
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 648 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏做得那么好,为什么不能合作持续更新?
挺好的
如果是喜歡日本文化、驅魔師這類的人,想體驗現實版咒術迴戰的(X 放心入手,也可以等折價 這遊戲的優化問題不少,但不至於玩下去 主線偏短,但支線超多,還有其他零零散散的彩蛋或是讓你收集的東西都挺多的 就是打個怪,逛一下澀谷,遊玩過程的重複性有點高,不過場景做的還挺細的 如果是經歷過親人離世的人,玩到結局會特別有代入感
Already have this game for free from epic before and immediately fall in love with it. - The hands combat movement (attack, execution, seal, etc) is really cool and interesting to watch - A lot of various skills to unlock, making the gameplay very fun - A lot of information about japanese traditional/pop cultures - Exploring dense urban Tokyo is also really fun. Looking at all the details you can tell the devs really giving their effort for this While yes you can spent quite a lot of hours by doing many things, I still wish the main story was much longer.
陽が落ちた学校の廊下を、ざわざわする気持ちを感じながら歩く。そんなあの日を体験できるゲーム。 めっちゃ面白かった。好き。セールで買いました。 定番の怪談話を実体験できる。聞いたことある怪談がこれでもかと詰め込まれてる。 作りこみがすごい。サイドクエストがたくさんあるから作業になるんだけど、演出とストーリーが凝ってるから退屈しない。「サイドなのにこんなに凝ってるのかよ」って何度も驚いた。 世界が美しい。妖怪や街などのデザインもさることながら演出が良い。例えば、狭い街路を歩いてると急に異様にデカい女が横切ったりする。これは狭い道との対比でデカさを見せる演出で、こういった細かい演出、こだわりが各所にぎちぎちに詰まってる。 収集要素も楽しかった。だんだん行動の自由が上がってくのが実感できて楽しい。 一方で、 戦闘システムなどのゲーム性は控えめかもしれない。骨太戦闘アクションがやりたいなら素直に他のゲームしたほうが良い。 具体的には、リスクを取るうまみがあまりない(核を取るリスクが高すぎるわりに、無理に取らなくても後何発か打てば倒せる)ので、結局私は、体力と球数ですり潰すみたいなプレイになりがちだった。 あと、攻撃手段が多く用意されてるけど、使いどころがあんまりわからなかった。結局風でええやんってなる。 まあ、あまりゲーム性を出しすぎると戦闘が面倒になるから良し悪しではある。個人的には全然嫌いではない。 あと、ストーリーの評価が低いのは、ちょいネタバレになるけど、 全員救済円満ハッピーエンドではないから。 個人的にはそこまで嫌いではないけど、ハピエン村の人はキャラに肩入れしすぎないように自衛してください。
挺不错的
GOSTEI
This game is literraly a BANGER, the perfect fusion between the japanesee folklore and the reality, they mix style fight with deep emotional, we have ours two character who are forced to be together at the start, and they finish to be the best partner, pass trought multiple difficult and blessing step, but they hepl eache other, beautiful graphim ( YES, it beautiful even in low settings), the game spent between 35~40h if you tryhard and make all task, and try to make all sucess (i don't finish all sucess when i wirte this) They make multiple enemy, so you must know each weakness of the enemy, they attack and how to pary (or dodge) them after finish the main stroy, you can continue to kill enemy, upgrade you competence, find the last spirit, make secondary task Basically, this game can be iconic in this type of game I extremely recommend you this game, okay, SO BUY IT. XD
yes
纯战斗爽,玩法单一(各种跑图净化鸟居,找xx东西),没啥特色,一般般
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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