
Gil's Lucid Dreams is a FPS horror game based on the story and exploration. Gil use lucid dreams to get away from his unsatisfacting life. He will lose the control of his dreams, becoming completely succubus of his nightmares. Will Gil be able to face his Alter Ego?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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overall good for in between. can recommend it.
psikolojik gerilim bulmaca 1. şahıs, yavaş işliyor hızlı yürüme yok bu tek başına kanser sebebi
Игра оптимизирована и визуал для такой инди вполне сойдет Но какая же сама игра убогая и с максимально тупым сюжетом Управление и механики конченые и в них нету смысла толком У игры есть все же плюсы, их два: -Не сложные ачивки -Карточки Можно игру купить ради карточек, но только если вам важен уровень стима, а также лучше брать по скидке, дешевле батона........но на батон хотябы масло намажешь Звуки в игре тоже сделаны плохо А квесты.......ооооооооооо.....полная ху-Й-ня, просто лютый нелогичный полный смысла(НЕТ) Это не игра!!!!!! Это скучный, нудный, криво сделан симулятор ходьбы с точки А до точки Б Кароче больше мне нет что добавить Общая оценка 4/10
game
Gil’s Lucid Dreams by Oblion Studio is a small but ambitious psychological horror game that delves into the fragile line between desire, memory, and nightmare. At its center is Gil, a young man disillusioned with his ordinary life and longing for something more meaningful—dreams of a home, a family, and a sense of fulfillment that reality cannot provide. To escape his dissatisfaction, he turns to lucid dreaming, a place where he believes he can control his own destiny. Yet the deeper he ventures, the less control he retains, as repressed fears and darker aspects of his personality surface, transforming his imagined sanctuary into a hostile and surreal prison. The narrative revolves around piecing together Gil’s fractured psyche, exposing secrets and traumas that shape both the man he is and the dream world he inhabits. The game excels most in atmosphere, trading cheap jump scares for mood and tension. Each dream sequence is designed to be unsettling, often twisting familiar spaces into distorted and unfamiliar forms. The architecture shifts unexpectedly, corridors extend into impossibility, and shadows hint at threats that never fully reveal themselves. This commitment to subtle dread rather than overt horror allows the environments to tell much of the story, mirroring Gil’s loss of lucidity as nightmares creep in. The sense of unease is heightened by minimal visibility, abstract imagery, and a sound design that thrives on silence and distant noises. It is in these dreamscapes that the player feels both drawn in and repelled, compelled to keep moving even as the spaces grow increasingly alien. Gameplay is simple but thematically tied to the narrative. Puzzles form the core of progression, often requiring the player to reconstruct pieces of Gil’s life and memories to move forward. These aren’t particularly complex or innovative, but they fit the dreamlike logic of the world and add to the psychological underpinnings of the experience. Another recurring mechanic involves the use of pills: without them, Gil cannot fall asleep, and within the dream world they serve as a fragile tether between stability and collapse. This feature underscores the game’s focus on mental fragility, reinforcing the idea that Gil’s control is slipping not only in his dreams but in his waking life as well. Despite its creative ambitions, Gil’s Lucid Dreams is limited by its indie scope and technical shortcomings. The transitions between reality and dreams can feel abrupt, breaking immersion, and the pacing sometimes drags in sections where exploration becomes repetitive. Graphical fidelity and animation quality are modest, with environments occasionally feeling empty or unfinished. These flaws, however, are partly mitigated by the game’s very low price point, which frames it more as a short experimental piece than a polished horror production. For players who approach it with measured expectations, its imperfections may be outweighed by the unique vision at its core. Reception has been mixed, reflecting this balance between ambition and execution. Some players appreciate the slow-burn psychological approach, the eerie atmosphere, and the symbolic storytelling, while others find it too rough and unpolished to be engaging. At just a few hours long, the experience is brief, but for its cost it offers an unusual dive into the subconscious that feels distinct from mainstream horror. It’s less about being scared in the moment and more about lingering unease, the type of discomfort that lingers after closing the game. In the end, Gil’s Lucid Dreams is best understood as a moody, experimental exploration of the human mind. It doesn’t deliver sweeping narratives or refined mechanics, but it succeeds in capturing the unnerving experience of a dream turning against its dreamer. Its modest scale and technical flaws will turn some players away, yet for those willing to embrace its strangeness and atmosphere, it offers a memorable glimpse into psychological horror that feels personal and unsettling. It may not be a dream fully realized, but it is one worth visiting for players who appreciate indie horror that values atmosphere over spectacle. Rating: 6/10
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir. Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz. Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
Mira capo, te voy a decir la posta de la milanesa corta la bocha, porque si no te lo digo yo, no te lo dice nadie ya que yo no miento ni engaño fumo porro y meto caño. Estos jueguitos son una maravilla, la chota te queda como plasticola con tapa aplastada, a punto de salirse la chele. pero ahora te voy a cantar el cuarteto, osea, la posta. Querés sacar profit duramente? de 10 a 20 mangos extras farmeando estos jueguitos del orto (obviamente menos si no está de oferta) VENDIENDO LOS CROMOS RANCIOS ESOS ¿QUE ESPERAS PEDAZO DE NEANDERTAL DE LAS PRADERAS BOLIVIANAS DEL ANTIGUO EGIPTO? TE DA PAJA? TENES HASTA PROGRAMAS PARA FARMEAR CROMOS ABRAZO CAPO DEJAME +10 RECO FAV Y PUTEAME EN EL PERFIL, ABRAZO TITÁN!
Woof! Woof! :)
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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