
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Engagement
Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game XD
Promissor, mecânicas legais. Porém está muito cru, pedi reembolso. Ainda não vale o preço.
next to the up coming H3VR2 this is the type of vr game ive been looking for. its really immersing and i could spend hours in the lobby alone just playing with the guns
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 711 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game literally ruined by doors. Needs a good bit of work.
realsigf
I bought this on day one, and if you are looking for a solid tactical mil-sim in VR, it is definitely worth grabbing. It basically feels like Ready or Not but built from the ground up for a headset, and the weapon handling is easily some of the best I've messed with. You actually have to manually lock the bolt, slide your hands into different poses, and pull your mags to physically check your ammo count, which makes clearing rooms incredibly tense. The gear customization is a huge highlight too—you can stick your mag pouches and flashbangs exactly where you want them on your plate carrier, and the gun bench gives you a ton of real freedom with optics and lasers. Plus, your loadout weight actually impacts how fast you move, and if you run a long rifle, it'll physically hit the walls if you try to slice a tight corner. Performance can be a little iffy at times depending on your setup, but overall the game is in a really good spot. It definitely has a bit of that typical Early Access jank, but between the global co-op missions with randomized enemy spawns and the massive killhouse training ranges with actual shot timers, the foundation here is awesome. Best of all, it's not like TAVR where you just have screaming kids instantly killing you the second you spawn, which makes the tactical pacing so much better.
its pretty sweet, guns have punch to them and just as much when reloading, multiplayer was surprisingly bearable networking and randoms demographic wise. performance is a little rough but does the job reloading long guns is a only a little flimsy when the front end is wobblin' and you're trying to insert a new mag and not have any upward impulse to mag insertion which is fine but could feel better, pistols don't have this issue Its got the sauce, just needs time in the oven I'll be patient
it good tac game
I cannot reload with a gunstock man what the hell (this makes the game unplayable for me) Also hyper realism for a vr shooter is definitely a choice- it runs like ♥♥♥♥, and looks bad even on max settings because of harsh lod borders etc. Stylised games always run and look better Ue5 also runs poorly without upscaling in my experience, idk how that works in vr but...
It's got good bones, the guns feel really good. Definitely has some ways to go on features but I'm excited to see more!
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