
Pull Stay is a wacky Beat 'em up game with Tower Defense mechanics. Use your fists or set crazy traps to repel enemies from rushing into your house! As a guardian robot, defend your buddy Susumu who has been a shut-in for years!
Modeled estimate, not a reported figure. How we estimate →
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About
Beat 'em up brawler as the core mechanic. You can learn a new move by smacking each enemy type accordingly.
Silly and funny Traps: Baked fish missile, Toothpaste turret, Watermelon bazooka... and much more! 15 types of gadgets are ready to be unlocked by you!
Break neighbors' houses to collect resources. Use them to set traps or build a new room.
You can have Susumu make power-up items for you. But be careful! When he's goofing off, give him some loving punishment.
Besides defending your house, you need to counter various bosses coming this way. Don't be fooled by their strange appearance. It's their tactics!

Young jobless guy who is avoiding social interactions and shutting himself inside his room all day.
In Japan, people like him are called Hikikomori(shut-in), which has become a big social problem.
Enemies are trying to reach out to Susumu because they are worried about him, or want to mock him, or just want to see a hikikomori firsthand...
When enemies reach Susumu, the game is over. I cannot explain what exactly will happen there, but I can relate to Susumu so badly because I'm also a Hikikomori. I'm making this game solo just trying to reflect my own situation with this game...
[/B][/h2]
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very bizarre and awesome game, highly recommend watching the documentary about the creator for more context.
even if this game is gonna be forgotten, i hope someone in the near future get to appreciate it fully. to understand the author and i hope the best for him.
A sorta tower defense game with rather bizarre objects and enemies that you have to deal with. Very enjoyable Japanese styled humor, would recommend if you look for something really unique and out of the box game-play.
Please buy this game.
It's so jank, it's so strange, why even is this a thing? I really don't know why this game is so satisfying, but I love it so much. Once you get a grasp on what in the heck is happening, the game really opens up. It has just the kind of humour you want to carry you through such a weird experience. Okay, so what is i like? Streets of Rage, but but is also Deadly Premonition, and jump kicks feel like Gravity Rush. The mini games really change up the formula, making the experience quite enjoyable, and there is a plot here (i'm not finished so I can't comment on it). Just stick with it as it really is something special
Live, Laugh, Embrace the Jank. I had a lot of fun throwing people out of the house and watching the traps being triggered. I've intentionally glitched the game a few times on stream and I am very very very very very very very very very very very very very very very very sorry. Please forgive me.
a truly unique game, love this style of "tower defense" and the story is super relatable. I am happy to see all of your hard work pay off nito! you deserve everything
This is the kind of stuff I love to see. A bizarre, slightly janky mash up of two seemingly incompatible genres (beat em up and tower defense) that somehow ends up being SUPER addictive and fun to play.
누군가는 이게임을 아주 좋아할수있을겁니다 저말고요
게임 난해함. 재미는 초반에는 재밌었는데 하다보면 지루함. 보스전 죽으면 다시 깨야됨 체크포인트 있으면 좋겠음. 그리고 마지막에 괴물 해결 방법을 몰라서 빡종함.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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