
Why Do People Want to Die? Why Don't People Want to Die? This is a story about a group of girls in a world that exists in limbo between life and death. Embark on a dramatic real-time tactical adventure.
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About

Why do people want to die...
Why don't people want to die...
In this world, opposites intertwine— cuteness and grotesqueness, hope and despair, life and death.
Those who yearn for death, yet cannot bring themselves to it, arrive at the Interworld suspended between life and death.
This is the story of Mitsu Mao, a girl clinging to life who gets lost in this Interworld, and those she meets there who have desired death.
The game consists of an adventure part, where you explore the Interworld, and a real-time tactical part, where you strategically defeat the monsters blocking Mao's path with her allies.
Embark on a dramatic real-time tactical adventure.


A World Between Life and Death
Trapped between worlds, in a realm where those who long for death yet can't find. Here, our protagonist, Mitsu Mao, who clings desperately to life, finds herself lost.
She soon learns that the Interworld is made up of multiple floors, and that reaching the topmost one might allow her to return to the real world. Driven by her desire to return, Mao begins her perilous climb. Along the way, Mao encounters several people who had wished for death, each burdened by their own tragic past.
As she speaks with them, she is forging bonds, uncovering their stories, and perhaps even altering their fates. Their lives intertwine with hers, shaping her understanding of life, death, and the mysteries of this world.
Embark on a moving adventure through a world teetering on the brink. Experience a dramatic tale of hope and despair, life and death.



Voice: Tomoyo Takayanagi
A strong protagonist and an anomaly in the Interworld
since she was brought there even though she is longing for life
more than anything else.

Voice: Yuina Itou
The guide of the Interworld.
Her true nature and incredible unique character remain a mystery.

Voice: Kana Yuuki
A "beautiful" lady and Mao's first encounter in the Interworld.
A woman who is possessed by the fear of growing old.

Voice: Akiho Suzumoto
A pure, childlike soul who seems out of place in the Interworld.
A girl longing for love more than anything else.

Voice: Yuki Tanaka
A surprisingly sensible person who feels like she would not belong in the Interworld.
A woman who is resenting illness more than anything else.

Voice: Eri Yukimura
A selfish person who stays true to herself, even in the Interworld.
A girl possessed by desire.

Voice: Kiyono Yasuno
A girl who is both closest to and furthest from the Interworld.
A girl utterly consumed by death.

