
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 11.6Kreviews | 80% | — | $2M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
long story short this game sucks just play the first one gr1 is still one of my favorite videogames oat so seing gr2 being handled so poorly really makes me wonder what happened to the dev team cuz the state of the game makes me want to cry
2就是依托答辩,好好的和1一样做成线性关卡不行吗,大粪一样的收集、大粪一样纯恶心人的挑战、优化差的隔三岔五闪退,跑杀游戏地形到处卡脚,爽是感受不到多少,纯被他妈恶心坏了,中途还设计半开放世界开摩托咋想的?你是做这块料的厂商吗?总而言之,如果你想再重温1的爽感,千万别买,直接去玩1就够了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 465ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | — | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is quite literally Runnin' Song by Bazanji Running, running, running, to another level Running, running, running, I won't ever settle
Das Parkurerlebnis geht in die zweite Runde! Ghostrunner2 knüpft direkt nach Ghostrunner1 an, neue Skills, neue Gegner und natürlich hält Jack nun seine Klinge wie ein 0815 Zombies-Slasher Spiel, zudem kommen wir noch. Story spielt es sich wie schon erwähnt nach den Ereignissen von Ghostrunner1, nachdem Tyrannen Mara gefallen ist, ist es immer noch nicht friedlich in Dharma City. Ein KI-Kult ist nun hinter Jack her, da er für sie als Werkzeug des Unterdrückung angesehen wird und unverzüglich eliminiert werden muss. Da Jack schon Ninja-Wutja-Skills bereits sauber erlernt hat, wird es für diesen Kult kein leichten Spaziergang werden. Ghostrunner2 splittet die Kulisse der Maps in Unter - Oberwelt wieder. Zum ersten mal können wir die Oberwelt erkunden...eine Ödland Wüste oder eher eine kaputte Lebenslose Ruine findet man dar. Zur Neuerung zählt der Cyberbiker, mit diesem Mobile Fahrzeug ist Jack noch flexibler als jemals zuvor - Neue Einsatzmöglichkeiten bieten es natürlich auch aus der Klemme zu entkommen! https://steamcommunity.com/sharedfiles/filedetails/?id=3692270605 Pro: ✅Hardcore-Parkour! ✅Gameplay ✅Musik ist richtig nice ✅Cyborg-Ninja Moves setzen sich gut ein ✅Level sowie Map Kulisse sind gut gestaltet worden ✅Schnelles Restart nach Versagen entschärft die Frust Skalar Con: ❌Beim Motorbike die Wegfindung mit über 200+Sachen zu erkennen ist nicht gerade leicht ❌Trial and error Prinzip bin ich kein richtiger Freund für diesen Spielmechanik, hierzu in Ghostrunner2 ist es verkraftbar ❌Story ❌Keine Tetris-Minispiel als Skillbaum wie im ersten Teil https://steamcommunity.com/sharedfiles/filedetails/?id=3687766406 Fazit: Ghostrunner2 hat meiner Ansichten mehr gefallen als der Vorgänger, die DLCs sind rein Kosmetischen Natur, Katana-Skins sowie Bike oder Händen, außer Endlosen Moto Modus, dies kann man ignorieren. Die Oberwelt brachte einen frischen Wind, die neue Funktionen mit dem Bike hat mir ebenfalls gefallen. Wer schon denn Vorgänger gemocht hat, wird es auch hier sein gefallen finden
While the gameplay is serviceable, the other reviews were accurate in saying the game kinda got lost in the sauce. The open world missions and motorcycle are jarringly out of place, and the story seems to favor hype and aura even more than the previous game over actual substance. Game was pretty short considering the price tag, yet also felt like the missions dragged on. Discovered some minor glitches with skipping dialogue not skipping the voicelines, only the subtitle timing, and there's a severe gamebreaking bug in one of the late game missions that I had to parkour to get out of bounds to get around. All in all, somewhat fun if you can get it on sale but I wouldn't buy it full price or expect a masterpiece.
После первой части абсолютно не возможно играть в это. Первые 4 часа были хоть как-то похожи на Ghostrunner, хотя и сильно медленнее, и без ощущения "потока". [spoiler] Однако после получения мотоцикла и выхода в "открытый" мир, динамика падает еще больше, головоломки становятся еще менее интересными. просто плохо...[/spoiler] Не стоит тратить деньги и время на эту игру.
Dont fix whats not broken. This game does not innovate, it regresses. The platforming sections are more annoying than fun and the open areas feel very redundant. The first game was cooler and gave semi open areas but this is all a bit much. The hub also sucks and slows down all the momentum the game builds up. Just play Ghost Runner 1.
