
Become more than human and save mankind from total annihilation! From legendary developer Game Freak comes an action adventure like no other - manipulate the world around you and smash the evil Ajeet to smithereens!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, German, Portuguese - Brazil, Russian, Simplified Chinese, French, Spanish - Spain, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
时隔将近一年静下心来回来玩《千兆毁灭者》,发现还是有点可玩性的,当然我依然是——不推荐。因为它的可玩性就相当于之前喝的是白开水,这次滴了点酱油进去,有点味道,但还是一坨。 [h3] 解密性大于战斗要素 [/h3] ①战斗有类似比大小,物理意义上的比大小,你的拳头要跟对面体型成正比才能造成伤害,技能的用处多半就是服务于解密,然后欺负最低级的杂兵; ②战斗过程中都要兼顾解密; ③[h3] 解密过程可能存在随机性 [/h3] ——好消息:制作组在每个房间内基本设置了不止一处读档点; ——坏消息:解密完成后不小心点到“⬆”当前房间所有怪物全部重新刷新了! ##依照17年发行的时间来看,《千兆毁灭者》各方面产能感觉还不如以前4399上玩的《造梦西游》或者《爆枪英雄》,BOSS上能看见点美工发力,场景设计上感觉不如一些大学生应聘游戏公司的求职作品。 ##值得肯定的是,BOSS战还是能给我一点点感觉的,如果美术上再用功点,解密方式和场景设计再打磨打磨,成绩我觉得会好很多。不过现在说什么都晚了,但即便放在9年前,我也是算它只有一成的优点,剩下九成的都是缺点。
I kept seeing the collectors edition of this game for £99 and wondering to myself “Should I get it?”. I mean it’s Game Freak of Pokemon fame, surely they would make a really decent puzzle game with that art style looking pretty decent from the box art right? Then I saw it on steam for less than £2 and thought at that price, why not! Then I payed it, and thank god I didn’t get that collectors edition. This is a game so cheaply made, I’ve played flash games with better animation back in the early 00’s. The animations are choppy, the story is beyond boring, the characters have no life outside of some really bad dialogue, the game play is tedious, the setting is just drab, and the bosses are just tired old repeats of other better games. I’ll give the game credit where it’s due, the puzzles can sometimes be pretty good and challenging, but the physics to solve them are absolutely frustrating and at times broken. The enemies too, just the most generic and boring looking things you could get in a game. Overall save your money and buy a better Metroidvania game out there, or a better puzzle game. Honestly disappointed, especially with it being made by Game Freak, you know the most expensive games company in the world!
GIGA WRECKER (2016, разработчик — Game Freak) — 2D‑платформер с элементами головоломки и Metroidvania в постапокалиптическом сеттинге. Суть: играть за Рэйку с кибернетической рукой, собирать мусор после уничтожения роботов, превращать его в оружие и инструменты, решать головоломки и сражаться с врагами. Ключевые особенности: уникальная механика: сбор обломков → создание блоков, оружия, платформ; физика в головоломках (нужно наращивать массу «мусорного шара» для решения задач); сражения с боссами и рядовыми врагами (враги помечены цветом: красный — слишком сильны, синий — можно победить); исследование мира в стиле Metroidvania (открытие новых зон через апгрейды); жуткий аниме‑стиль и атмосферный саундтрек; система временных порталов для сброса головоломок; платформы: PC, Xbox One, PS4, Nintendo Switch. Минусы: непоследовательная физическая модель (иногда объекты ведут себя непредсказуемо); проблемы с коллизиями и управлением (скольжение, неточность прыжков); редкие контрольные точки — при смерти можно потерять много прогресса; ограниченная прокачка (в основном улучшения здоровья). Итог: оригинальная, но неровная игра с интересными идеями. Подойдёт любителям головоломок, платформеров и Metroidvania — если готовы мириться с техническими недочётами. Лучше брать по скидке (прохождение — 10–15 часов).
