
Two years following the Second Great War, the Osirian Empire wrestles with finding a new ruler. While each faction sees a different future for their people, decisions are made by strength, not through ideals, and only the dead have seen the end of war.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Quite a few bugs so far, but a very interesting game. The developer seems to be very responsive and has fixed a few bugs i've mentioned already. I recommend this game only if u look @ it as a early access game with potential bugs.
Excellent game. Superb playability and very addictive
It's got some bugs and some kinks to work out but overall, it's pretty fun. The devs actively listen and respond to feedback. They also fix bugs that you bring to their attention in literally hours. It's impressive. They genuinely want to deliver a great game and I believe they will eventually do just that.
I've only got about 7-8 hours in as of writing this review, the time played is a few hours off for some reason, but so far I am having a good time. The game is challenging, and has great replay potential. The story is intriguing, and the mechanics are a great mix of several beloved franchises and styles. The game wonderfully meshes Final Fantasy Tactics style class/job system, with D&D mechanics such as skill checks, feats, attributes and so on. The gathering system and system messages are very reminiscent of Ultima Online, which is a good thing, and ties in neatly with the crafting system (itself a robust and well 'crafted' crafting system). If any of that sounds like something you would enjoy, I highly recommend playing this game.
Awesome game so far. Don't get me wrong. There are a couple caveats. There is an adjustment period to learning and getting familiar with the mechanics, -personal gripe here- the human sprites are ugly as sin- no autosave in core rules. Not a big issue normally- but say when you get softlocked in a cutscene because an NPC grabs you by the groin and talks to you as they pull you around town and gets stuck because other wandering npcs got in the pathing- causing you to lose a solid hour+ of progress and upgrades....just a little frustrating. The random instances of 'maximum call size exceeded' crashes are also a bit of a problem. Always during battle (edit- both major gripes that the dev actually patched not too long after this review. May just be coincidence - but I'll bat for the dev being pretty awesome and being active with their game and it's players) There is a lot to love about the game though from the amazing DND like mechanics mixed with a classic JRPG feel and a very satisfying job/JP system Edit: Dev- per your request the bug involved Speaking to Redames in Cragor as part of the early storyline quest. I was able to complete it- but it did intially softlock. I do want to clarify again I love the game and great job!
I enjoy it more than i thought. Developer pour many hours to make the world more vivid, NPC have their own route than idly stand still. However as expect for a game with mini community, there is almost no guide, also without a sound player base to debug, there are some little glitches from time to time. :P still, a good game.
Mixed feelings here. It starts off pretty strong, but the shiny new feeling wears down pretty quick with combat that I am trying to avoid because I dont feel like I am gaining in power at all, even though I am mastering classes. I wouldnt say its bad. But I dont know if its something I will finish.
A really impressively detailed RPGMaker game. From the different paths you can take, to the use of the d20 system, to the character customization, it's an absolute blast. I still need to finish it, but after playing close to 18hr in a single sitting, I believe it's fair to say I'm enthralled.
The game, Gjallarhorn, from the makers of The Great Gaias is a neat game with lots of replayability. You can tame creatures (Sadly they take the same slot as a summoned creature or cohorts if you take a certain skills that allows you to "recruit" another humanoid into your ranks), you can harvest items (and grow your classes "job points" that way too), you fish and so on and forth. (Including stealing and burglary. You don't have to be a goody two shoes all the time.) You are not forced to be a fighter if you went with it first. Naturally you will perform better with it if you invested your stats into say strength. But thats a normal fare for games. You get 1 stat point per level up so you can fix your build a little. But you can technically learn and master every class without even fighting or harvesting if you like to fight. (But beware depending on difficulty enemies level with you for a while) Furthermore increasing the job points for a class grants you some small permanent boons as well. Be it HP, MP, some MP regen, etc there is much they can give. There is quite a bit to do, with quite a bit of replayability. I received the product for free as i did help beta test it. All in all the game certainly has flaws (Like only two races as mentioned before), but i do recommend it. Did I mention that you can name your tamed creatures? I do have teddy up from a slightly older build which save i reloaded (In screenshots). Once upon a time teddy was far mightier than he was before than. But alas his strength has waned in the face off balancing. I do encourage people to take a chance.
It's quite a good classic JPRG turn based CRPG interpretation of the D&D ruleset. Not 100% faithful, but given the systems at play it's better for it. Moderate amount of grind (for me it's about right). Interesting plot so far, Lots of customization. Downsides so far: side quests seem pretty limited, the materials harvesting system is madness until you level it up a bit, and you probably already saw but the graphics are not going to knock your socks off. Overall I'd put it in the top 20% for games that I own.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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