
An exploration game about emotional ties that transcend even death. Riley is faced with a headstrong ghost, urging her on an adventure across atmospheric shores, uncovering the island's tragic secret. Choices in dialogue shape the bond between the two, ultimately deciding Riley's fate.
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About
Ghost on the Shore is a story exploration game about emotional ties that transcend even death.
You play as Riley, a young woman who finds herself stranded on a desolate island with a headstrong ghost, dead for as long as he can remember.
As you explore the crumbling homes of the vanished islanders and discover their belongings, you get to know the ghost Josh. As you make irrevocable choices in dialogue you shape the bond with him, which ultimately influences the outcome of the game.
As Riley puts it all together, she comes to understand how an island's history has led to Josh' death.
You explore the beautiful scenery of The Rogue Islands on foot. As you do, you talk to Josh about the history of the islands, his memories, his feelings, but also about Riley’s dreams and goals, and why she’s running from her old life.
As a team, you and Josh discover the old islanders’ belongings and uncover the stories behind them. Which creates a specific sense of what life was like on these islands before people started leaving.
A unique feature that allows the player to make choices in a subtle immersive way. You don't always know how your words will affect the other. Words are powerful tools. Just like in real life, things can become fun, exciting or plain awkward.
Every dialogue option is shown only once, which makes your choices definite.
The relationship you choose to build with the ghost defines the narrative branch you get to explore. There are four branches with a different ending for each.
[H2]Features[/H2]
Discover the branching narrative and multiple endings
Make emotional choices and experience the consequences
Immerse yourself into a rich story and atmospheric setting
Gather clues and investigate what happened
Full Voice Over in English, Subtitles in English, German, Spanish, French, Russian and Portuguese
Dutch subtitles coming soon
Linux version coming soon
[/H2]
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was the most beautiful game. I played it in the evenings before bed, just to relax. I don't know if 'walking sim' is a bad word, but it is genuinely exactly what I want in a relaxing game. I get to exerience a story and I am not overwhelmed with decision-making or difficult puzzles. Don't get me wrong, this story goes pretty deep, and it even had one or two creepy moments (the word 'ghost' is in the title, after all). I fully recommend it if the vibes you want are relaxing and cozy, you want pretty environments to look and a gripping story.
Beautiful environment, lovely music, interesting characters, and an intriguing mystery unfolding will keep you engaged through the end. However, if you want to see different outcomes (and obtain other achievements) this has to be played in its entirety multiple times, mostly due to dialogue choices. Discovering Josh's story and his relationships with the islanders is interesting stuff, but leaves questions-particularly about his prior "attachments". Despite a lot of character building, there are too many holes. Why now? Why Riley? What else can be said about the others? Were they all of the same "origin", but failed where Riley succeeded? Would Josh have found peace if any of them had been successful in their discoveries? Does any of it even matter? The answers may lie in the alternate endings, but having zero interest in Riley's personality I won't play it again.
翻了下成就确实打了个最坏结局left behind,一口老血,Riley如果是真实的存在,那这个结局慷慨又大方[spoiler](指生命)[/spoiler]
yes yes yes!!! i loved it so much! 10000/10
И так игра «Призрак на Берегу» делает больший акцент на судьбы второстепенных персонажей, о которых мы узнаём из многочисленных «объектов интереса», записок и уже привычных «призрачных флэшбеков», хотя в основе сюжета по-прежнему лежит на детективной истории из далёкого прошлого. Благо взялась она у меня через купон вроде, по полной стоимости и даже со скидкой не купила бы, не мой наверное такой жанр, хотя бродилки я люблю. Главная героиня – молодая женщина по имени Райли, которая отправляется отдохнуть от человечества на собственной яхте (ну да, почему бы и нет) и попадает в шторм, вынуждающий её причалить у группки островов, которые явно когда-то были обжиты, судя по останкам домов там и сям, однако по какой-то причине всё их население вымерло. Однако далеко не все при этом благополучно отошли в мир иной – один из них, призрак по имени Джош, приклеивается к Райли как банный лист, и она берётся помочь ему освободиться из плена и попутно разгадать тайну этого острова и бывших его обитателей. Буду справедлива, картинка тут местами красивая и дизайн окружения с вниманием к деталям доставляет, саундтрек неплох и задаёт нужную атмосферу, однако всего этого мне оказалось мало, очень мало. Пришлось потратить 4,3 часа чтоб завершить все ачивы. Больше играть в нее не буду...не тянет в нее возвращаться.
this game is great but there is a bug that causes infinite loading after the climax.. and the key plot is revealed.
Such a beautiful story and graphics/scenery. Absolutely love
Definitely a story telling game so it may feel a little slow but it is go good! The art is absolutely beautiful and I was surprised at the end! I love that your choices actually changes the outcome! About to start my third playthrough :)
It's a cool walking simulator type of game. The narrative is quite compelling and the pacing is good. However, the saving system is a bit odd and it sucks for achievement hunting, so I didn't even bothered.
Enjoyable but brief, though it does offer some replayability for the multiple endings. I would have liked the replayability to be more considered in the game's design - the second time I went around the island I would have liked the option to take a different route, which might have given a different perspective on the story, rather than being funnelled onto the same path again. The visuals are nice and the sound design is really nice, walking by the water in particular is a lovely experience, I might replay this on hot days just to stand and listen to the waterfall again. There is a twist at the end that seems to have zero foreshadowing and no explanation, so it just didn't make sense to me at all and really threw me out of the conclusion of the story, but there are some really nice parts of the story that click really organically and overall the narrative is satisfying and worth playing through.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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