldn't. The game has qualities, but honestly it feels like it needed to be tested beforehand. I see many flaws. The speed of the NPCs and of the game as a whole is strange. The story is strange, and you don't really know exactly what to do or where you're supposed to go. I would give it a 6 for effort (that grade just to pass the year) and nothing more. Unfortunately, the game is hindered by the excess of glitches and bugs scattered around. I can't recommend it.
old school jrpg
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