Ghost runner 2 A pale imitation of the first game. The writing is terrible, the epitome of 'modern writing', people just don't stop talking to you throughout the entire game, a solid 8 hours of yapping. The story is confused and convoluted. The characters are poorly written. The platforming is way more janky than the first game. The level design is bad and a lot of the levels are far too big. The game engine is bad, I had many hard crashes, FPS drops, shader issues, control issues & getting stuck in the geometry. Stay away or only purchase on a steep discount. 6/10.
[b]Something is off about Ghostrunner 2 that I cannot recommend it to those who enjoyed the first. It has great improvements over the original with smoother gameplay & interactive boss encounters but it also lacks the moment to moment puzzle flow, compact combat arenas & swift level progression unhindered by a basic story.[/b] With the Graphics overhaul, the quality of Dharma Tower in GR2 has dropped significantly & is all but abandoned for an apocalyptic wasteland halfway through the game that obliterates any gameplay momentum up to that point in favour of the motorbike gimmick; if you aren't in the overworld you're doing puzzles in cyberspace. [h3]Gameplay[/h3] In terms of overall improvements from the first Ghostrunner, they integrated prior upgrades like blocking, bullet reflection, enemy outlines & collectable indicators into player kit without the need to sacrifice upgrade slots or waste skills to gain Quality of Life features. Combat arenas are now mostly large open zones that lack the flow seen in the first title. There's no momentum from area to area and what little suspense exists barely touches on the real-time combat puzzles through environment design & enemy placement that made the first game so frustrating yet exhilarating. Platforming bugs that existed in the first title return such as platforms not registering upon contact & the ability to wallrun on everything causing player control to lose fluidity. GR2 lacks polish towards attack frequency & more importantly the display of hitboxes for telegraphed attacks. To elaborate, the first boss has two moves that kill you if you walk behind him during a slam attack, despite his weapon no longer existing in the location, thus killing you without fair reasons. [h3]The Cybervoid, Story & Hubworld[/h3] They doubled down on one of the worst aspects of the first game which was the story & cybervoid. Firstly the game now has a hubworld between missions that ruins what little flow the game manages to create, on top of that the story now occurs from in person static character interactions rather than majority over-the-air radio communication, something that I now appreciate about the first game because it kept things moving & despite the obvious story, it was conveyed perfectly for the gameplay. The cybervoid returns with an aesthetic change to something that reflects TRON over random pagoda's & japanese influence, it spices things up but the zones remain hollow outside of one boss fight sequence (elaborated later in review). The Cybervoid in GR2 actually has raw improvements over the first title in that puzzles require the use of your full movement capabilities rather than restricting you to basic jumping & walking. There is no greater artificial deceleration in cybervoid gameplay outside of interruptions through entrance cutscenes & story beats. Yet regardless of improvements, the Cybervoid remains a momentum stopper & point of frustration due to unprecedented puzzles & narrative drive. [h3]Regarding Cybervoid bosses:[/h3] The second boss fight was a great visual spectacle with gameplay that mimic'd the first title but the in-moment gameplay leaves little time to appreciate that spectacle due to mass visual noise & attention grabbing platforming. [h3]The Motorbike and the Open World levels.[/h3] While a majority of Ghostrunner 2's levels & their combat arenas are wide compared to the first game for less constricting player movement, there is one mission that breaks the status quo of the series by dumping you into an "open world". Leading up to this level was a break from the status quo by introducing motorcycle levels but at the very least they retained a linear structure & offered sufficient platforming similar to the base gameplay. [b]The mission 'Pillars of Creation' on the other hand breaks the linear experience and places you into what is essentially an open world hub that has three main objectives & there would be levels connected to it. The level is fitting for GR's world & narrative but in terms of gameplay you spend most of your time on the bike with platforming & puzzles antithetical to the main ghostrunner gameplay & unfit to exist in the high octane package.[/b] If I were to give a comparison, Pillars of Creation is akin to Gears of War 5's open world levels involving a skiff. These levels are great for atmosphere & expanding what is known of the game's universe but they bog down the gameplay & experience the franchises are known for. The bike controls fine if not a tad loose on grip considering the cracks you have to navigate through during linear events. Bugs: It is quite easy for the bike to lose all speed after landing a jump because it clipped through the ground upon entry. 7hrs first time completion for campaign, ranging from 10-30 minutes per chapter.
You'd think after all this time they would have been able to make this game not be such a stuttering, unoptimized, mess. Wish i could recommend it because of how much I love the first one, but I simply can't. What's here is good, but with how poorly optimized it is, you will inevitably die many times due to stuttering, which is more frustrating than it is fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 66.8K | 91% | $7.49 | |
| $11.6K | 45 | 82% | $9.99 | |
| $14K | 48 | 73% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 5.1K | 84% | $19.99 | |
| $2M | 7.4K | 95% | $9.99 | |
| $2M | 3.4K | 95% | $24.99 | |
| $2M | 4.1K | 82% | $19.99 | |
| $2M | 5K | 79% | $19.99 | |
| $2M | 6.6K | 94% | $14.99 |