
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13Kreviews | 84% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed Ghostwire: Tokyo, but to be honest I'm not completely sure why. The combat isn't particularly difficult or rewarding, the traversal is fine but not skillful, the writing is functional but uninteresting. Visually it's quite nice, but that's not really enough for me to normally tolerate a crummy game, yet I played it through and don't feel negatively towards it so there must be something there. My guess is that it's a game you can easily veg out to. I would get home from work, turn off my brain and just clear the fog from the city, maybe fetch some collectibles, read some flavor text about the real life location the game is based on and the traditional Japanese artifacts laying about, do a brief combat challenge and generally get lost in an relaxed haze. This is probably not a ringing endorsement but I'm not really sure what else to say about the game. I did like it, and I'm not regretful of playing it, but I can't really articulate why. It may be because it's got that Yakuza style detailed recreation of a real life place (or simulacrum of a real life place if you want to be postmodern). It may be that it's nice to have a game you don't really need to think about. All that said don't buy it at full price, pick it up during one of its frequent sales or appearances in bundles.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
可以,玩法偏向于末日丧尸类游戏,有元素属性对战的战斗系统,还有许多日本文化元素,制作很用心了,但是剧情感觉只能算中规中矩
Kuchisake can get it
Трусонюхам зайдет 100%, всем остальным тоже может если любите погриндить опенворлд немножко, но если этим не заниматься то игра коротенькая и в целом проходится за один-два вечера. Сеттинг интересный, боевка классная, в какой-то момент ловишь поток и становишься настоящим охотником на демонов. Если на игру скидка, то можно смело брать, жаль только, что покупкой мы поддержим еб!чую майкрософт, а не танго геймворкс.
This game was insanely fun and I am so glad I tried it out, it's story is as beautiful as the world you play in, 10/10 would absolutely play again.
It was peak
I enjoyed it so much I've completed all achievements other than in the DLC, which is somewhat rare for me. I also loved the way it depicted Tokyo, vivid and alive. If one's the type to read and collect, this game comes recommended.
very good game ive wanted this for a very long time
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $487K | 1.3K | 75% | $24.99 | |
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| $20.3K | 67 | 96% | $14.99 | |
| $167 | 10 | 70% | $0.99 | |
| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 25K | 96% | $19.99 | |
| $16.1M | 18.8K | 82% | $39.99 | |
| $16.1M | 27.5K | 88% | $19.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $16M | 14.2K | 68% | $39.99 | |
| $15.9M | 18.7K | 80% | $24.99 |