
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 624 reviews with recorded playtime.
Reviews
Themes across 621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es un buen juego, el tema es que esta mas muerto que 10....
good
类似于辐射的末日题材,漫步于静谧的森林令人感到舒适。游戏的养成内容最够多但玩法过于重复且依赖dlc,背景故事模糊不请仅仅简单交代了发生什么整体流程让玩家摸不着头脑感到迷蒙,对于任务指引很差,游戏整体难度设计有问题前期难后期简单,且对于单人玩家极度不友好。 游戏整体风格类似于该厂商的的《猎人:荒野的召唤》适合喜欢收集的玩家入手 。
Müq İsveç Robotlarını Siktim
,
It's Ok.
mira que jugue juegos de mierda pero nunca tan basura como esta re poronga en la que no podes hacer una verga
Does not get updated anymore, but is still a good time but Arc Raiders might scratch this ich better and the late game can feel repetitive. However the vibe and feel of the game is awesome, would recommend on sale. I do have more than 40 hours, play it a lot on the xbox one back in the day.
I genuinely think this is a fun game, but goodness does this game have some issues that drive me up the wall, especially as a long time player with approx. 200-250 ish hours between my old playstation save and this one. For starters: This game does, to some extent, mislead you. Back in the day, it was much more akin to the original vision of a robot guerilla war, and the atmosphere still holds up. I like the weight system over the old style of the tetris inventory, and there certainly is an element of inventory management, but it isn't satisfying. It has a lot of strange console carry overs, and it's REALLY easy to accidently destroy stuff and store stuff you don't want. This is a VERY MINOR nitpick, but this is a death by thousand cuts scenario. Next: Bugs. This game has a number of bugs, which is sort of a problem when the devs announced NO MORE UPDATES. Scopes are virtually unusable without substantial point investment because the reticle twitches back and fourth, severely exacerbated with inputs to correct for sway. I suspect some sort of implementation regarding mouse input was a huge hackjob, or they screwed the sway/recoil system. This bug has been in for YEARS, and it affects virtually ALL weapons, though low magnification and iron sights are the least affected given they aren't zoomed in. The gaul to sell a bunch of DLC weapons while a number of bugs like this are still in the game is astonishing, full stop. On the topic of DLC, let's talk about art style. This game occupies a very peculiar zone between realism and immersion and cartoonish exaggeration. Compare the base game weapons, which are (excluding the experimental weapons, which are supposed to look odd compared to the rest of the arsenal to justify the rarity and extra buffs) for the most part pretty grounded and not cartoony. This does NOT carry over to the DLC weapons to nearly the same extent, which have a noticeably less grounded visuals, see the RACS-12, M60, et al. Finally, this game has a HUGE identity crisis. On one hand, you *can* play all the missions solo and be out in a reasonable amount of time (in my opinion, including some progression and the scenic route, a cool 20 or 30 hours). However, the late game content is much harder to use. For instance, the weapon mods, which can imbue a weapon with a lot of really helpful effects, are annoyingly expensive, which means you essentially NEED friends to grind out the control points to harvest them. This, as well as the heavy emphasis on percentiles from the modding mechanic, has turned this game from a guerilla war against an imposing foe to a lame FPS with light RPG mechanics so you can actually get up to the end game content. Factoring in the fact that the AI is incredibly unimposing when fighting from a structure, and only hard to fight when there are a billion of them when you have no cover (pro cheese tip: you can dodge most of the bullets by occasionally sprinting and jumping around, and you can avoid rocket barrages by alternately peeking from different sides of a singular building). In essence, if you can overlook the fact the game is only partially a robot guerilla war, and you enjoy lite RPG mechanics and can overlook the poor stealth options, then it is a great game with friends and kinda good solo. IF you want something a little more serious, go play a game that respects you a little more, and devs that properly support their product. Also, in case you're wondering, this game does suffer from empty open world syndrome HARD, hence the fast travel.
Please note- This game is no longer in development. I have played the game for a while prior to buying it on steam, I have to say, it is amazing. By no means is it perfect, in fact it is still rather flawed. But oh boy is it fun. It is beautiful, you never cease to find beautiful areas, areas you can just sit and stare out into the distance. Watch the machines fight. Would recommend 100%, but just don't expect it to be perfectly smooth.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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