
An auto-battler roguelike where you craft weapons by combining materials. Test your luck in the auto-battler style random shop. Build a stronger army with Artifacts, Heroes, and shop editing. Last blacksmith of this world, it's time to become a legend!
Modeled estimate, not a reported figure. How we estimate →
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About
Before starting his war, the Demon King targeted the blacksmiths first. His plan succeeded, and every blacksmith vanished from the land. The world is full of warriors brimming with the will and courage to fight, but they have no weapons to wield, and no one to forge them! But there was one blacksmith who escaped the Demon King's curse... and that is you. Oh, last blacksmith, open your forge now and create the weapons that will save the world!
GIVE ME A WEAPON! is a new style of strategy game where your forge becomes your army. We've combined the thrilling combat of an auto-battler, the unpredictable strategy of a roguelike deck-builder, and the satisfying fun of crafting weapons by combining materials.


Use 'Ember', the resource gained from battle, to purchase the 'Materials' and 'Blueprints' needed for weapon crafting. With limited resources, will you buy the item before you? Reroll the shop for higher-tier items? Or increase your resource income for the future? Every choice you make completes your strategy.

Combine the Materials purchased from the shop according to a 'Blueprint' to create powerful weapons. Weapons of various classes each become a unique soldier, storming the battlefield. Some weapons even possess special skills, becoming your trump card to turn the tide of war.

Even an ordinary sword becomes a legend in the hands of a hero. Equip the 'Heroes' you recruit by clearing stages with weapons. The stats and skills of the Hero and weapon merge into one, creating a unit of unimaginable power. Which Hero and weapon will you combine to create your ultimate champion?

