
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 73 reviews with recorded playtime.
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich finde, dass Ghostrunner 2 dem ersten Teil nicht gerecht wird. Ich fand es schwer Ghostrunner zu lernen und das war der Spaß am spiel. In Ghostrunner 2 kann man plötzlich Schüsse einfach parieren und ein Großteil von der Schwierigkeit ist weg.
Played through this game twice and I have to say, I have enjoyed myself, but this definetly could have been better. Yes it's Ghostrunner. Yes I like the gameplay loop a lot. But while there is much more variety in this game, I still feel a bit empty in parts of this game and I think I've figured out why... - This game is far more forgiving than GR1, which might seem like a good thing. It isn't in this case. The kick I really got out of GR1 was entering into an arena having absoloutely no idea what to expect, having my ass handed to me and then immediately repeating the loop until I eliminate everyone without being hit a single time. The addition of all the extra overpowered abilities and powerups kills the challenge of this game. Honestly once I removed all the powerups and equiped the powerup that disables guarding I had such a better experience. - It's cool that we go to more places in this game, but the collision for objects in certain levels are just completely broken and I found myself having to reload from a checkpoint. This might seem super negative, but that isn't my overall experience with this game, it is still enjoyable, I just wish that the above regressions are fixed if GR3 ever becomes a thing. Either way, here are the highlights from this game: - Boss battles are so much fun. There are certain ones in GR1 I just didn't like, but in this one I enjoyed each one, I just wish there were more... - The biking section, while it outstayed its welcome was enjoyable especially in the early segments. If GR3 is a thing they should include biking, but have it spread out throughout the game, not in one entire chapter. - The gliding/flying segment was really fun and should make a return. - Enemy variety is more vast compared to GR1 - Having a base is cool, but honestly I think that it should act as a menu that you can optionally interact with for upgrades and story content. I liked the idea of if, although I didn't like the implementation of it being a forced break from the gameplay in GR2. I commend the devs for being experimental in this game and hope that in a possible GR3 all these points can be improved upon. I still strongly recommend this game to anyone.
怎么说呢,为了防止我电子阳痿,我买下了它,其实一般玩这种game我都他妈懒得花钱,如此短的流程,玩完后其实我也不想玩了,一般这种去神秘小网站入个破解版就完事了,不过这个我怎么说呢,唉,一不小心入了,刚进去就没绷住,那中文配音特别是boss的给我一种看成龙历险记的感觉,给我逗乐了,特别是最终boss密特拉,刚出场逼格拉满,可是听那个配音差点笑喷了哈哈哈。打完主线顺手把硬核模式通了一看时间才只玩了20h不到,然后又打了不同流派,暗影,手里剑,手里剑cos波风水门,还有那个暴风流派全部通了一遍,感觉难度也就那样,然后稀里糊涂又打了十几个小时,唉真的打不动了。 总之,能玩,初体验爽度拉满,后体验可以练脑子反应,推荐
If you did like the first one you will find probably that one slightly better, sadly, it require higher minimum specs than the first to run it without lag or slow down
Homem-aranha se fosse um robô, se tivesse uma katana, se matasse seus inimigos, se vivesse em um mundo cyberpunk like, mas não confunda: Jack não é o Homem-aranha.
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recomendado
if you like platformer parkour games you should give ts a try
Good for ghosting and running
game crashed within my first 14 minutes of playtime but the soundtrack cool so good rating
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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