ろくに経験のないインディメーカーが思い付きで作ったものをテストプレイもせず世に出したようなシロモノ。 狂った物理、出来の悪いパズル、不快なだけのザコ、劣悪な操作性に終始イラつかされ続けます。 物理パズルか戦闘アクション、どちらかに割り切ってもっとまともなものを作るべきだった。 こんなのよりソリティ馬でも配信してください。
Качественная игра, в которой упор сделан не на боссов, а на сам непосредственно геймплей. Данная игра является платформер-головоломкой, в которой экшен есть только в босс файтах. В игре просто много комнат с головоломками, где мы либо продвигаемся по сюжету, либо получаем скины на наши "киборнетические приколы". Сами головоломки разнообразны и варьируются по сложности, тем самым не надоедая и не становясь хардокрными. Босс файты легко и быстро заучиваются, отчего победа даётся от силы за пол часа. Причём, всем боссам даже на Босс Раше нужно нанести не больше 8 ударов, отчего чётко вымеренная тактика делает боссов скорее очередной головоломкой, чем реальным препятствием. Так же в игре много диалогов. Не могу оценить их навязчивость и водянистость, потому что читать лично мне их понравилось. Игра подойдёт тем, кто любит делать перерывы на пару-тройку дней, потому что все необходимые способности для прохождения мы получаем достаточно быстро и комнаты можно пройти "индивидуальными путям" ;)
Es un metroidvania dentro de la media, sus características mas llamativas son el diseño de los personajes y el echo de que fue creado por game freak, el mapa es siendo amable poco exacto y algo confuso, los puzzles funcionan con fe y esperanza... mas de una vez me los e pasado sin saber que hice, y mas de una vez me quede atrapado sin saber que hacer. pero igual QUE BUEN JUEGO, es divertido, cada que tenia tiempo de sobra, ponía música y me dedicaba a avanzar con la historia, que pues tiene viajes en el tiempo y eso trae todos los problemas que los viajes en el tiempo tienen :v pero pese a todo uno termina teniendo cariño por los personajes, muy bueno juego la verdad, se que es pecar de iluso, pero me gustara ver una secuela
刚开始以为是恶魔城类型游戏,发现手感不好差点弃了,但是只要玩下去了就很好玩,本质上是解谜游戏,游戏流程应该10个小时就能通关了,我放在后台挂机太久了,打折后价格还是很实惠的,很好玩
Giga Wrecker is a creative 2D action game with a standout physics-based destruction system. Smashing the environment and rebuilding debris into weapons or tools feels fresh and satisfying. The metroidvania-lite progression keeps exploration focused, and the art style is charming. Downsides: some platforming sections can be frustrating, and the controls feel a bit clunky at times. Still, it’s a unique and memorable experience overall.
This is a very bad puzzle-platform combo game where your goal is collecting and using scrap to solve puzzles and take out bosses. Sadly it combines the worst of both sides. I do like how the story works itself with the time travel and implications of how it plays out but everything else about it is ok to just very bad. I feel that if they spent more time making the physics a lot more predictable and the platforming a lot nicer, this would be a great experience. However, as it, I feel it is a waste of time. I would not recommend this unless you really want to play a Game Freak esque game since this feels like their first game made. Serviceable but better wait for a v2. Full details: Good: * Good plot and good concept/combat idea. * Great final boss combining themes from other bosses. Bad: * This is a floaty platformer. * The hit boxes for your sword is not necessarily what you think it is making you sometimes miss cutting cables or can't cut two at once. * Due to above, you might not break enough blocks or too many for a puzzle using your basic attack. * Sometimes you do the right things and it fails because the physics doesn't work right and you have to retry again. * It is easy to visualize what you may need to do. It is very hard to execute due to the engine. * Most of the upgrades are cool but don't do much to impact the game due to the mostly puzzle nature with some combat. * Retry resets the puzzle but not the HP you wasted. * Some puzzles can be cheesed using a cube as a "gear". * If something falls on you, you can clip through blocks and die. * The game only saves when you leave a room. Major progress like activating a pillar is saved. My best advice is teleport out if you think you may die. *Controls are bad as they don't use all the buttons on the xbox controller but instead map things like spear/drill into one button but not use shoulder buttons. Also the default button you'd hit to attack in a platformer is puzzle reset but you don't unlock it until later.... * No borderless fullscreen and it can crash if you switch out and back. Had 4 crashes in 12 hours. * Unstable frames. When it zooms out, frames can drop below 60 on a 3080ti... * You may have to spam blocks to climb up platforms that are literally +1-2 block higher than you. If jump was a bit higher, the game would be a lot nicer. * You get achievements a bit after you finish the thing, not immediately after.
I had fun for the cost of it so it is worth the price, some of the puzzles were really annoying but then again i still was able to finish it, also i liked the characters Still funny to think this is from the Pokemon developers, wish a sequel was made since there is a lot of stuff that could be improved
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