
Giga Girl is a retro run ‘n gun platformer heavily influenced by, and paying homage to, the original NES Mega Man games.
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Languages: English, Spanish - Spain, Finnish, Korean
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A fun but challenging run and gun retro platformer with strong Mega Man influences. The Boomerang mechanic is a novel addition, which I like, once I got used to it. Basically if you like Mega Man, Rokko Chan, Gunman Clive, or what Might No. 9 was supposed to be - then you will like this. Hey Capcom isn't making new Mega Man games - so I am glad that someone has stepped up to make this style of game.
Excelente juego de plataformas que claramente está inspirado y rinde tributo a Mega Man, en un principio aparenta ser tan difícil y casi imposible de pasar como "Magnetta" (un plataformas con muchos negativos por su frustrante y altísima dificultad), pero que poco a poco se deja dominar y se va volviendo más fluido. A continuación describiré los aspectos positivos y negativos que encontré en el juego. **POSITIVOS** -Buena música retro. -El control es simple. -Buen diseño de niveles. **NEGATIVOS** -Nunca te enteras cuando cruzas un Check Point. -La fuente no reconoce la tilde y hace que la redacción de la historia sea difícil de entender. -Me hubiera gustado que el juego tuviera más niveles aunque costara más, se me hizo muy corto. -¿Para qué sirve la bomba? Son pequeños detalles los que personalmente me parecen mal o deberían mejorar, así que lo recomiendo ampliamente por el bajo precio y la nostalgia retro que tiene, merece un 10.
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Hours played at review time, across 24 reviews with recorded playtime.
숨겨진 요소가 많은데 못 찾겠다 누가 공략 좀... 편의성이 많이 부족함
Неплохой закос под классического дендевского MegaMan. Неплохая игрушка.
A very cute Mega Man clone. It's stupidly difficult, as many Mega Man fan games tend to be, with some less than useful weapons and questionable stage design decisions. Using a boomerang as the base weapon is a really interesting concept, though. If you've got someone in your life who would like to see more action games with female heroines, here's one!
O que dizer desse jogo obviamente quebrado, mas que fez eu me sentir desafiado o suficiente para continuar tentando? Giga Girl é bem inspirado em Megaman, mas passa bem longe, não é muito intuitivo (e constantemente injusto), mas de uma forma bem distorcida tem seu charme (tenho quase certeza que a intenção não era fazer um jogo ser legal por ser quebrado).
LSTs begin the everyone one best clone copy from the megaman series I enjoy playing it instead 8 bosses 5 & boy their hard as $#¡™ everyone them had to fight the weakest to beat have there's only one part of level had issue with is the underwater level there raindow jar flowing which I swear u will die a lot you'll find secret items but need bosses weapons & will b hidden place I heard this game from a trend i for right away
giga gwimbly
메가 보다 천배 큰 기가 맨 보다 정치적으로 올바른 걸 너나 해라
Recently cleared! Not only 100%'d in terms of achievements but also sought out all the hidden items in the stages. Most of the playtime listed was spent doing that, for what its worth. So, I am someone who is basically connected at the hip to the Mega Man franchise in terms of fandom, and have spent a rather unhealthy amount of time in said fandom. Giga Girl is "Mega Man with serial numbers filed off", complete with stage selects and "Bosses directly drop weapons". Unlike other MM-likes on steam, which often give a priority to graphics, I'd say Giga Girl struggles with first impressions. The screenshots and key art isn't all that enticing. And that's a shame, as it's a pretty solid, if with a few bits of jank in places, Mega Man-Like. I had fun, and I am actually giving it a recommend! If you're coming in from Mega Man - here's the key comparisons with Mega Man: I'd say in terms of complexity, the stage layouts are on par with Mega Man 2. She lacks the movement and charge options of later games. Her Boomerang is the main weapon, a weapon that only allows one shot on screen but is reasonably effective offensively, and pretty damn devastating when attacking using a combination of close range and rapid fire. Unlike Mega Man, Giga Girl has way more limitations with health, ammo (the latter of which is somewhat detrimental in places but the former just reduces damage variance of enemies and bosses.) Finally this game has some absolutely strange water physics - more typical for platformers, water is very limiting on the player and WILL take some time to get used to. It's consistant, but also very strange. The weapons dropped from bosses have some interesting utilities in spite of how basic a lot of them are, and I just wish ammo wasn't so low, it really hampers how much you get to experiment with them. That, along with some odd hitbox dissonance (it's not terrible, but it is noticeably not int he player's favour.) are probably my two biggest detriments in this game. But this game is a recommend! There's plenty of positives! The game controls just fine, with the default Boomerang offering enough additional nuance to set Giga Girl apart from her inspiration. Outside of the Air Man-inspired stage, which is one long platforming trek over a death pit, and the Fortress stages probably warranting at least another checkpoint, the stages end up being fun to traverse. There's enough stage gimmicks to mix things up and enemy variety is 'good enough' to not feel you run into repetitive setups. Game encourages replay with the bonus items, although as a jank-complaint, the exit stage option is more or less useless, as it doesn't save item collection even if the stage has been cleared. But the two real standouts for me are the music and boss fights. Much of the music in this game just *cooks*. I will be listening to some of these tracks outside of gameplay (they're in the game folder, for what its worth) Real Commodore 64 vibes. Finally, I actually just dig the boss fights in this game! They tend to have some pretty engaging patterns, and going in Buste.. er, Boomerang only, results in some tense but nevertheless satisfying encounters. I'd also say the fortress guardians here tend to land better here than they did in the original first 3 Mega Man games. Benefits of not being tied down to early NES game limitations I suppose. It's a shame the graphics look so amateurish. it's a bad first impression, but there's a fun little platformer if you're willing to look past that, and I'm always down for Mega Man likes. But it IS a Mega Man-like, and I think that will largely determine your enjoyment. Do you like Mega Man? Are you prepared to put up with a smidgen more jank than a modern MM fangame? It's like, a whopping £1.99. I got my money's worth, and I'll probably stream the game at some point. It's a recommend.
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