
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 11.6Kreviews | 80% | — | $2M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一路上的风景很好,很有赛博朋克的风格,主角跑得快,跳得高,堪比180体育生,其他的好像不太清楚,因为我找不到路。
In the opening hours, you get that good old Genji Simulator 2026 feel that made the previous game so great. Then (without spoiling too much) the game opens up completely around the halfway mark, and that’s when it absolutely blows you away. It becomes clear that Ghostrunner 2 is coming into its own, effectively inventing its own genre. We want more. p.s : the soundtrack is incredible, but I started replacing it with some Chillsynth instead like Jasper de Ceuster, Memorex Memories, and the combo works extremely well ! try it !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 466ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | #237 | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
10/10 No more words needed here
Premetto che non ho giocato né conosco il primo Ghostrunner, perciò posso limitarmi solo a descrivere la mia esperienza con questo gioco. Mi è piaciuto e lo consiglio, soprattutto per le meccaniche di gioco, ma sono apprezzabili anche la grafica e la storyline, nonché l'atmosfera e l'ambientazione cyberpunk. Quanto alle meccaniche di gioco, ho trovato molto godibili le dinamiche del combattimento, oltre che quelle di movimento. Sia le une sia le altre, veloci e precise, creano un'esperienza di gioco fluida e molto divertente. L'azione e il parkour si fondono insieme creando un gameplay adrenalinico, veloce e coinvolgente. Consigliato!
说实话,如果是第一部玩完要转过来的玩家记得慎重。这一部跑酷没有一代那么爽,还有体力机制,而且加入了专门的格挡机制,不单单是像第一代一样只顾着一通乱跑就通关,更加考验策划了。地图也大了不少,有点容易迷路。反正我感觉不是那么纯粹的跑酷游戏了。 不过也是有亮点的,这一代在剧情的刻画上确实做得不错,不再是孤单的杰克,故事线也慢慢复杂了起来。还有就是玩这个最好还是要买第一部的剧情DLC,不然一上来有点看不懂。
I'm genuinely surprised how they managed to make a sequel that is worse than the original at almost everything. The thing that pains me the most got to be level design and overall aesthetics. The game fairly quickly drops the cyberpunk city for bleak, gray desserts and post apo cities. The parkour is painfully easy in comparison to the first game where going through levels felt like a puzzle to solve. Here you get giant empty spaces with linear route to take with very few enemies here and there, that honestly feel more like a nuisance rather then an integral part of the game. At the late stages of the game I found myself more annoyed then excited at the sight of enemies. Combat is quite similar to the prequel, although you don't really get to experience it at all. For the most part the game follows a loop of 10 minutes of running for one room with five enemies tops. And most of those enemies are the most basic mobs or their reskins. On top of that the game seems unoptimised and unfinished. Multiple times throughout my playthrou game dropped below 60 fps and I managed to fall through terrain or got stuck in some random rocks or debree. Overall I really wanted to like this game. Played the first one and absolutely loved it. Before purchase I saw some reviews that described it as disappointing and now after finishing it I think it's a bit of an understatement.
After having quite enjoyed the first one, it's a bit sad to write this, but Ghostrunner 2 is just a worse version of its predecessor. It really seems like the developers lost focus on what the game's strengths actually are. The game is still more than fine, if a bit janky, since it's 90% the same as the first installment. The problem comes when you realize that every single addition made in this sequel is either fairly minor or a downgrade. GAMEPLAY Both games are vibe-based series of fast action puzzles. You slice through enemies while feeling like a badass and listening to a good OST. This gameplay is carried over almost 1-to-1 from Ghostrunner; the only changes are the skill tree system (which comes down to personal preference), the removal of some movement options (like carrying over momentum from dashes), and the block button. I found the block so irrelevant that when I unlocked an upgrade with the downside of removing it, I used it for the rest of the game without really noticing. It's a redundant option: you can already easily evade attacks, and only one enemy in the entire game requires it to be used (and to be frank, it's the worst enemy in the game, locking you in a parry/kill animation after you block its attack). LEVEL DESIGN The other changes are mainly in the way the levels are structured. Compared to the first game, I found that a lot more sections were filled with platforming and smaller encounters, while the big puzzle arenas were a bit more spread out. This comes down to preference, though I believe it's a slight downgrade, as it keeps you away from the most engaging sections. Then there are the gimmicky bike sections, which, while a bit buggy, are fun but a bit dull to replay (especially the big overworld/open level that you need to traverse). Finally, there's one last movement option introduced at the end of the game that is barely used, which is a shame. STORY All these platforming traversal sections are used to force the story down your throat. All of this dialogue is bad. All the characters are cardboard cutouts throwing out quirky jokes. Don't get me wrong, the first one didn't have much going on either, but at least it understood that its story was secondary to the vibe. It touched on every possible cyberpunk trope, and that was fine, it was just a backdrop to make you feel badass. Now, instead, they force you to go through a hub, talk to these empty characters, and listen to them every 5 minutes. It seems like they lost sight of the goal. TL;DR: Good game, but a slightly worse version of the first one. Same gameplay, but with a lot more talking and focus on a really bland story.
Więcej i lepiej tego co było dobre w Ghostrunnerze 1. Dla fanów jedynki przyjemne odświeżenie formuły. Gra chodzi płynnie poza paroma poziomami na zewnątrz
怎么说呢,为了防止我电子阳痿,我买下了它,其实一般玩这种game我都他妈懒得花钱,如此短的流程,玩完后其实我也不想玩了,一般这种去神秘小网站入个破解版就完事了,不过这个我怎么说呢,唉,一不小心入了,刚进去就没绷住,那中文配音特别是boss的给我一种看成龙历险记的感觉,给我逗乐了,特别是最终boss密特拉,刚出场逼格拉满,可是听那个配音差点笑喷了哈哈哈。打完主线顺手把硬核模式通了一看时间才只玩了20h不到,然后又打了不同流派,暗影,手里剑,手里剑cos波风水门,还有那个暴风流派全部通了一遍,感觉难度也就那样,然后稀里糊涂又打了十几个小时,唉真的打不动了。 总之,能玩,初体验爽度拉满,后体验可以练脑子反应,推荐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — | |
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