
Giga Girl is a retro run ‘n gun platformer heavily influenced by, and paying homage to, the original NES Mega Man games.
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Languages: English, Spanish - Spain, Finnish, Korean
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Reviews
Mega man + Giga girl = love
THE BEST SPIRITUAL SUCCESSOR TO THE NES MEGAMAN character differences: combat has a new feel with the boomerang its very powerful single attack adn comes back to you, character cannot jump as high, a lot of enemies are planned for your advance so be careful moving forward fixed many annoyances experienced in the orignal megaman 1-6 such as: -enemies killing you without warning over death pits -birds dropping bombs infintely for some sections -invisible blocks are now regulated to sections you can ♥♥♥♥♥♥ see so you can figure out the pattern from a safe location -some enemies being only vulnerable to boss items you may or may not have yet The creator really worked on removing the annoyances of the original series while not just outright removing them.
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Hours played at review time, across 24 reviews with recorded playtime.
A great game, I hope it gets a sequel.
A fun Mega Man style clone. It pays homage through gameplay and frustration. The gameplay feels like classic Mega Man. Borrowing some concepts of classic Mega Man games and putting its own twist on the concepts. The default weapon Boomerang is your go to weapon. It's the weapon I used the most through my entire playthrough and outside of opening up a few secret areas with the other weapons, you can basically progress with just the boomerang. The frustration comes from some areas where enemies are placed in such a way that you can easily be pushed into an instant death pit or spike ball. In some cases, this requires a little trial and error before you'll successfully progress. Having played the Mega Man games extensively before playing Giga Girl, I was better prepared for these instances and had a basic idea beforehand on how to tackle these scenarios. Now for someone who never has played a Mega Man game before playing this, they might rage quit before advancing very far. Difficulty wise I would say it’s slightly easier than your typical Mega Man. The music is nice and fits well and the game has a satisfying ending. It’s not a very long game, but finding the correct way into secrets areas could extend your playtime a bit. Overall, it’s pretty fun just like the source material that it pays homage too.
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