
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Engagement
Reviews
Themes across 715 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best vr game yet
9/10
Not recommended. Run far away from this austere, bare-bones VR game. Go play Pavlov, Contractors, or Forefront instead. Or better yet, play Ready or Not with UEVR. This feels like yet another poorly optimized tactical shooter, similar to Tactical Assault VR. The gameplay is shallow, the presentation is basic, and the optimization just isn’t there. Nice try, but this isn’t worth it in its current state. No thanks. 🙈📉
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Languages: English**languages with full audio support
Hours played at review time, across 715 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its good
this game has great potential and i can see the future of this game to be bright. guns feel good, customization feels good, and overall makes me feel like a true delta/devgru op (despite me being a chud and have no chance of being close to actual military special forces) and also me being in favor of militia type kits but as of this post there are obvious edges that need to be roughened like the weird crouch system, optimization, and how enemies act but its in early access, what do you expect? overall this game has great potential and i recommend this to those attracted to the CQB CAG larper
This game is pretty fun and tactical, while still feeling arcade-like enough to be good for casual sessions. Definitely needs a lot of fixes and content but already having a blast (lol) with what's released. The loadout system is super detailed and immersive, like actually putting on gear for a mission. I'm hoping there is a lot of medical content soon, it would be sick to apply tourniquets and bandages in VR If you're a loser loner like me its still a ton of fun to feel like big boss clearing missions solo I can finally larp as Skif from Escape from Tarkov: Raid :D
I remember seeing a few tiktoks a few years ago when I first saw this game. I was honestly so happy that someone finally was making a game that was similar to Ready or Not but in VR. Getting to finally try the game out, it looks pretty good, and the guns don't feel that bad either. But that doesn't mean it comes with its downsides. The gunplay feels nice. Pretty basic, but it's not overwhelming with recoil like some other games. Although the hand positioning is a little bit weird, and the tracking on where I put my hand to do different hand poses are a little janky, it's alright considering the game is still in very early access. The game itself runs decently at medium-low settings and the game starts to stutter a bit and reach below 40 FPS if I try to turn up the graphics. Speaking of that, the lighting feels kinda broken/cheap when I entered my first mission, but that could just be because of my graphics settings. The AI itself is really observant, yet have a really slow reaction time when you actually get into contact with them. It feels like they react faster when they can hear where you are i.e. walking in front of a door, where they then try to shoot through it to hit you. It's realistic, but I feel like there should be some kind of audio cue to when the enemy runs out of bullets, or something. Being not that good at VR shooters, I kinda appreciate the slow reaction time on the AI enemies, but it just feels off when they can instantly react to someone walking in front of a door so quickly and stand unprepared when I enter the room. The game has amazing potential, it's just at a... basic, where it feels like any other VR shooter out there at the moment. Though, I'll decide to stick around, since this is a game that I have been waiting for a long time to release, and the least I can do is appreciate the developers releasing the game in early access and hopefully listen to community feedback to optimize the game and make it even better. I really like the customization, yet it took me a bit of time to figure out how I would get more magazines in my kit. I really hope this game gets a bright future. 6/10. P.S. For some reason, my hand gets stuck on the magazine when I try to reload using my right hand.
peak (i NDed into my nvgs)
taktikal
W realistic tactical assault
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