Your journey doesn't end in defeat. Build your own winning strategy through the random rewards given after clearing each stage. Edit the pool of weapon Blueprints available in the shop, recruit Heroes, or acquire Artifacts with powerful effects. Every playthrough will become your own new legend.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
its a decent game, but after 2 hours i defeated the last difficulty and got most achievements. good things: - a LOT of diffrent units, items, reclis, upgrades and so on, you can do a lot of diffrent builds and get some very op combos very quickly - good ui design, its intuitive and easy to learn/understand bad things: - way too short, after 2 hours i already dont have anything to get anymore, i did 3 diffrent runs, the 4rd one was abt 50 min and i already cleared the last wave really bad things: - gameplay is too fast, you are basically just looking at the shop, i never looked up at the units and saw any combat after the first few waves of the first run. - managing the shop and your items, refreshing to get combos fast enough is needed keep up with the enemy, you have no time to look at the units fighting. things to improve on (ideas) - double clicking a blueprint should pull out the requiered items from your inventory into the craft bar - unselecting a blueprint should put the items back into the inventory if there is space items in the shop that you need for recepies that you currently own should be hihglighted - slow unit movement & attackspeed als well as ressource gain (the whole game basically) by abt 50%, you are too busy just skipping through the shop, frantically refreshing and choosing things you may need (you dont have time to check your blueprints in between, either you know or you blindly buy) final feedback: the basic gameplay does what it wants to do and is actually fun. currently its over way to soon and there are quiete some qol changes that could/should be done to improve gameplay experience
《GIVE ME A WEAPON!》这是一款组合材料打造武器的自走棋肉鸽游戏。在自走棋式的随机商店中试试你的运气。通过神器、英雄和商店编辑,打造更强大的军队。 游戏的世界观设定别具一格:魔王覆灭了所有铁匠,战士失去武器,而我们作为最后的铁匠,肩负着铸造武器,拯救世界的使命。这种铁匠的设定还是第一次玩到,毕竟以前的玩过的那些游戏不是当勇者就是当魔王,将锻造作为核心玩法,让每一种武器都发挥他应有的价值。 游戏完美的融合自走棋肉鸽和武器锻造。玩家通过战斗获取余烬,在商店购买材料与蓝图,锻造各种各样的武器,而这些武器会变成士兵上场战斗。从普通的刀剑到强力的神器,不同武器拥有独特效果,搭配英雄角色还能触发羁绊效果,使打造的武器变得更加强力。丰富的武器与材料,会玩起来有点手忙脚乱,看见一个蓝图就想打造,但是又得看运气刷材料,随机性真的拉满了。资源分配、蓝图取舍、英雄与武器搭配,每一个选择都直接影响战局。像素风格赏心悦目,战斗特效简洁但不简陋,难度递增刚刚好,而且一场对局的时间很短,可以随时随地来一把,唯一的问题可能就是战斗的中途没有存档点了,好不容易打到后面关卡,结果只能投降或者退出游戏,而退出之后再进入只能重新开始了。 总的来说,算是一个非常不错的独立游戏,玩法机制比较新颖,而各种玩法的结合又做的非常不错,要是可以优化一下存档系统就好了。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
i like it, i picked it up, but its just a little tooooo fast for me to enjoy, i get way too anxious and cant focus, the ui needs a little bit of cleaning and you should be able to right click to sell instead of pressing e, i unlocked a hero but dont know how to use it. the milita helps as well as bonus embers upon start. you should be able to cleanly pause with spacebar or something. using the escape button to buy myself a moment to think is helpful but still not helpful enough cause i'm terrible, there should also be a crafting ingredients shown on hover or something before you buy an item or add it to your deck. and maybe a list of weapons you have that an ingredient is used for when you hover the ingredient in the purchase tab. i'm reluctant to reccomend the game in its current state. but i will change my reccomendation if it shows signs of the game devs making some improvements
[h1]GIVE ME A WEAPON!:最后的铁匠...[/h1] 魔王为了削弱人类战斗力对世界上所有铁匠都降下诅咒,我们却神奇的免疫了诅咒,现在我们成为了世间唯一的铁匠,勇者们空有魔力而没有武器无法发挥力量,现在希望寄托在我们身上了.. 游戏采用的是像素风,我们需要在下面商店似的地方消耗余烬获得制作武器的材料或者武器的蓝图,余烬随着时间产出,我们可以通过升级提高余烬生成速度,也可以通过升级提高刷新需要的余烬数量来提高商店材料和图纸的品质,制作出对应武器后画面上方会出现对应武器的小人,小人会自动战斗,我们的目标是摧毁地方的所有建筑 但当我们拖的时间太长会出现一个巨型单位,需要杀死他才能算胜利 游戏胜利后可以删除,新增,或者是升级手上的蓝图,不同武器有对应的不同流派,每过几关还会有英雄,遗物的选择来进一步提高我们战斗力和强化相应的构筑 总的来说游戏玩法还是很好玩的,喜欢肉鸽游戏的可以尝试 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
이터널리턴식으로 템조합하는 냥코대전쟁류게임 종합적으로는 나랜디같은 느낌 게임자체는 재밌는데 후반갈수록 고티어 무한리롤 피지컬게임됨 정작 에픽템만으로도 클리어가 돼서 전설/영웅템을 만들 필요성이 딱히 없음 일시정지도 없는 마당에 우클릭으로 현상점 구매하기보다는 현상점에서 재료템 자동구매 on/off가 낫지않을까싶음 스탯류 아티팩트도 딱히 체감이 안되고 일부러 특정 계열로 맞추고 싶은 마음도 안듬 종합적으로 돈증강이 최고인 롤체에 가까운 밸런스 UI면에서 도감없는거나 템추가할때 재료템 안보이는게 문제
Good potential, need an infinite mode
正式版比Demo好玩很多,Demo少很多東西. 不過Artifacts BUG有些不疊加,甚至會覆蓋前面Artifacts的效果。 (目前1.0.03版本,餘燼增益會覆蓋前一個餘燼增益,就[彩虹煤炭]&[強化風箱]) 還有在遊戲過程中,臨時有事,ESC選擇[退出遊戲]不會保存進度,就直接沒了......要從1-1開始打,這一點有點難受。 機器人英雄強的爆炸,生產CD2秒的英雄,只要出一個坦,一直刷火器,無限堆遠程機器人,除了廢手,沒有弱點。 如果不是餘燼BUG就直接打通了。 生產CD高達150s的英雄都很難用,因為[5-1]敵人會出現一堆地獄獵犬,跑超快、攻速也不低,等150秒都會被打爆3次了. 而且那些英雄效果也不算強。
fun
Happy to see the game released after I enjoyed the demo. It's a good game to sink some time into. The reward/powerups are fairly random, encouraging different hero and weapon loadouts, so the game stays pretty fresh while you make your way through it. The art style of the game is unique, I particularly like the different hero's portraits. They have a hand drawn feeling instead of the generated look I find in many games at this price range. Well done, I look forward to spending more time playing.
The game is fun, quick to 100% but has a lot of build potential on the long run
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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