
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 653 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
主线很短 剧情方面中规中矩 地图不大也可以传送 如果你是全成就党我强烈不建议入 好多种收集要素能让你找到发蒙 收集品纯粹拖时长 就算你收集完全部收集品服饰之类的成就你会发现还有DLC89种的猫猫任务又臭又长 原价不建议入而且这游戏FOV很低对3D眩晕的人非常不友好 对日本鬼怪文化该兴趣及集物癖也是建议打折入吧 (隐藏成就大凶我抽了四个半小时)
quick refund, game rilisan 2022 kayak 2012, 11 12 sama sleeping dogs.
JUEGAZO
虽然大众评价一坨狗屎,但就我本人而言体验还是不错的。 战斗系统单一这点确实没话说,整部作品就是用空灵战技不停的打直到灵核暴露,第一次拽灵核感觉还挺新鞋的,打几次之后实在是索然无味。不过受限于体量较小,如果愿意点技能的话总体不会特别枯燥。 剧情这方面我觉得是一个亮点,晓人联手鬼探kk直面由人堕落为恶鬼的般若。kk的口是心非,从对自身命运的愤怒失态到最后坦然接受离开人世,主角晓人失去父母后不愿意面对事实,为了拯救仅剩的亲人踏上征途。然而命运开了个玩笑,晓人拯救了整个东京却依然要面对亲人的离开,好友的告别。最后的镜头晓人站在宏伟的鸟居之下。身后是白浊之雾,身前依稀可以看见阳光透过树隙照射下来。晓人再次失去珍视之物,但我相信这次他会怀着麻里与kk所留给她的信念,继续走下去。 所谓人生,就是执着于美好,哪怕是须臾而逝的的美好。
很好玩,感觉自己是很帅的驱魔人,特效很超前了
夯
真实的东京风貌
them ghosts really be on the wire in tokyo
罐头大世界,但还挺好玩,优化也不错,就是boss战体验太差,精英怪打起来也是在麻烦
good game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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