
Local multiplayer! Play your friends. Crush their dreams. Smell their fear. Destroy them with a thousand pigeons.
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Languages: English**languages with full audio support
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un jeux en local assez marrant, malgrès la présence d'une arme un peut casser par rapport aux autres
Gra nastawiona na zasadę "gorące krzesło". Jeśli nie masz kogoś z kim mógłbyś zagrać- nie kupuj! Jeśli masz kilku znajomych, chętnych do gry - będziesz zadowolony. Polecam krótkie posiedzenia, ponieważ mapy z czasem zaczynają się powtarzać, a i arsenał w grze nie jest zbyt rozbudowany. Mimo to gra bardzo wciąga. Kupować tylko kiedy masz z kim grać!!!
Bockt
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gentlemen!, developed by Lucky Frame and published by Blazing Griffin, is a frantic local multiplayer dueling game that disguises pure chaos beneath a polished Victorian veneer. Set in an alternate 19th-century world of high society and manic violence, it invites players to settle their disputes not with words or wit, but with a collection of absurd weapons and a gravity-flipping battlefield. At its core, the game is about simplicity—two to four players face off in a series of small arenas armed with knives, bombs, and other projectiles, each trying to eliminate the others while dodging deadly counterattacks. The premise feels as old-fashioned as its aesthetic, yet the gameplay transforms this simplicity into something instantly engaging, fast-paced, and laugh-out-loud unpredictable. It’s a game that thrives on the energy of the room, turning friendly competition into uproarious pandemonium within seconds. From a mechanical perspective, Gentlemen! succeeds because it understands that accessibility is key to great couch multiplayer. The controls are intentionally straightforward: you move, jump, flip gravity, and throw your chosen weapon. These basic inputs allow anyone to pick up a controller and join the fray within moments, yet the simplicity hides a surprising amount of tactical nuance. Each match becomes a game of reflexes and prediction. Players constantly shift between attacking and dodging, using gravity reversals not just for movement but for strategic advantage—flipping upside down to avoid an oncoming knife or repositioning midair to deliver a deadly strike from above. The design rewards quick thinking and precision timing, but also encourages experimentation. Weapons like boomerangs, explosives, and homing pigeons add layers of unpredictability, and since weapon availability changes frequently, adaptability becomes the most important skill. The result is a game that feels endlessly dynamic despite its compact design. The presentation of Gentlemen! amplifies its personality. The visual style is bold and clean, borrowing from 19th-century caricature and silhouette art. The characters are mustached, well-dressed combatants whose civility contrasts humorously with the carnage they cause. The backgrounds resemble stage sets, emphasizing theatricality over realism, and the animations—exaggerated leaps, flailing projectiles, dramatic deaths—add a slapstick charm that keeps the violence playful rather than grim. The soundtrack reinforces this tone with jaunty piano tunes and orchestral flourishes that evoke a bygone era of parlor games and polite duels. Every element, from the typography to the interface, commits fully to the theme, giving the game a distinct identity that feels both refined and ridiculous. Gentlemen! offers several modes that build on the same foundation but alter the conditions of victory. The basic Duel mode focuses purely on eliminations, while others introduce objectives such as collecting diamonds or controlling a weapon of power that rotates between players. These small variations keep matches fresh and encourage different strategies, even if the core mechanics remain unchanged. Despite its minimalism, the game’s pacing ensures that no two rounds feel quite the same. A single misstep or mistimed throw can completely reverse fortunes, leading to thrilling comebacks and comical self-inflicted disasters. The blend of skill, luck, and chaos makes every match feel unpredictable, fostering the kind of shared laughter and frustration that defines great local multiplayer experiences. The biggest strength of Gentlemen! also happens to be its greatest limitation: its focus on local multiplayer. The game is built entirely around having friends physically present to compete against, and without that social element, its appeal fades quickly. There is no single-player mode, no AI opponents, and no online functionality, meaning that solo players are left without much to do. This restriction gives the game a niche appeal—it thrives in living rooms, not in isolation. Yet for those with regular gaming gatherings, this focus becomes an asset. Few games capture the immediacy and physical camaraderie of sitting side by side, shouting in triumph or disbelief as the match devolves into controlled chaos. Gentlemen! belongs in the same tradition as classics like TowerFall and Nidhogg: simple to learn, hard to master, and endlessly entertaining when shared with others. That said, the experience isn’t without its shortcomings. Matches can sometimes devolve into visual confusion when multiple players are flipping gravity and throwing weapons simultaneously. The character designs, while charming, can make it difficult to track who’s who amid the chaos. The limited number of arenas and weapon types also means that repetition sets in faster than one might hope, especially for groups who play regularly. Without additional unlockables, customization options, or progression systems, the game relies entirely on the energy of its players to sustain excitement over time. Still, its pacing and humor go a long way toward mitigating these issues, and even after familiarity sets in, Gentlemen! remains a reliable party favorite for quick bursts of fun. In the end, Gentlemen! is a game defined by its spirit rather than its scale. It’s a small, focused, and self-aware creation that understands the essence of competitive multiplayer: immediacy, chaos, and laughter. It doesn’t need complex systems or sprawling content to succeed—its appeal lies in the pure thrill of split-second victories and humiliating defeats. The combination of its distinct Victorian aesthetic, intuitive mechanics, and unpredictable duels gives it a character unlike anything else in its genre. For players who enjoy local multiplayer chaos, it’s a hidden gem that delivers exactly what it promises: a delightfully uncivilized brawl dressed in polite attire. It may not hold attention for hours at a time, but in the right setting, it can turn any gathering into an unforgettable evening of laughter, rivalry, and perfectly gentlemanly mayhem. Rating: 7/10
Eu gosto desse jogo, mas muito difícil eu convencer galera pra jogar...
muito tosco.
Кайфовая п*зделка!
好玩啊好玩~ 看不懂啊看不懂~ 没中文啊没中文~
Лучшебы я купил WinRar!
Tags: Combat Arena & Smashbroesque Additional Tags: Delete Local Content & Remove from Library TLDR: Local Co-op only with 2nd controller not getting picked up. Tried using keyboard and 2 connected xbox360 remotes to select inputs for two players. The second controller would not get picked up. The keyboard keys for each players would let me switch character not select one. I tried the listed keys on screen. I also went into options to test binding the second controller but it did not work. The game itself looks like a unity engine mess with cheap sprites moving way too fast and a gimmicky walk on ceiling mechanic.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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