Adventure Part
A story of joy and sorrow unfolds between Mao, Bikke, and the people they meet in the Interworld.
The choices you make shape Mao’s relationship with the other characters, the course of the story, and even the future of each character.
Tactical part
Hordes of monstrous creatures roam the in-between world, seeking to drag Mao and her companions down with them. Utilize a variety of skills, tactics, summoning abilities, and strategic teamwork to overcome these obstacles and continue your quest to reach the real world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
有田中有紀配音👍 2025/06/19 留 -------------- 2025/12/26 更新 [url=https://forum.gamer.com.tw/Co.php?bsn=60599&sn=169531]詳細心得:巴哈姆特[/url]2026/02/08 更新 [h1]少女們在生死夾縫中尋求救贖[/h1] [b]劇情與聲優配音極佳,但系統細節仍需打磨的佳作[/b] [b]劇情評分:[/b] [strike]8.5 / 10[/strike] 2026/01/01 更新至[b]9.5[/b] / 10 [b]玩法、戰鬥、UI/UX等評分:[/b] 6.5 / 10 後續如有更新會再調整評分 [h2]【前言】[/h2] 《輪迴 GiLGuL》絕對是一款被低估的獨立遊戲瑰寶。內容探討了「生與死」、「自我認同」與「創傷」等深刻議題。雖然遊戲系統層面有明顯的打磨不足,但其優秀的劇本與演出足以讓人忽視這些缺點。 [h2]【直擊靈魂的劇情】[/h2] 故事發生在生與死之間的「間世(Hazamayo)」。來到這裡的角色們,都背負著難以向外人道出的創傷與過去 。 劇本最精彩之處在於並沒有單純地賣弄「悲慘」,而是透過角色們在絕望中掙扎、互動,逐漸剝開內心的防線。雖然主題沉重,但劇情偶爾會巧妙運用一些迷因或捏他,讓整體氛圍不會過於壓抑,反而更能讓人對角色的處境感同身受 。 對於喜歡探討人性、哲學議題,或是偏好群像劇的玩家來說,本作的劇本絕對值回票價。 [b]劇情全語音:[/b] 每一位角色的配音都極具張力,讓人更融入劇情。 👍有[b]田中有紀[/b]配音💯💯 [b]聲優廚推薦:[/b] 👍聲豚必買😭🙏 [h2]【戰鬥與玩法:有趣的嘗試,但有改進空間】[/h2] 戰鬥採用佔領據點的輕度 RTS 模式。 [b]👍 優點:[/b] 系統有策略深度,配樂非常優秀,戰鬥難度適中。[spoiler] 二周目提供了「跳過戰鬥」的道具,對純劇情黨很友善。[/spoiler] [b]👎 缺點:[/b] [b]無法暫停:[/b] 單機遊戲在戰鬥中竟然無法暫停,稍顯不便。 [b]AI 邏輯:[/b] 隊友 AI 有時不夠聰明,在特定防守關卡可能會讓人感到煩躁。 [h2]【系統與 UI:目前最大的扣分項】[/h2] 這是我認為最需要改善的部分: [b]音量平衡:[/b] BGM 和特定音效(如砲台)過大,但角色語音卻明顯偏小,遊玩時需要頻繁調整音量。 [b]UI 設計不佳:[/b] 選單操作不直觀(例如查看技能數值麻煩),且手動存檔位僅有 3 個,對多結局遊戲來說實在太少。 [b]劇本錯字:[/b] 繁中翻譯偶爾有1、2個錯字、漏字、翻譯錯誤或是誤植等情況,稍稍扣分,但不影響閱讀。 這點我盡力回報給開發者 [h2]【希望後續能新增的DLC跟遊戲內容】[/h2] ➕[spoiler]更多的後日談(遊戲結束後仍感到意猶未盡😭)[/spoiler] ➕美術設定集、原聲帶 ➕增加CG回憶錄 ➕增加Steam 成就系統 [h2]【總結】[/h2] 《輪迴 GiLGuL》就像一顆未經完全打磨的原石。雖然在 UI/UX 和音效平衡上有著明顯的缺點,但它擁有極高水準的劇本與聲優演出。 如果你能包容遊戲設計上的不便(並記得用手把玩),這段在生與死之間尋找答案的旅程,或許能讓你引以為鑑,得到一些人生啟發。 [b]推薦給:[/b] 劇情向玩家、聲優廚、能接受輕度 RTS 的玩家。 ------- 2026/01/01 更新 修改劇情評分 8.5 / 10至[b]9.5[/b] / 10 [spoiler]由於12/26撰寫時僅通關結局3、4、5劇情,劇中雖有懸念但尚未觸及核心。但今日通關結局1、2後才給整個故事一個圓滿的收尾,故增加至9.5。 雖然說部分結尾對話大同小異,但故事的完整性是靠這5個結局中,零散的拼圖去拼湊而成的。[/spoiler] [spoiler][b]強烈建議一定要收集完所有結局,故事才完整[/b][/spoiler] -------
