
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This one is a Little Gem and a half. I love this game.
题材真的很不错,并且开放世界,但是后面确实有点无聊。
10/10
个人评分:6 / 10 简评:场景设计和音乐妙不可言,但游戏内容和玩法乏善可陈,骨折补票值回票价,隔壁E宝免费送过。 ---------------------------------初体验个人游玩测评------------------------------------------ 说是三上真司翻车之作,倒不至于,只是他有做开放世界的野心,但确实没有那能力,以及投资和时间。 游戏本身的创意是可以的,日本特色的各种怪谈以及妖魔鬼怪确实有其独特魅力,让玩家扮演一个被驱魔师附身的普通人四处游走渡魂亲身体验日本怪谈也是有趣的,加上近乎还原级别的地图,以及极个别非常有创意有个性的独立场景,刚开始玩的几个小时确实是乐在其中,即使只是逛逛街当个旅游模拟器也觉得还不错。还有就是这游戏音乐是有点水平的,相当好听。制作组应该给美术场景和配乐磕头。 但是游戏在内容上确实差得有点多。 首先主线剧情非常短,六个章节估计不到8小时的内容,而其中还要把各种爬楼绕路的时间算进去,主线也不精彩甚至可以说几乎不吸引人,老生常谈的救赎话题,加上日式中二味实在是太浓了,本身个人不太感冒日漫,所以略显浮夸的演出让我感觉有点出戏。个别支线任务还不错,但一只手数得过来,或许整个游戏最令人印象深刻的任务就是给校园驱魔那段,确实有够惊悚。 然后就是开放世界的设计,只能说日本的游戏制作人们至今都没有明白那几个被玩家啧啧称赞的开放世界为什么成功。满地图的图标看着比育碧的罐头还难受,无关痛痒的收集玩法换来的只是蚊子腿一样的能力提升和几乎全流程都毫无作用的钱币。当然会有人杠,这说明人家没逼你去收集啊,那这游戏还剩下什么呢?那短到离谱的主线吗?那打到令人想吐的换皮怪吗?那在楼顶之间窜来窜去收集魂魄的催眠玩法吗? 最后就是游戏的战斗和角色养成实在是太无聊了,无聊到极点,我第一次看到一个RPG把每次增加1发弹药数量当成角色成长的,给了很多战斗动作,弹反啊闪避啊,也给了很多各类符咒道具打辅助,可是几乎没用,打两枪蓄力特殊攻击就够了。然后给的那些加伤害的手串也是蚊子腿提升,从头到尾,所有怪要挨几下才出硬直才倒地几乎没啥变化,明明应该和各种妖魔鬼怪缠斗的战斗却成为了整个游戏最无聊的环节。 骨折入手还算是值价,原价买属实难绷。而且看销量和口碑这游戏估计是没续作了,三上还是回到自己做纯正恐怖线性游戏的舒适区吧,或许能出下一个爆款。
好讚!畫面很讚,遊戲豐富
nice game
很枯燥,不好玩
我发现这玩意路点是有问题的,找半天路都找不着主线也过不去难崩死了。。。到了涩谷那一段,他喵的那栋楼他妈的上都上不去净化那个东西也净化不了到底想怎么玩?玩到后面犯困了
Шикарная стилистика, механики, озвучка. Понравился принцип разблокировки карты - чем дальше двигаешься по сюжетной ветке, тем больше доступной площади для изучения, тем больше квестов и врагов. Однозначно стоит к прохождению
要是再多来点日式恐怖电影里的元素就好了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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