
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра не плохая, графика хорошая, сюжет пресный и она может быстро наскучить, если не увлекла вас в первые два часа и разнообразие оружия нету только лук хотя можно было добавить ещё оружия из японского фольклора туже катану или нагинату, да и если смотреть по честному во многих моментах у игры будто не было бюджета. А так 7.5/10
如果你生活过得太顺可以来这里打全成就
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好的
如果是喜歡日本文化、驅魔師這類的人,想體驗現實版咒術迴戰的(X 放心入手,也可以等折價 這遊戲的優化問題不少,但不至於玩下去 主線偏短,但支線超多,還有其他零零散散的彩蛋或是讓你收集的東西都挺多的 就是打個怪,逛一下澀谷,遊玩過程的重複性有點高,不過場景做的還挺細的 如果是經歷過親人離世的人,玩到結局會特別有代入感
挺不错的
陽が落ちた学校の廊下を、ざわざわする気持ちを感じながら歩く。そんなあの日を体験できるゲーム。 めっちゃ面白かった。好き。セールで買いました。 定番の怪談話を実体験できる。聞いたことある怪談がこれでもかと詰め込まれてる。 作りこみがすごい。サイドクエストがたくさんあるから作業になるんだけど、演出とストーリーが凝ってるから退屈しない。「サイドなのにこんなに凝ってるのかよ」って何度も驚いた。 世界が美しい。妖怪や街などのデザインもさることながら演出が良い。例えば、狭い街路を歩いてると急に異様にデカい女が横切ったりする。これは狭い道との対比でデカさを見せる演出で、こういった細かい演出、こだわりが各所にぎちぎちに詰まってる。 収集要素も楽しかった。だんだん行動の自由が上がってくのが実感できて楽しい。 一方で、 戦闘システムなどのゲーム性は控えめかもしれない。骨太戦闘アクションがやりたいなら素直に他のゲームしたほうが良い。 具体的には、リスクを取るうまみがあまりない(核を取るリスクが高すぎるわりに、無理に取らなくても後何発か打てば倒せる)ので、結局私は、体力と球数ですり潰すみたいなプレイになりがちだった。 あと、攻撃手段が多く用意されてるけど、使いどころがあんまりわからなかった。結局風でええやんってなる。 まあ、あまりゲーム性を出しすぎると戦闘が面倒になるから良し悪しではある。個人的には全然嫌いではない。 あと、ストーリーの評価が低いのは、ちょいネタバレになるけど、 全員救済円満ハッピーエンドではないから。 個人的にはそこまで嫌いではないけど、ハピエン村の人はキャラに肩入れしすぎないように自衛してください。
This game is literraly a BANGER, the perfect fusion between the japanesee folklore and the reality, they mix style fight with deep emotional, we have ours two character who are forced to be together at the start, and they finish to be the best partner, pass trought multiple difficult and blessing step, but they hepl eache other, beautiful graphim ( YES, it beautiful even in low settings), the game spent between 35~40h if you tryhard and make all task, and try to make all sucess (i don't finish all sucess when i wirte this) They make multiple enemy, so you must know each weakness of the enemy, they attack and how to pary (or dodge) them after finish the main stroy, you can continue to kill enemy, upgrade you competence, find the last spirit, make secondary task Basically, this game can be iconic in this type of game I extremely recommend you this game, okay, SO BUY IT. XD
yes
Already have this game for free from epic before and immediately fall in love with it. - The hands combat movement (attack, execution, seal, etc) is really cool and interesting to watch - A lot of various skills to unlock, making the gameplay very fun - A lot of information about japanese traditional/pop cultures - Exploring dense urban Tokyo is also really fun. Looking at all the details you can tell the devs really giving their effort for this While yes you can spent quite a lot of hours by doing many things, I still wish the main story was much longer.
游戏做得那么好,为什么不能合作持续更新?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 25K | 96% | $19.99 | |
| $16.1M | 127K | 95% | $7.99 | |
| $16.1M | 17.5K | 53% | $24.99 | |
| $16.1M | 18.7K | 82% | $39.99 | |
| $16M | 7.1K | 83% | $49.99 | |
| $16.1M | 27.5K | 88% | $19.99 |