Really neat hidden gem! I was worried the English translation would be rough since it's not applied automatically, but it was pretty much perfect. Combat is not really my thing but it's fairly easy and doesn't overstay it's welcome too much. I feel like a controller is pretty necessary though, I tried using keyboard but it frustrated me so I switched to an Xbox controller and that worked great. Only times combat got on my nerves a bit is a few stages where I had to protect a base for 10 minutes, and that I couldn't accomplish the alternate win condition of capturing all bases because enemy reinforcements captured them too fast. Most stages only take 3 minutes so spending 10 minutes on one feels like a lot. Team AI also feels pretty incompetent, but maybe I just didn't understand the system well enough. In terms of worldbuilding the pitch is pretty much exactly what you get, the characters are really the bulk of the story here. I love that the characters are a wide range of ages spanning young adulthood, it helps with showing a wide range of troubled youth. Other than Bikke who I found kinda obnoxious I really enjoyed this cast of characters. I'm sure you can gather from the description but character's backstories go to some very dark places, Ch 2 did make me cry, it's really rough (in a good way) First run took me about 16 hours, I think that's a pretty good playtime for the price, at least on sale. Light spoilers about player choices [Spoiler]I've only done 3/5 endings at time of writing but the route structure seems pretty unnecessary, it's like bits and pieces of the epilogue have been scattered across multiple endings and it just seems annoying to grind for an hour in NG+ just for a few more minutes of the epilogue, I would have liked the endings to be more dramatically different if I'm gonna be spending an hour or so to get each one rather than just missing a character or two in the epilogue. That said, I do respect the commitment to allowing some party members to be lost forever, I'm sure that was an interesting writing challenge. [/spoiler]
[h1]思うほどの闇はあれども思うほどの病みはない[/h1] おそらく全ルートクリアまで。 体感ではアドベンチャーパート7タクティカルパート3くらいの塩梅。 物語全体の整合性よりかはキャラクターに寄った展開が多め。 肝心のゲーム部分においては、主にUI面で配慮が足りていない箇所がかなり見受けられる。 ・テキストの早送り、スキップ機能はあるものの、未読テキストでも問答無用で飛ばされる。(未読テキストは自分で確認するしかない) ・メニュー画面、パーティ編成画面の操作がやや直感的ではない。たとえばキャラクター情報の切り替えをワンボタンでスライドできない…など。 ・初期音量設定の『声』が相当小さめ。 ・オートセーブスロットを除き、手動のデータスロットが3つしかない。 ・作中に出てくるスチルを閲覧できるモードがない。 はっきり言ってこれ以上の粗はまだまだある。けれども決して遊べないゲームではなく。 シナリオ全体に漂う[b]生き死に[/b]のテーマは興味深いものであり、自分はその辺りを知見として充分に受け取らせてもらった。 そして最後に。[b]猫より犬派[/b]の方にはすこし手厳しいゲームかもしれない、と一言だけ述べておく。
[h1]現代擺渡人,不問何時靠岸,但尋為何搖擺[/h1] (以下含有劇透) [h2]人生在世,所追求的正是求而不得的[/h2] 就如同遊戲開篇就引用薩特的理論「存在先於本質」一般,這是一部充滿存在主義色彩的遊戲 所有人在生存的途中,都不得不卻面對一個事實 那就是人的存在可能是沒有意義的,那麼生與死的分界又有什麼區別? 我原先以為這是在講關於父權結構對於個體本身的扭曲與束縛,如美玖的凝視與性暴力,友理愛的權利(暴力) 這些由外在權力對於女性(弱勢)的壓迫,構成了悲劇本身 但在第三章開始,從對於肉體和自我的剝離與不一致,產生的如「常恨此身非我有」般的痛苦 到第四章中,因為自身童年的缺乏從而產生對外物與他人的佔有 故事本身脫離了對外的思考,轉而向著肉身,又或是更內在之物來去探討 而到了第五章又更是極端 對於常人來說,會無法理解為什麼像惠美這樣,過上衣食無缺生活的人,卻依舊會去渴望死亡 隨著時代的進步,我們擺脫了普遍的飢餓與貧窮,但卻依舊無法消去那自出生而來就伴隨的空虛 百年前的人和今日人們所面對的徬徨沒有什麼不一樣 這就必須去提到另外一位受存在主義影響深遠的哲學家拉岡 雖然我不是拉岡理論的擁護者,但就如同拉岡所闡述的,所有人的一身都在追求無法達到的完整 人生來便是殘缺的,而終其一生都在追求自身的完整,然而所能獲得的都只會是那完整的替代品,在剛獲的滿足的瞬間,便會感到索然,轉而去追求下一個替代品 那麼,這是一個從存在主義走向虛無主義的遊戲嗎? 很明顯不是 就如同前面所述,故事的走向,是一個從外逐漸往內探索的過程 不論外在賦予你何種價值,都還是必須回去面對自身 少女們在間世行走,就如同在冥河中遊蕩的擺渡人 無法上岸,也無法下沉 然而不論是選擇靠岸,還是向下沉淪,終歸都只是結果 最終該去尋找的,還是自身為何、因何而去搖擺,這一目的本身 因為也許那與生俱來的搖擺本身,正是自我的所在之處也說不定
輪迴GiLGuL全結局感想 [h1] 失去重要事物少女們所做的選擇 [/h1] 「間世」,生與死的夾縫中, 渴望死亡卻無法實現的人都會在此徘徊 這是一群少女在面對自己的過去,為了掌握自己的未來 活下去,並成長改變的故事 任何人活者都有可能經歷過偏執、渴望得到愛、失去唯一、希望世界順從自己、尋求活者 不論如何人只要活者都有可能遇到挫折,而遇到挫折時該如何去面對? 輪迴GiLGuL是一群少女們面對自我、挫折,為了未來而去成長改變的故事,如果你也曾經遇到挫折或是正在面對者,那我非常推薦遊玩此遊戲,了解少女們的困境,並看者她們成長改變,不管遊戲中的少女們還是我們,我們都能夠面對這些困難而追尋未來 在此推薦各位遊玩 (以下含有劇透) 結局推薦走法 5>4>3>2>1 劇情的最後,所有人面對的自己的過去,並去成長改變,再跑了1&2結局後能得知,這5人都間接導致了真央的家庭、生活破碎,其他結局活者的人也會因這趟旅程的收穫而去面對自我去展開新的生活,但我個人比較喜歡1結局 所有人都間接影響到了真央,都向真央道歉,並希望任何方式去補償真央。真央接受了這些事實,並選擇繼續以大家為了未來一起活下去,不是過去不重要或是可以捨去,而是因為這段經歷的也使得真央能夠開始有了想去做自己想做的想法,因此真央選擇接受了大家,而大家一起生活 個人最喜歡是第二章友里愛的描述 友里愛是個很缺愛的人 在現世第一次有愛的感情是小狗,因此甚至到了很偏執的程度,為了與小狗存活,一起關在房間 並會避免小狗發出聲音而將狗的嘴巴封住,但也會與小狗出去玩,雖然有點嚴重,但確實是真正的愛。 但小狗因意外去世,因此友里愛自責到想餓死自己,而來到間世 而在間世的旅程讓他第一次得到了他人所給予愛 ,但因為小狗的事件導致友里愛認為自己沒有資格得到任何事情,包括愛,因此會不斷道歉比較偏向自我厭惡 所以才會習慣性道歉 而如果在過程中,你越給予友里愛更多的愛,越讓她去對於愛這件事情去做自我的選擇,友里愛的選擇會是在最幸福的當下選擇死亡 因為友里愛沒有辦法知道未來能不能再獲得這些,會不會回到現世後就只能面對那沒有任何愛的家庭,她沒有辦法在獲得這麼多愛的情況下在繼續前進,反而要讓友里愛保持在信賴,在沒有過度關愛的情況下,友里愛才會選擇活下去 我打從看完友里愛的序章我就知道我的選擇最後一定會讓友里愛選擇死亡。 因為完全沒得過愛的情況下我認為會選擇在幸福的當下結束,當然友里愛的愛跟我的差異還是蠻大的,這部分我認為寫得非常好,但我還是喜歡大家一起生活的結局就是
幸村惠理、凉本秋穗、田中有纪......原来是带刺女孩 #30
Very compelling story, simplistic yet engaging combat. Overall entertaining game, akin to an interactive novel. 8/10
不錯的小品遊戲
推薦 内容很充實
這聲優陣精準打擊閃P了
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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